View Full Version : Gone Fishing - terrain prefab

11-08-2017, 05:13 PM
Zombies got yu' down? Bored o' the same old, same old... wull then have I found a place fer you.
This is th' best kept secret in all th' land, and I'ma gowna share it with you.
Bring yer rod and bring yer beer cause the weathers warm and the fish are biting at this great water-spot.

Gone Fishing A15 --> https://www.dropbox.com/sh/hixrz8bi8apuj4x/AADbeENHkJ4dq6aqBNrl9-4Ka?dl=0
https://s19.postimg.cc/kijdyfrov/gonefishing_1.jpg (https://postimg.cc/image/kijdyfrov/) https://s19.postimg.cc/xzgchbhfz/gonefishing_2.jpg (https://postimg.cc/image/xzgchbhfz/) https://s19.postimg.cc/kvas4mhof/gonefishing_3.jpg (https://postimg.cc/image/kvas4mhof/)
(PS - no the fishing mod is not part of this prefab... but it could be)

[ I'd also like to thank Royal Deluxe (https://7daystodie.com/forums/member.php?129739-Royal-Deluxe), as his deko prefab set (https://7daystodie.com/forums/showthread.php?75346-MOD-Prefab-Set-Royals-deko-prefab-set) was the inspiration for this terrain feature ]

11-09-2017, 06:29 AM
A fishing poi without fishing... the z apocalypse has taken it all from us haha :-P. Another great poi bigstep

11-09-2017, 03:48 PM
Thanx stallionsden.
This is probably my last A15 prefab that I will upload. Im making the move to A16 today.
Any more I make for A15 will just go into my RWG world.
It was really just an experiment with ground/terrain and started life as an impact crater from army shelling. Then as I played around with water blocks I discovered a few things that can and can't be done... like small waterfalls, may be possible.
I like that it fits in naturally and doesn't look "outta-place" even with the mixed biome foliage.
My room mate thinks the red/green tent is "Just Awesome"...Me, Im like "Meh, its just a tent." hahaha

11-19-2017, 12:12 PM
My heart is beating for your A16 conversions....you are VERY talented.

11-19-2017, 02:47 PM
Thanx for the kind words Jax. I will start proper conversions/finalizations of my A15 prefabs shortly.
I just want to finish up my first ever A16 prefab (https://7daystodie.com/forums/showthread.php?77188-Ancient-Tomb).
This one was me "biting off more than I could chew" but the end result will blow away the A15 prefabs Ive done. So far Im at about 60-70% complete. I will release this one in two versions. Sleeperless and Sleepered (is that even a word?...lol)

I really like working with terrain features, more-so than buildings, so my next few are already planned and plotted on paper and in the ol' noodle.
I'm thinking a proper Bear-Den, an idylic Deer-Glade, a muddy Hog-Wrough and a Rabbit-Field full of legbraking tunnels just below the first grass/ground layer. Those are for the forest/pine forest biomes. Hey, the animals need a place to get away from the zombie's too. Then a Desert Oasis (movie style) and for the snow, actuall igloo's.

I know, I know... IGLOO's?! ... WTF for?!... well, I say , Why the "F" not. Gotta get my feet wet somehow.

Ive also taken a bit of insperation from Royal Deluxe (https://7daystodie.com/forums/member.php?129739-Royal-Deluxe) and his Deko Prefab Set (https://7daystodie.com/forums/showthread.php?75346-MOD-Prefab-Set-Royals-deko-prefab-set&highlight=Deko+Prefab) and the way he has incorporated the terrain into the world as more than just something you walk on. If the world we exist in is not beleivable than the whole immersion thing, for me anyways, becomes "broken" and pointless.

So Yeah, thanx for inquiring about my A15 to A16 conversions. I will be tackling those immediatly after my Ancient Tomb (https://7daystodie.com/forums/showthread.php?77188-Ancient-Tomb) (sleeperless) is finished.. a few more days at least.