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  • n2n1's Avatar
    7 Hours Ago
    Thank for what You introduce myself ! I think the sound for 7DtD a very important component. I have some artistic skills in graphics, but the...
    1 replies | 52 view(s)
  • n2n1's Avatar
    1 Week Ago
    n2n1 replied to a thread Unused 'filler' prefabs? in Game Mods
    It does not work correctly now, if it is enabled - then we get flooded streets and it will look bad. To enable these prefabs - must prescribe the...
    6 replies | 208 view(s)
  • n2n1's Avatar
    1 Week Ago
    n2n1 replied to a thread Who is the best in Game Mods
    :) welcome to experienced players https://7daystodie.com/forums/showthread.php?40556-CLASSIC-Style-HARDCORE
    2 replies | 205 view(s)
  • n2n1's Avatar
    1 Week Ago
    Thanks for the tutorials - it was interesting and informative for me!
    1 replies | 120 view(s)
  • n2n1's Avatar
    1 Week Ago
    i use this code for cross rurals: <hub_rule name="ruralCross"> <hub_type value="rural"/> <width value="400, 400" />...
    28 replies | 3727 view(s)
  • n2n1's Avatar
    1 Week Ago
    n2n1 replied to a thread Burnt forest smoke in Game Mods
    This is determined by the image files which are inside asset. This can be changed using the utility UABE. Use in search : ...
    13 replies | 412 view(s)
  • n2n1's Avatar
    1 Week Ago
    check this,it solved this problem for me.... https://7daystodie.com/forums/showthread.php?37165-Unofficial-XML-Fixes&p=679543&viewfull=1#post679543
    2 replies | 92 view(s)
  • n2n1's Avatar
    1 Week Ago
    n2n1 replied to a thread [MOD] CLASSIC Style HARDCORE in Game Mods
    @Cheaterkms Hello! The mod is not adapted for multiplayer...but I don't know how it is to work there. But your errors, maybe, is related to...
    144 replies | 28868 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [MOD] CLASSIC Style HARDCORE in Game Mods
    UPDATE version MOD - v16.4.12 (this update not compatible with previous version saves!) - add new prefabs - return old method R_concrete upgrade...
    144 replies | 28868 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [REQUEST] Chair mesh/model in Game Mods
    @sphereii Thanks for the reply! Let me clarify: - if I have Assembly-CSharp.dll with my changes, then SDX-utility just patch it (code...
    20 replies | 517 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [REQUEST] Chair mesh/model in Game Mods
    For use SDX: - Do i need to use a modified Assembly-CSharp.dll(from SDX) or is it enough to add .dll-files from SDX? - What happens when comes the...
    20 replies | 517 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [REQUEST] Chair mesh/model in Game Mods
    I also can't find it in assets....probably this is a very old object that has the name like "object0003" etc.
    20 replies | 517 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    :D :D :D I love this number for the stack... who invented it ?
    8783 replies | 1295409 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    Yeah...MadMole told many stories when created them... bla...bla...bla :D but, it seems, that zombies have not heard these stories ;)
    123 replies | 5203 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    Yes, the current zombie is very bad. Even wax doll of an old Alphas was at least funny...(what is a positive impact on the feeling of the entire...
    123 replies | 5203 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [TOOLS] Prefab Editor (Alpha) in Modding Tools
    confirm https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=749419&viewfull=1#post749419
    729 replies | 64533 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [TOOLS] Unity Assets Bundle Extractor in Modding Tools
    Oh! :) I think I found something under the tree ! :D :D :D Happy New Year!!! ****************************************************** UPD:...
    463 replies | 474862 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [TOOLS] Prefab Editor (Alpha) in Modding Tools
    Just for notice, maybe this will help. - after installing version 0.3 z(c) - crash due to "removing rows/columns" - began to appear almost always...
    729 replies | 64533 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [REQUEST] UI Mod Help in Game Mods
    I will always be happy to help You !
    3 replies | 262 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    Yes it works in somewhere here :) but there will have to bother and slightly change the software code (in the enumerator / defined variables). I have...
    5 replies | 308 view(s)
  • n2n1's Avatar
    2 Weeks Ago
    n2n1 replied to a thread [REQUEST] UI Mod Help in Game Mods
    Yes, it is possible to change, but only by editing .dll. I've done this in my mod and can show You where it is, if You are ready to dig .dll :) ...
    3 replies | 262 view(s)
  • n2n1's Avatar
    3 Weeks Ago
    n2n1 replied to a thread Sub-Voxels in Pimp Dreams
    The essence of a voxel is not a constant size. Firstly, it can be great for saving performance, after, only if necessary - to splitting...
    10 replies | 428 view(s)
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Sound Designer Available for Mods 7 Hours Ago
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10-13-2015