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  • Haidrgna's Avatar
    4 Days Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Eventually even Necropolis will become easy, takes a bit more effort to reach that level than the other versions of Gnamod. If I had more time I...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    5 Days Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Basically yes, its supposed to be intense, but day 1 is harder because you start with nothing, once you establish yourself you should have a chance...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    6 Days Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Probably should go with 60/18 (40/16, I should update that, since thats really hardcore in the current version). Then you should have enough time to...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I used to have it in A15 and I originally planned doing something like it for A16, but I decided not to. Making this suitable for vanilla play is no...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    The modify value just applies a flat increase/decrease this applies the effect over time and isnt limited if the effect keeps on going. If the two...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    That stuff happens outside of my code, I only adjust an already existing system and probably at that point the buff increase/decreases matches the...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    The rate was enough to heat a non-wet person in a normal cold biome (even the small rate the yucca juice now has cools down in a really hot desert...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Yeah it might need to, but before it went really fast (but that might have also been the bug), I can probably raise the numbers a bit on the campfire...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    It should be fixed by now, well it was fixed the moment I added that edit. I hope at least, I removed all those multiplying rules and now everything...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I will investigate, you may be right that there is is a connection (I might have to end up using either the small additions for all buffs then)....
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I will be releasing Gnamod Version 1.03 shortly, the post above already describes some of the major changes in more detail. Considering that I do not...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Necropolis will be affected by it yes, I am currently working on: - Heat rebalance Heat generated now will last exactly 1 ingame day, this means...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    The downloads from here are complete packages that you can extract into the game folder or server folder directly (over a clean version of 7dtd). If...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Thats exactly why I will not do it. I think it should not be to hard to do it yourself, I have seen people add it to Gnamod before so it is possible....
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Yeah, that will be balanced a bit more in the upcoming version, which will focus mainly on balancing the four versions of the mod (and may be one of...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    You could reduce the initial horde pressure substantially this way. During the day the beacon heat is saved up and at night it will start summoning...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    You probably should support it properly, wood and reinforced iron cannot hold that much and need a lot more pillars. Your bases basically seem to...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Terrain Modifiers from A=J・Z in Game Mods
    Thanks, I will take a look at this tomorrow, see what I can do with this, thanks for taking the time to try and explain this, for even after doing...
    65 replies | 6204 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Terrain Modifiers from A=J・Z in Game Mods
    Am I correct to assume that you basically mimic the biome generator with the terrain generator, so that you actually make the correct terrain appear...
    65 replies | 6204 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Terrain Modifiers from A=J・Z in Game Mods
    I will have to study and experiment with this sometime, probably after A17 drops I am afraid though (hopefully this all still works by then). ...
    65 replies | 6204 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Terrain Modifiers from A=J・Z in Game Mods
    Yeah I guess this all works together, as I also learned that all rules affect the end result and you need to constantly tinker them to get them...
    65 replies | 6204 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Terrain Modifiers from A=J・Z in Game Mods
    Interesting, you actually get biome specific terrain you say, is this by just modifying the RWG mixer xml or are you using prefabs for this? (also...
    65 replies | 6204 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    The download here is not yet up to date, I was planning to do it and didnt get around, now I am in later stages of 1.03, when that is finished this...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    The settings of the launcher seem ok, but you should check when you start it that it actually downloads something and then extracts that to the...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [REQUEST] [REQUEST] change money source in Game Mods
    I tried, but I did not get it to work yet. I wanted the vending machines to accept old cash instead, but it did not pick it up and still only sold...
    5 replies | 227 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [REQUEST] Quest Objectives/Reward Type List? in Game Mods
    I will probably do some testing later on this, it might be KM's, would be a bit weird tho as the treasure chest objective is in blocks, but there is...
    24 replies | 1521 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [REQUEST] Quest Objectives/Reward Type List? in Game Mods
    I have tested and confirmed this works, when using goto to point to 'cabin' and it pointed me to the nearest cabin poi. Its only a problem if the POI...
    24 replies | 1521 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [REQUEST] Quest Objectives/Reward Type List? in Game Mods
    This is a nice find, I tried some of this before and usually got all kinds of errors, if it actually searches for a string in the filename this means...
    24 replies | 1521 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Like Adruin said, the best way is to use the creative menu (cm in console). All Gnamod quest items start with q_ so if you search for that you...
    315 replies | 32342 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    If you do that and there is no valid spawn the game dumps the player at 0,0. So you need to carefully get a biome where the player can spawn within...
    315 replies | 32342 view(s)
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About Haidrgna

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About Haidrgna
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Gnamod 4 Days Ago
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05-07-2016
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https://7daystodie.com/forums/showthread.php?55377-GNAMOD-World-Improved-of-RWG-world-Improved-loot-