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  • Haidrgna's Avatar
    1 Day Ago
    Haidrgna replied to a thread Winter mod? in Game Mods
    The easiest would be to make a rule that covers the entire world with the snow biome. But I do not think thats what The-Walking-Dad is after. You...
    7 replies | 145 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Yeah we should do some of that sometime, for a special or something. But for Horde Mode a blood moon trigger every night probably would do it, then...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I might do a version with SphereII's nightly hordes sometime, but thats not an xml mod, it actually modifies the dlls as well. All zombies already...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    You are welcome to install any mods over my mods. But in my personal opinion inventory management is a core feature of the game, that is taking care...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Making such a prefab is already not easy as how that is currently done, since the tools for that are also not exposed. Making one specific POI...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Seems you are right the files are gone, not sure what happened. But they were from an ancient version. The next release of Gnamod will be the full...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread Burnt forest smoke in Game Mods
    I just swapped the spectrum to that of the plains and increased the amount of smoke particles a bit so it still has smokey effect but not the extreme...
    13 replies | 455 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Those two options are out for me, the first one probably requires a lot of work considering there are no tools to make a premade map, unless I build...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I have also seen players that have no shortage at all on ammo and explosives, but they were using the forges and available coal/potassium/lead/iron...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I am not sure the stack limit will cause an issue, but if it fixes the problem for you thats good. I will have to look into this, I was actually...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    That is a rare find, so gratz to you I would say. Unless you were talking about Horde Mode (that has no traders) you will likely find the traders in...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Its great to hear you are enjoying it. Yeah in vanilla the explosions from cops would not hurt the dirt at all and you probably would have been safe...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    All they need to do is add basic parts to the gun and we will still have gun parts that a weapon is composed off. The basic parts then can be...
    8948 replies | 1322737 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    It gets harder each day, but sort of sticks now after a certain point since it uses the same buggy list (that list has a typo in it that makes a lot...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I have seen other people have issues with the coins, a friend of mine even had negative cash after dying with a stack of coins. I am not sure I can...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    The download link is still an old version, if you want to play the latest version for now it is only available on SphereII's launcher. When I get...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Yeah this mod idea seems easy at first, but there is a lot stuff that is hard to balance. There are no game stages involved, its just heat. Heat...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    This mod somehow indeed seems to tick all the boxes, random starter pack with great loot, shopping for stuff, building a base and continuous action....
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    Hard to say what happened. The hordes are heat based, so they should come unless they somehow get stuck and there is no room anymore to spawn, but...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [MOD] Gnamod in Game Mods
    I will be updating this page this weekend with more information and I am working on an improved version as well with better balance on them hordes. ...
    76 replies | 6760 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread Nomadic mods? in Game Mods
    Gnamod Nomad Mode specifically focuses on nomading. It is available on the launcher for A17 atm but I have not yet had the time to update my...
    9 replies | 531 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread Just curious in Game Mods
    You can add them to loot containers. So I guess any item class that produces a sound can likely also access them.
    7 replies | 351 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    This sounds wonderful and I fully agree that sometimes you just need to take a few steps back and start from scratch again applying all you have...
    8948 replies | 1322737 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    If they are just the same there is indeed no point to having different ammo types, but the game supports damage by ammo type, thats what I have been...
    8948 replies | 1322737 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [REQUEST] Config for larger cities? in Game Mods
    Setting the length_multiplier higher will create larger squares with the same rule, its a nice thing to toy with to see the actual effect. Though...
    10 replies | 595 view(s)
  • Haidrgna's Avatar
    4 Weeks Ago
    The Create_Item property is part of the Eat action, and will only work with that. Until someone programs a trigger for this it will not work. Perhaps...
    11 replies | 667 view(s)
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About Haidrgna

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About Haidrgna
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Winter mod? 1 Day Ago
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