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  • Haidrgna's Avatar
    1 Day Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    Like I told you before, Gnamod comes with its own UI it is dependent on. There is no need to add additional UI tweaks, those will not work properly...
    81 replies | 15930 view(s)
  • Haidrgna's Avatar
    1 Day Ago
    Animations and such can take control of the character, pretty sure Dead Island had multiplayer too and it allowed such finishing moves on zombies. ...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Day Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    Gnamod already comes with its own UI that adds a 88 slot backpack. I am pretty sure adding a modlet on top that tries to modify it will either fail...
    81 replies | 15930 view(s)
  • Haidrgna's Avatar
    1 Day Ago
    I do not see why it would not work in multiplayer. Maybe if applied to pvp it could be tricky, but a character doing some special attack just needs...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Day Ago
    Ohh nice, does that mean we will be getting some finishing moves down the line here as well? Still like how you can stomp heads in Dead Island,...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    3 Days Ago
    So you kind of spoiled that it has an out place art style and made out of bolts... Thanks man.
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    3 Days Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    Hmm, it may have expired, I will add a new link.
    81 replies | 15930 view(s)
  • Haidrgna's Avatar
    4 Days Ago
    This sounds good, very good actually. Though I hope armor and full health never fully stop from getting injured, just like being already beaten and...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    6 Days Ago
    Will the ISS also account for weather effect, like a heatstroke, frostbite, injuries that do not go away easily and are not just depleting health....
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    6 Days Ago
    Making the game moddable right from the start was also one of the better decisions made and kept people playing in between the alpha releases.
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    I am going to read that as: All radiated skins are getting deleted, new mutated zombies are going to be added to the mix to replace the rad zombies...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Are those new zombies going to completely replacing the current model of zombies or will they be added in addition, or are they going to be those...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Well it would be cool if it worked that way so a player would need to put down torches, campfire or maybe electric heaters to prevent fog in his base...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    You can say criticize everything, just not say the truth. If you get an angry reaction back you know you are right since they cannot handle properly...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Cool, does this include xml control, for say people that wanted a less or more foggy world?
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    What about the fog though, kind of takes away from the sunset :(
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    You could take a look on how Red Dead Redemption 2 does the meat. They have a lot of different animals but the meats are grouped, so some animals...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Oh you meant the currently existing declaration of the 'city' biome that never spawns anywhere in the game of which even the spawning xml clearly...
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    City Biome huh, I cannot say I believe it until I see it. At least that makes 6 biomes we can use now..
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    You are welcome :)
    81 replies | 15930 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    The mod comes with a disabled modlet called Gnamod CoreUI Classic Toolbelt. If you enable that it puts back the normal toolbelt on the bottom of the...
    81 replies | 15930 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Powered workstations, make it happen :)
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    Good to hear. I hope that bug does not happen again, if it does let me know and how it happened so I can maybe track it down.
    81 replies | 15930 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    I am not sure what happened, but Gnamod does not really alter vehicles so it must be some exotic bug you encountered. There are two things I can...
    81 replies | 15930 view(s)
  • Haidrgna's Avatar
    2 Weeks Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod UI in Mods
    There is no difference as far the UI is concerned between b3 and b4. But I will update it. Also if a Stable version breaks there is always a...
    74 replies | 14108 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Thanks, yeah that will help know our report has been processed.
    53 replies | 11361 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod UI in Mods
    I have pushed the 0.7.2 Version to the stable branch now that A18.3 has hit stable. If you ran into issues before using this modlet try updating it...
    74 replies | 14108 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [MODLET] SMXhud - [A18] in Mods
    It may not be compatible with A18.3. That version brings a lot of changes to the UI side of the game, most notably the new font. So you could revert...
    106 replies | 26656 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Good to hear that it is paying off and worth the effort. Just need to put off investing to much time in Unity until the kraken hatches :)
    3161 replies | 403965 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Any idea how Unity assets are holding up to the changing to Linear Color Space? Are a lot of changes required to make it all work or do a lot of...
    3161 replies | 403965 view(s)
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About Haidrgna

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About Haidrgna
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