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  • Haidrgna's Avatar
    1 Day Ago
    Great work. Maybe you can add the settings of biome spectrums and ambient sound loops (the sounds used, referencing sounds.xml) so this completely...
    1515 replies | 216202 view(s)
  • Haidrgna's Avatar
    5 Days Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    The stats are displayed in the Player stat windows though, but it takes more time. I will see about a food/water bar in the near future for the UI.
    66 replies | 11634 view(s)
  • Haidrgna's Avatar
    6 Days Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod in Mods
    Gnamod Core has been updated to version 0.7.2 This version has been brewing a while since 0.7.0 as I planned to release this to be stable much...
    66 replies | 11634 view(s)
  • Haidrgna's Avatar
    6 Days Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod UI in Mods
    I have just updated the manual download link as well as the mod launcher versions. Since A18.3 is still in experimental there are two versions of...
    67 replies | 11839 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod UI in Mods
    This message you typed over seems to be related to some physics stuff so could be your video drivers or something. But its kind of pointless to me,...
    67 replies | 11839 view(s)
  • Haidrgna's Avatar
    1 Week Ago
    Haidrgna replied to a thread [OVERHAUL] Gnamod UI in Mods
    I cannot read that, its to small. Maybe post logs instead on something like pastebin if you want me to be able to look at it. I also have no idea...
    67 replies | 11839 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Well the double barrel shotgun fires so fast you can actually release both shots at once by clicking really fast. This however is the same hack I...
    1515 replies | 216202 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Haidrgna replied to a thread [OVERHAUL] Ravenhearst Mod in Mods
    They have been turned off since A17 experimental so for it to be an issue they first have to be turned back on for spawners, if so then it is likely...
    4482 replies | 1252722 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    That is also a good way to solve it. I do hope that when it is changed we get some form of XML control over it, setting certain zombies to rage more...
    2640 replies | 215194 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Darkness Falls shuts off the new distant terrain, which is a resource hog.
    125 replies | 47864 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    Rage seems to have an x% chance per hit or time the zombie takes damage. Since knives cause bleed a lot, attack faster, you get way way more hits in....
    2640 replies | 215194 view(s)
  • Haidrgna's Avatar
    3 Weeks Ago
    I would not be suprised if the optimization was made somewhere in the UI code. Maybe that was draining more resources in the way it was setup. But...
    125 replies | 47864 view(s)
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About Haidrgna

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About Haidrgna
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The Netherlands
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