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  • xyth's Avatar
    18 Hours Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    Without seeing some logs that give clues about what you mean by it's not working I'm not sure we can help. I do know it runs on a self-hosted...
    31 replies | 2658 view(s)
  • xyth's Avatar
    23 Hours Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    I'm make a local dedi install, build to that, then try to transfer the files over to that hosted server
    31 replies | 2658 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    @Dr, Pushed version 1.3 to my repo with your additions and with a placeholder max damage set on the steel bars. Let me know if its what you want. ...
    181 replies | 24524 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    Hard to say without knowing more. If your using sdx to build the dedi, SDX has a logfile. It might help you.
    31 replies | 2658 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    what error? I compile all but the XPBar mod to my dedi just fine.
    31 replies | 2658 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    If they are just playing a SP game, they just need the client load. If you are playing on a dedi, the files need to be loaded on both the dedi and...
    31 replies | 2658 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    Never saw any stuttering when near the bandits. They can see at a range of 80, so not sure what close means in your case. Maybe disable the map...
    31 replies | 2658 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    The bandits will attack zombies on sight so perhaps they should have their own entity horde group. Bandits and traders are persistent unlike...
    31 replies | 2658 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    Just a warning on these guys, I'd recommend changing how they spawn, as they are terrors until you get a good ranged weapon to fight them off. They...
    31 replies | 2658 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    If you want to link me to your changes, or do a merge request to my repo, I will add in your changes and add you to the mod credits.
    181 replies | 24524 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Nexus has an older version. I test here than push there later if all is stable. Yup, I just used the material damage value. Add whatever xml you...
    181 replies | 24524 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    I pushed version 1.21 that adds wroughtiron and wooddowel bars. Same model, but new textures. Let me know if that works for your modlet.
    181 replies | 24524 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    You can't retexture a custom asset using the texture property as far as I know. In my comment above, I thought you planned to make new models for...
    181 replies | 24524 view(s)
  • xyth's Avatar
    2 Days Ago
    In settings, what's the game directory? also, it only picks up some things, like boarded window sheet weak. spawn one of those and test. I build...
    11 replies | 161 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Version 1.1 of steel bars, added rocket collision
    181 replies | 24524 view(s)
  • xyth's Avatar
    2 Days Ago
    With a UV shader script you can make textures like water appear to move. Lava flowing has already been done for one mod. You could also make a...
    1270 replies | 106179 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    You can use these blocks anyway you might like included extending it with other material bars. There are turorials on how to do this. Let me know...
    181 replies | 24524 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Just forgot to edit that on the A16 to A17 conversion. The game handles that gracefully, but I will fix and update soon. V1.01 pushed with that...
    181 replies | 24524 view(s)
  • xyth's Avatar
    4 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Typo. It's now compatible. Tag collision with the helmet light item mod
    181 replies | 24524 view(s)
  • xyth's Avatar
    4 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Version 1.21 pushed to repo and Nexus. HelmetCam is now compatible with Helmet Light item modifiers
    181 replies | 24524 view(s)
  • xyth's Avatar
    4 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Never tested it on the mining helm. I will look into it, i think it's an easy xml fix. I set it so you couldn't have 2 cameras in 1 helm but i can...
    181 replies | 24524 view(s)
  • xyth's Avatar
    4 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Version 1.2 of the HelmetCam. Removed camera debuff on stealthing (left over from bugfix testing), tightened FOV to 10 from 15. Not sure about the...
    181 replies | 24524 view(s)
  • xyth's Avatar
    5 Days Ago
    Other that using some memory by loading them on game start, you dont get a performance hit until they spawn.
    2 replies | 56 view(s)
  • xyth's Avatar
    5 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Not as a vanilla modlet. That would have to be an SDX mod.
    181 replies | 24524 view(s)
  • xyth's Avatar
    6 Days Ago
    In unity i edited the collider so it only covered most of the bars area, leave the gaps between the ends of the bars collider free. So you can loot...
    10 replies | 154 view(s)
  • xyth's Avatar
    6 Days Ago
    xyth replied to a thread [MODLET] Xyth's A17 Modlet Collection in Mods
    Added 2 more modlets. SteelBars that you can loot though, and the HelmetCam modlet. These both had minimal testing, so let me know if you have...
    181 replies | 24524 view(s)
  • xyth's Avatar
    6 Days Ago
    I pushed the steelbars to my repo.
    10 replies | 154 view(s)
  • xyth's Avatar
    1 Week Ago
    Will do, had to finish up my helmet cam modlet first :-)
    10 replies | 154 view(s)
  • xyth's Avatar
    1 Week Ago
    I made a A16 mod that added custom steel bars that also had the benefit of being able to loot through. If needed I can release that for A17, but if...
    10 replies | 154 view(s)
  • xyth's Avatar
    1 Week Ago
    Probably could be done unless you also wanted to provide a power source.
    3 replies | 95 view(s)
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About xyth

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