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  • xyth's Avatar
    15 Hours Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    You only add that if you need to. Format is: <property name="EyeHeight" value="0.15"/>
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Day Ago
    Very nice. There are some robot and mechs I made for Sphereii's and My SyXSecurityBots modlet that would make for nice spawns in this POI.
    2 replies | 218 view(s)
  • xyth's Avatar
    1 Day Ago
    xyth replied to a thread [MODLET] Design pictures for modders and prefabs in Mods
    Nice addition to mod collection!
    1 replies | 162 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [OVERHAUL] Darkness Falls: They mostly come out at night... in Mods
    I think you will get it automatically once you meet all the requirement. In my case, I need level 80 to buy a level 4 perk (science perk I think)
    2537 replies | 320202 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Hands. Your cow issue is probably related to not loading animationsdx
    388 replies | 9981 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    We think its fixed. At some point today Sphereii will push a code fix.
    388 replies | 9981 view(s)
  • xyth's Avatar
    2 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    I was able to remove the bug by moving one AI target back to vanilla so have narrowed down the bug hunt. Stay tuned.
    388 replies | 9981 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Good to know.
    388 replies | 9981 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Unlikely, that's just an animation sequence in unity. I tested by spawning the ammonpc outside of the range that triggers that "IsBusy" bool that...
    388 replies | 9981 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Its probably an artifact of some code change, perhaps like the teleport to player code.
    388 replies | 9981 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    I was able to reproduce.
    388 replies | 9981 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    I saw the hand issue in A17.1 before. Had nothing to do with custom entities but was a vehicle issue. Notice the hands are stuck in the "holding...
    388 replies | 9981 view(s)
  • xyth's Avatar
    4 Days Ago
    "When in danger or in doubt Run in circles scream and shout"
    4 replies | 85 view(s)
  • xyth's Avatar
    4 Days Ago
    I was told the planet forcibly tipped on its axis about 45 degrees when the apocalypse occurred, then straightened back out, leaving cars embedded...
    4 replies | 85 view(s)
  • xyth's Avatar
    4 Days Ago
    xyth replied to a thread [PACK] Bunch O Npcs Modders Resource in Mods
    Glad to see your sharing these with the community. Thanks!
    5 replies | 300 view(s)
  • xyth's Avatar
    6 Days Ago
    xyth replied to a thread [SDX] A16 - Working CCTV Camera and Screen! in Mods
    While your waiting you could try my CCTV modlet instead: https://7daystodie.com/forums/showthread.php?110849-CCTVs-Vanilla-version
    97 replies | 29680 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Nope.
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Uploaded version 1.3 of NPCs. Fixed dupe on ammo.
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    I did some testing and i can reproduce the error. Might be a A17.3 change. I will need to repackage the ammo and make them even more different.
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    If they were identical files, then the error is correct. That's why I made each a unique version. Not sure how they could become identical as I...
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Those are not identical files. Check the matching items.xml for each. Different item names, different ammo names, different unity3d file names.
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Check all other mods to see if contains that bundle. The Bandits, NPCs and traders all have separate ammo files so they don't conflict. Perhaps you...
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Besides the Maslow NRE your getting, I see this as well: Looks like that file might be loaded twice. 2019-05-17T11:40:52 8053.080 ERR...
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Don't compile the Hals DLL fixes if your compiling with DMT.
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    Once the NPC code is ... "stable" .. I'll port the bandits and traders over to the NPC codebase so factions will apply across all of those types.
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] NPCs SDX Mod in Mods
    All true, but both Sphereii and I started at near zero almost 2 years ago, with no understanding of the game design or modding. yet here we are. I...
    388 replies | 9981 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    Good catch. She probably spawned inside the protected area. I recall this was an issue in A16 as well, but not aware of any fix.
    56 replies | 5567 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [OVERHAUL] Darkness Falls: They mostly come out at night... in Mods
    I had similar issues upgrading to build 10 on my dedi. Its now working on my A17.2 Build 8 save though. On the client side I used the mod...
    2537 replies | 320202 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [SDX] Xyth's Bandits Mod in Mods
    Ok. Might be another buff on them that's not being cleared or might be Sphereiis NPC code changes to the base NPC code is impacting the bandit class...
    56 replies | 5567 view(s)
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About xyth

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Florida, USA

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12-08-2016