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  • xyth's Avatar
    20 Minutes Ago
    That's an invalid version of textmeshpro, which isn't needed. The tutorial project template is now updated for 2019.1
    21 replies | 4610 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    NPCs should not despawn if they entered the world using the games biome spawner. Also, if you are using F6, make sure you don't use the default...
    680 replies | 50889 view(s)
  • xyth's Avatar
    3 Days Ago
    Not using Mixamo. If you know how to use Blender or a Unity based animation plugin, sure, but hand making new animations is not the easiest thing to...
    4 replies | 1767 view(s)
  • xyth's Avatar
    3 Days Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    1. Tracking turns of in the entitiyClasses.xml, comment out this: <property name="MapIcon" value="ui_game_symbol_bullet_point"/> It...
    680 replies | 50889 view(s)
  • xyth's Avatar
    4 Days Ago
    Unity 2019.1.14 works well
    21 replies | 4610 view(s)
  • xyth's Avatar
    6 Days Ago
    The header changed, note you need an extra comma after the first field now: ...
    6 replies | 214 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    do you have strangers turned off on the turret? Like target zombies only?
    680 replies | 50889 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    Removed the leading and traiming spaces, and pushed the update. Thanks.
    680 replies | 50889 view(s)
  • xyth's Avatar
    1 Week Ago
    I don't see this bug listed as fixed or known in the B5 Bug thread, although it was confirmed: When an item modifier that gives a buff is placed into...
    28 replies | 3478 view(s)
  • xyth's Avatar
    1 Week Ago
    You can't remove a ridged body if there is a character joint also on it. You must remove the character joint first...then remove the ridged body. ...
    4 replies | 240 view(s)
  • xyth's Avatar
    1 Week Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    Folks, the feedback is useful and very welcomed, keep it coming. I will tone down Harley sounds next build. I made those so long ago when I...
    680 replies | 50889 view(s)
  • xyth's Avatar
    1 Week Ago
    On the texture where the camera renders, try using Unlit/Texture for your shader if your not already doing so.
    21 replies | 3978 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    Try changing the junk turrets faction to whiteriver. if that doesnt work we will need to see what the junkturrets target by default
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    The bleeding and diseases are now prevented but fire will damage the NPCs just like it damages players. SphereII and I discussed changing Maslow...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] Wandering Traders DMT Mod in Mods
    Version 1.8 pushed: Folder rename for compatibility between DMT and manual installs. Prevent zombieBleeding and infection buffs
    115 replies | 14274 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] Xyth's DMT Bandits Mod in Mods
    Version 1.8 pushed: Folder rename for compatibility between DMT and manual installs. Prevent zombieBleeding and infection buffs
    78 replies | 16961 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    Version 1.8 pushed: Folder rename for compatibility between DMT and manual installs. Prevent zombieBleeding and infection buffs
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    DarkStar setup Pest to use this hand: <property name="HandItem" value="handChefKnife"/> which is in the items.xml file and used by the Baker. Uou...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] Xyth's DMT Bandits Mod in Mods
    That would require code, and SphereII is busy coding some amazing new features for the game so that is unlikely to happen soon. Great idea though,...
    78 replies | 16961 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    That was the intent. Actually Harley was the entity I used to learn some of the advanced possibilities of the mecanim controller that animates her. ...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    It appears you are looking for the Mods.dll in the vanilla game folder rather than the location of the dmt patched version of the gaming. I...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    What do you mean by "advanced" modding? Learning to use Unity? Modeling in Blender? I made a lot of YouTube videos on using Unity so you could...
    3 replies | 267 view(s)
  • xyth's Avatar
    2 Weeks Ago
    Default for the player entity in entityclasses.xml is: <property name="CrouchYOffsetFP" value="-0.65"/> Try a different value and maybe that will...
    1 replies | 203 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    Probably. Screamer sniper would be fun for sure. It takes time to make an NPC that animates correctly, especially if you take the care to have them...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    Your last log post showed that for some reason your trying to load the modlets twice, and it throwing errors. I saw that once before and will look...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    Version 1.71 pushed to repo, should sync to launcher soon. Updated sphere of all hands to 1.1 added remaining NPCs to spawning group decreased...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    To turn off the enemy health bar, open up the SphereII Core modlet and in that blocks.xml change this to false: <property name="UnlockEnemyHealthBar"...
    680 replies | 50889 view(s)
  • xyth's Avatar
    2 Weeks Ago
    xyth replied to a thread [DMT] NPCs DMT Mod in Mods
    I just put the NPCs in the friendly animal spawner for testing. A18 might have changed the values in that spawner so you can either make your own...
    680 replies | 50889 view(s)
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About xyth

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12-08-2016