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  • HAL9000's Avatar
    4 Days Ago
    HAL9000 replied to a thread DMT Modding Tool in Tools
    Updated release v1.1 Fixed some Harmony integration bugs and added an auto-updater so future releases you should get a popup in the app when...
    7 replies | 392 view(s)
  • HAL9000's Avatar
    1 Week Ago
    HAL9000 started a thread DMT Modding Tool in Tools
    Hey guys, Here's the new community made tool for modding 7 Days to Die. It is going to be the replacement for SDX going forwards. The tool is...
    7 replies | 392 view(s)
  • HAL9000's Avatar
    1 Week Ago
    HAL9000 replied to a thread [PACK] 0XP RolMod in Mods
    Both really, it depends on what you want for your mod. As long as the player keeps the map marker you can tell if you've revealed that trader to them...
    190 replies | 10749 view(s)
  • HAL9000's Avatar
    1 Week Ago
    HAL9000 replied to a thread [PACK] 0XP RolMod in Mods
    Hey Roland, If you've dipped your toe into the SDX world you may find the "ItemActionRevealMap" class interesting in my Map Reveal mod:...
    190 replies | 10749 view(s)
  • HAL9000's Avatar
    3 Weeks Ago
    HAL9000 started a thread [SDX] Display Cases in Mods
    Hey guys, This mod tries to show the mesh for any item placed in it. Only tested in SP. Let me know how you get on in MP and I may update it...
    3 replies | 382 view(s)
  • HAL9000's Avatar
    3 Weeks Ago
    You can stop coroutines by using "yield break" or just letting the method reach the end of the code (as long as you've yielded at some point in the...
    16 replies | 669 view(s)
  • HAL9000's Avatar
    4 Weeks Ago
    I'd get rid of the timer object. I'm not sure how Mono handles it but I'm pretty sure you'll be cross-threading the call into the spawn routine which...
    16 replies | 669 view(s)
  • HAL9000's Avatar
    4 Weeks Ago
    Where are you starting the timer? If the code runs without error if run from a console command then it sounds like the problem is in the other code...
    16 replies | 669 view(s)
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About HAL9000

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