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  • Roland's Avatar
    4 Hours Ago
    Roland replied to a thread [PACK] 0XP RolMod A18 in Mods
    Interested but....it will have to remain abandoned until Spring Break at the least.
    348 replies | 43230 view(s)
  • Roland's Avatar
    5 Hours Ago
    Roland replied to a thread Windows Help needed in General Support
    If you click on your own name and select view profile there is a link to threads you have started. You can find any thread you have started in this...
    2 replies | 70 view(s)
  • Roland's Avatar
    11 Hours Ago
    Roland replied to a thread [PACK] 0XP RolMod A18 in Mods
    Problem with that is XP doesn't help as a reward. It is worthless in my mod. Only rewards that matter are skillpoints. Plus, how do I limit rewards...
    348 replies | 43230 view(s)
  • Roland's Avatar
    11 Hours Ago
    It really is heartwarming to see you advocating for these edits so strongly now. ;)
    22 replies | 1116 view(s)
  • Roland's Avatar
    14 Hours Ago
    Roland replied to a thread [PACK] 0XP RolMod A18 in Mods
    My localization edits didn't work any longer after A18 and I didn't feel like redoing them and don't want to risk having to do them again. That's...
    348 replies | 43230 view(s)
  • Roland's Avatar
    16 Hours Ago
    Roland replied to a thread [PACK] 0XP RolMod A18 in Mods
    Using the mod launcher and making sure that it is a brand new game and starting with 0xp selected from the beginning should fix it. The xp-bleeding...
    348 replies | 43230 view(s)
  • Roland's Avatar
    17 Hours Ago
    Roland replied to a thread [PACK] 0XP RolMod A18 in Mods
    Ironic that I never stated that I abandoned it and you think it is abandoned and yet you state over and over again that you are leaving the forums...
    348 replies | 43230 view(s)
  • Roland's Avatar
    19 Hours Ago
    That particular max alive setting is for horde night only. The max alive settings for biome spawning can be set in the xml and are independent of...
    22 replies | 1116 view(s)
  • Roland's Avatar
    1 Day Ago
    You're witnessing the bottom of the priority list. :)
    4 replies | 231 view(s)
  • Roland's Avatar
    1 Day Ago
    Get working. We want all three tiers of those. On second thought, we just need the first. Save the second for Minecraft...
    3419 replies | 434969 view(s)
  • Roland's Avatar
    14 replies | 370 view(s)
  • Roland's Avatar
    1 Day Ago
    You can decrease loot to 25%. You can increase zombie block damage to 300%. You can disable supply drops. You can increase zombie speed at all...
    22 replies | 1116 view(s)
  • Roland's Avatar
    1 Day Ago
    This would just bring the same complaints about Tier 3 down to tiers 1 and 2. I think it is fine for the highest tier to require unique uncraftable...
    14 replies | 370 view(s)
  • Roland's Avatar
    1 Day Ago
    They let us fully craft Tier 1 and Tier 2 tools just from our knowledge and harvestable materials. Tier 3 tools are the only ones that have parts...
    14 replies | 370 view(s)
  • Roland's Avatar
    1 Day Ago
    Right now it is always the same configuration just flipped and/or rotated for a bit of variety. For A19 the configuration is randomized but the...
    3419 replies | 434969 view(s)
  • Roland's Avatar
    1 Day Ago
    Roland replied to a thread My A18 feedback in General Discussion
    First of all I wasn't including you at all in the group of people who nerd out over zombie lore. I never said "ultra hardcore fans like you". I...
    165 replies | 8414 view(s)
  • Roland's Avatar
    1 Day Ago
    Roland replied to a thread My A18 feedback in General Discussion
    I don't follow the designated path very often. I take it seriously that this is a voxel world and I enjoy making my own path. Also I have greatly...
    165 replies | 8414 view(s)
  • Roland's Avatar
    1 Day Ago
    Give a man a meal and you feed him for a day. Give a man a sniper rifle and heíll complain that youíve ruined his game with such an OP weapon too...
    3419 replies | 434969 view(s)
  • Roland's Avatar
    2 Days Ago
    Roland replied to a thread My A18 feedback in General Discussion
    They might share the same grid but the knowledge of the length of the path can vary. It already does. Some zombies know the long pathway to get to...
    165 replies | 8414 view(s)
  • Roland's Avatar
    2 Days Ago
    Roland replied to a thread My A18 feedback in General Discussion
    If it was the final version I would agree with you.
    165 replies | 8414 view(s)
  • Roland's Avatar
    2 Days Ago
    Itís the same system we have now. Itís just that not all weapons have three full tiers yet so they are working on filling all the gaps. If you are...
    3419 replies | 434969 view(s)
  • Roland's Avatar
    2 Days Ago
    Roland replied to a thread My A18 feedback in General Discussion
    You are supposed to bar the windows and doors because they are the weak points. Zombies should be attacking everywhere and it is the ones who happen...
    165 replies | 8414 view(s)
  • Roland's Avatar
    2 Days Ago
    Throw it on the next game pile!
    3419 replies | 434969 view(s)
  • Roland's Avatar
    2 Days Ago
    Roland replied to a thread My A18 feedback in General Discussion
    But nobody has or will add just anything to the game and call it a zombie. The zombies still look human. The zombie dogs still look canine. The...
    165 replies | 8414 view(s)
  • Roland's Avatar
    2 Days Ago
    Roland replied to a thread My A18 feedback in General Discussion
    Being an ultra zombie fan or not isn't about whether the game has zombies or not. It is about whether you are upset by what the zombies can do or...
    165 replies | 8414 view(s)
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About Roland

Basic Information

Date of Birth
October 24, 1969 (50)
About Roland
Location:
On a Zipline

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Last Post
0XP RolMod A18 4 Hours Ago
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Last Activity
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Join Date
02-19-2014