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Type: Posts; User: HAL9000

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  1. Replies
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    It's letting you know there's a Byte Order Mark...

    It's letting you know there's a Byte Order Mark found in the file. SDX will auto update it so it's nothing to worry about unless you're getting an error when loading the game
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    It's information that's stored against the block...

    It's information that's stored against the block in the chunk/prefab

    They are called decals and you can use Pille's editor to see them. You can alter them in the prefabs but roads are done in-game...
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    Sticky: Updated release v1.1 Fixed some Harmony...

    Updated release v1.1

    Fixed some Harmony integration bugs and added an auto-updater so future releases you should get a popup in the app when starting.

    v1.1

    Cheers,

    Hal
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    Sticky: DMT Modding Tool

    Hey guys,

    Here's the new community made tool for modding 7 Days to Die. It is going to be the replacement for SDX going forwards.

    The tool is open-source and can be found on github:...
  5. Thread: 0XP RolMod

    by HAL9000
    Replies
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    19,816

    [PACK] Both really, it depends on what you want for your...

    Both really, it depends on what you want for your mod. As long as the player keeps the map marker you can tell if you've revealed that trader to them and select another.

    I did a video a while...
  6. Thread: 0XP RolMod

    by HAL9000
    Replies
    285
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    19,816

    [PACK] Hey Roland, If you've dipped your toe into the...

    Hey Roland,

    If you've dipped your toe into the SDX world you may find the "ItemActionRevealMap" class interesting in my Map Reveal mod:...
  7. Thread: Display Cases

    by HAL9000
    Replies
    4
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    710

    [SDX] Display Cases

    Hey guys,

    This mod tries to show the mesh for any item placed in it.

    Only tested in SP. Let me know how you get on in MP and I may update it to be compatible if it isn't.

    Because the...
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    You can stop coroutines by using "yield break" or...

    You can stop coroutines by using "yield break" or just letting the method reach the end of the code (as long as you've yielded at some point in the method). In the example in the other post it spawns...
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    I'd get rid of the timer object. I'm not sure how...

    I'd get rid of the timer object. I'm not sure how Mono handles it but I'm pretty sure you'll be cross-threading the call into the spawn routine which could cause issues.

    You can use the coroutine...
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    Where are you starting the timer? If the code...

    Where are you starting the timer? If the code runs without error if run from a console command then it sounds like the problem is in the other code not listed here.
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    Check the KVP key to see if it's null when...

    Check the KVP key to see if it's null when looping.

    You shouldn't sleep the main thread as that will freeze your whole game and you may be getting physics errors because of the time jumps.

    If...
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    [SDX] Yep, halfire still needs more work but I've had a...

    Yep, halfire still needs more work but I've had a test version running on A17. I thought I already had released the display cases. I'm on holiday at the moment but I'll look at releasing that when...
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    [SDX] It should do anyway if you build the pad recipe...

    It should do anyway if you build the pad recipe and place the "H" on the helipad, the only gotcha is they can have trouble around tall buildings with missing sections - the drone can fly into a...
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    Have you got .net 4.6.2...

    Have you got .net 4.6.2 installed?
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    Sure, create a thread outlining the problem and...

    Sure, create a thread outlining the problem and code and the community should be able to help. You can post a link here to it and I'll have a look.
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    Hello Extinktion, 0.7.4 is in testing. So far...

    Hello Extinktion,

    0.7.4 is in testing. So far it's pretty stable and you can download it here: http://7d.l9000.co.uk/SDX0.7.4Test.zip

    SDX uses CodeDom for dynamically compiling the DLL and it...
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    Hey Dino, I've cleared out my inbox now -...

    Hey Dino,

    I've cleared out my inbox now - looks like I've missed a few messages as I don't use the email account this sends messages to any more.

    Good news and bad. Good news is I've got a 27...
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    [SDX] Sure, A17 version here...

    Sure, A17 version here
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    It's probably something missing or a dodgy mod....

    It's probably something missing or a dodgy mod. I'd suggest starting from scratch. Delete all folders (game, SDX, mods) download each fresh and then install one mod at a time until you hit the error....
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    Hello elaola, When changing alpha versions...

    Hello elaola,

    When changing alpha versions (17.1 to 17.2 for example) there's a backup folder where SDX is installed that needs removing. On a new build it caches a bunch of files that need...
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    Compile it locally then copy the Mods folder and...

    Compile it locally then copy the Mods folder and the Assembly-CSharp.dll and mods.dll file to the server using FTP



    That compiles ok for me so I'd suggest starting again from scratch. Delete...
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    We're trying to get it to do less really. SDX...

    We're trying to get it to do less really. SDX should only be doing stuff that the vanilla game doesn't support yet. So that's Localisation and custom code / DLL modifying.

    There's also extra...
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    Try the beta for 0.7.4 it should have more...

    Try the beta for 0.7.4 it should have more information about where the duplicate is: http://7d.l9000.co.uk/SDX0.7.4Test.zip

    Make sure you don't have any empty lines, two of those would count as...
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    You can't run the game with EAC enabled. Use the...

    You can't run the game with EAC enabled. Use the other .exe in the game folder



    Try this:...
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    Thanks Three, added to OP

    Thanks Three, added to OP
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