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Type: Posts; User: METALmurderer

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    World editor question

    I created a new random gen world and was attempting to terraform a section of it as a test for spawning in a massive prefab I had designed. I know big prefabs sometimes cause issues, so I wanted to...
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    Awesome, thanks. Just wanted to make sure there...

    Awesome, thanks. Just wanted to make sure there was nothing in the various files that needed to be generated by the game (.nim and .tts file don't load in Notepad++)
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    Can I copy Vanilla POIs?

    I would like to copy one of the vanilla POIs in the prefab editor and tweak some things. Is it possible to do this, and if so, what is the base way? I attempted to copy skyscraper_03 and change the...
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    Are you by chance running Windows10? If so, run...

    Are you by chance running Windows10? If so, run 7DTD with EAC.exe as an admin. My group of friends had a couple people with the same issue you're describing and running as admin fixed it (apparently...
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    Having some time to adjust, the lack of skill...

    Having some time to adjust, the lack of skill levelups (Pistols, Mining tools, A16 skill grind ups) and TERRIBLE XP from grinding resources, I'm enjoying it. Here's hoping we get the builder/gatherer...
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    Well, copy pasting the meleeHandPlayer and...

    Well, copy pasting the meleeHandPlayer and renaming it to drinkJarBeer gives the same effects as my prior code (no punches, consumes beer properly though).


    <!--Element removed by:...
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    Current code from exportcurrentconfigs: ...

    Current code from exportcurrentconfigs:


    <item name="drinkJarBeer">
    <property name="Extends" value="meleeHandMaster"><!--Element inserted by: "murderPACK"--></property><property name="HoldType"...
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    I never said I WASNT making a beer cannon. (Not...

    I never said I WASNT making a beer cannon. (Not to self, make beer cannon)



    It doesn't punch at all until I right click to drink not just the animation but there is no damage being done either...
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    Using the insertBefore instead of just appending...

    Using the insertBefore instead of just appending it gave the changed items durability and quality levels (I can mod beer?) and restores the drunk blur from beer, but still does not allow me to punch....
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    Sorry, this is an example of what comes out when...

    Sorry, this is an example of what comes out when I exportcurrentconfigs:


    <item name="drinkJarBeer">
    <property name="HoldType" value="3" />
    <property name="Meshfile"...
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    Help Request

    I was trying to switch the default drink to right click and allow left click to preform the fast unarmed punch (left click with empty hand)

    Switching the use to right click works fine:


    <set...
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    Thanks, I've got it ALMOST working for the drink...

    Thanks, I've got it ALMOST working for the drink part using this:


    <set xpath="/items/item[@name='drinkJarBeer']/property[@class]/@class">Action1</set>
    <set...
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    Trying to change Action0 to Action1 and append new Action0 (drinkJar

    Trying to make the default drink be Right Click, and append the basic punch (unarmed left click) to drinks (currently proof of concept, tweaks to come later)

    I've tried 2 ways so far (about to...
  14. Thanks! I'll play with it a bit. Coding I can do...

    Thanks! I'll play with it a bit. Coding I can do but I've never really messed around with 3d models before
  15. [Help] How to copy/edit in game assets

    I wanted to make some custom meshes that are just multi block mashups of current in game assets.
    Can anyone tell me what program(s) I would need to get to unzip these particular assest and make...
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    [MODLET] @SurvivalUK Looking at the OP of stuff to look...

    @SurvivalUK

    Looking at the OP of stuff to look into, a tip on the To Do list:
    Adding old school schematics vs the new perk lock on crafting recipes:
    - remove tags for item in progression.xml
    -...
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    Poll: Landclaims? kinda broke several servers. And...

    Landclaims? kinda broke several servers. And before anyone says "well just put a password" I pre-emptively counter with "Just put in the Old LCB until you fix this one >.>"

    Is it better than it...
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    That is a block that is supposed to change into a...

    That is a block that is supposed to change into a loot container, picking a random one from a list to replace that particular block. It only changes during initial world gen/spawning in a prefab by...
  19. Summary: Reinforced Concrete Blocks not available...

    Summary: Reinforced Concrete Blocks not available in Prefab Editor
    Version: 17E b238
    Platform: PC
    OS/Version: Windows 64-bit
    Game mode SP Prefab Editor (have not tested other modes yet)

    Did...
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    Poll: I'm in the middle on this. I must admit, I'm not...

    I'm in the middle on this. I must admit, I'm not entirely sure what the Pimps were going for in this new Alpha. At what point are we supposed to be endgame now? 50 hours of gameplay? 100? Not...
  21. That is the eventual goal, a cvar that unlocks...

    That is the eventual goal, a cvar that unlocks certain perks, but on top of that I was going to utilize it as a side modlet for servers so ppl that run events and such can config their own event kits...
  22. Thanks again for all the feedback. This is the...

    Thanks again for all the feedback. This is the code that I currently have running (all credit belongs to clockwork and fast)


    <configs>
    <append xpath="/blocks">
    <block name="kitMaster">...
  23. Trying to make a starter kit that destroys on close, I can't get it to work

    Ok, so I am playing around with modding in a pseudo profession system (would be ON TOP of the current perk system with additions, not replace it) and I wanted to make a starter kit item for each...
  24. thanks sphere, I'll look into it when I get all...

    thanks sphere, I'll look into it when I get all that I can with base xpath editing is all done then
  25. Making a new ???

    2 questions:

    1) Where are the classes defined? Is that in the DLLs or am I just looking at the wrong XMLs?

    2) If I wanted to make a new Class, would I be able to do it without editing DLLs?
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