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  1. Another thing you could do... (what I ended up...

    Another thing you could do... (what I ended up doing)
    Consolidate all your mods into their appropriate xml's and slap them in your own folder then you are guaranteed to find any errors that may...
  2. Wow, very impressive. I wish I'd paid more...

    Wow, very impressive. I wish I'd paid more attention in school and stuck with it 'cause then maybe I'd be writing nifty little gadgets like this too... but... I guess I'll stick to making prefabs and...
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    there used to be a singleplayermaprenderer in the...

    there used to be a singleplayermaprenderer in the tools section but it is for an older version 15 or 16 im not sure if it would work with 17
    hang tight and check back Ill go test it as ive still got...
  4. I play mostly 4k single-player maps as I really...

    I play mostly 4k single-player maps as I really haven't the time to dedicate to weeks upon weeks of play.
    They (4k maps) are fun and all but long term play is not really feasible for the style I...
  5. This is the code to put it in, so just "un-code"...

    This is the code to put it in, so just "un-code" it... lol


    <!-- time/date temp wind elev under compass -->
    <!-- <insertAfter...
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    You seem to be missing a file. Most prefabs have...

    You seem to be missing a file.
    Most prefabs have 5 files associated with the entire prefab.
    NIM, INS, MESH, TTS and XML.
    If any of these are missing you will get warnings errors (RED) for sure....
  7. As far as I know this can only be done in the...

    As far as I know this can only be done in the biomes.xml.
    Within each biome modual is the breakdown of "layers to bedrock" and the terrain type and ore/precious metals you 'may' find.
    Its a lot of...
  8. I can vouch for that. Messing with RWG is what I...

    I can vouch for that. Messing with RWG is what I love.
    In A16 i was able to create an "empty world" map that I built prefabs in.
    It was 1024x1024 block area of flat forest ground (or whatever I...
  9. That's what I thought, hence the cascading...

    That's what I thought, hence the cascading probabilities defined when NitroGen assigns zoning laws as per each prefabs xml. Too many zones defined in the xml, and it will water down the probability...
  10. Nice, good to know. Always wondered about...

    Nice, good to know.



    Always wondered about these, thought they had to do with prefab placement and collision bounds for other prefabs but after seeing a few prefabs "slice" each other and shear...
  11. Me either, I'm a Paint dot net guy, but its been...

    Me either, I'm a Paint dot net guy, but its been lacking some features of late so Krita (which I hate) and Photoshop it is.

    I've been messing with NitroGen a lot, the config file especially, and...
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    Sticky: There is a file called prefabs.xml located at -->...

    There is a file called prefabs.xml located at --> C:\Users\%yournamehere%\AppData\Roaming\7DaystoDie\GeneratedWorlds\&NameOfMap%
    It is a list of all the prefabs generated into your world, like this...
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    A lot of us have really old hardware (myself...

    A lot of us have really old hardware (myself included) and cannot generate good maps with the vanilla 7 Days random world generator. When it does work the map is flat and boring or takes a lifetime...
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    Try disabling Windows indexing for the 7 days to...

    Try disabling Windows indexing for the 7 days to die save game folder.
    (C:\Users\%usernamehere%\AppData\Roaming\7DaystoDie)
  15. Such a cool and creative use of the games build...

    Such a cool and creative use of the games build system.
    I, for the life of me, never would have thought of a side scrolling POI for 7 days.
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    Other Items.xml - duplicate listings

    Not sure if this has been brought to the teams attention but I found this the other day
    <!-- ITEMS.XML -->
    <!-- duplicate entries -->

    <item name="cigar"><property name="Stacknumber"...
  17. Haven't gotten around to the mass probability...

    Haven't gotten around to the mass probability edits for prefabs yet, 'cause I can't stop playing with this tool.
    Plus, I just downloaded the newest Compo/mcTaco prefabslist file so I'll fly with...
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    cars VS. concrete

    I found this happening in a few prefabs.
    https://i.postimg.cc/Yjn2RCfv/A17-4-2019-06-20-04-03-53.jpg
    I've been working at fixing them myself but found this thread while browsing, I thought I should...
  19. Thread: wasteland

    by bigstep70
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    273

    Huh? I'm sure NitroGen has a no wasteland...

    Huh? I'm sure NitroGen has a no wasteland setting, somewhere.

    open biomes.xml and find --> <biome name="wasteland_hub" biomemapcolor="#a0a0a0">
    then past all the ground layer moduals and sub...
  20. Thread: Gnamod UI

    by bigstep70
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    [OVERHAUL] This looks freaking awesome. I'm defiantly gonna...

    This looks freaking awesome. I'm defiantly gonna try this.


    28697The Fonz approves, and I can't wait for Necropolis... gigitty-gigitty
  21. Thread: wasteland

    by bigstep70
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    273

    Actually, taking it out completely will cause...

    Actually, taking it out completely will cause problem. Remember that the entire map is surrounded by a radiation zone but the ground and decorations of that zone are taken from wasteland settings of...
  22. Thanks for verifying this so quickly. This is...

    Thanks for verifying this so quickly.
    This is exactly what I thought. So it is a diminishing return effect... same as the loot list probabilities.
    I will have to be a lot more concise when I'm...
  23. I know that... and even if it did my PC would be...

    I know that... and even if it did my PC would be at it for a year. :smile-new:
  24. Question - NitroGen and Zoning Rules

    Quick question, but first, for the sake of clarity.
    NitroGen populates the world with poi's from a predefined list - check
    Compopack and other prefabs can easily be appended to that list - check...
  25. I just wanted to say thanks for this great tool....

    I just wanted to say thanks for this great tool.
    I've been rolling out several new maps every day, to "play" with all the settings and see how they react to the many biome and rwgmixer edits I've...
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