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  1. Replies
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    Sticky: furthermore, additional life - is classical...

    furthermore, additional life - is classical mechanics.
    And it this does not apply only to arcades. It's not even related to the type of game.

    (I didn't play Mario - I played Quake:))
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    It's just temporary - they're redoing all the...

    It's just temporary - they're redoing all the textures now.
    Moreover, MM spoke that they think about how that would modding (in the future) allowed to change textures.
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    Sticky: Of course. I'm well aware of that :) everything...

    Of course. I'm well aware of that :) everything works fine (...almost ;))
    Don't tell me about it - i've already tested similar things on my mod :)
    A long time ago :)
    This is the best mode for...
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    Sticky: Why not? Buy life, like perks. Certainly - not...

    Why not? Buy life, like perks. Certainly - not low cost.
    If points are given for killing zombies, then, finally, it will be reasonable to exterminate them.

    In its pure form "Dead is Dead" - you...
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    Sticky: Of course, can figure out how to implement all...

    Of course, can figure out how to implement all this.

    And it doesn't even have to be one life.
    For example, you can make some rules that the death was inevitable after certain failures...
    ...or,...
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    Sticky: Certainly. In addition, if it is an...

    Certainly.
    In addition, if it is an customization option - it will not hurt anyone. Everyone's happy.


    No, that never happened.
    Just, before the game was such that it is not particularly...
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    It can't be done now. (except in some...

    It can't be done now.
    (except in some complicated, non-rational ways).
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    Sticky: The idea of "dead is dead" is an interesting game...

    The idea of "dead is dead" is an interesting game feature, if it will be an option in the settings.
    But in its simple form has a big problem - unnatural/accidental/senseless death or death as a...
  9. [OVERHAUL] Whoa! Is it all done with .xml code?

    Whoa! Is it all done with .xml code?
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    Sticky: You have no idea how hard it is to swear at You...

    You have no idea how hard it is to swear at You through a translator :D
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    Sticky: It does not ask for "unconditional...

    It does not ask for "unconditional implementation" - he proposes the idea, and wondered whether it is possible to implement it.
    You gave an adequate reason why it is difficult to perform - and the...
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    MM said it was useless information that cluttered...

    MM said it was useless information that cluttered the user interface.
    So... only mods...
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    Sticky: Yeah, it's not as easy as it sounds. I was...

    Yeah, it's not as easy as it sounds.
    I was confused - the occlusion was implemented before A17?
    As far as i understand, now there is a shortage of algorithms designed for games with a dynamic...
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    yeah.....but...no one mentioned or prepared they...

    yeah.....but...no one mentioned or prepared they were not normal zombies, we think they're - ordinary.
    At least it's not obvious, and so it can't be an explanation.

    Perhaps their reaction to the...
  15. Thread: Paint. WTF?

    by n2n1
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    Right now, the painting serves the purpose to...

    Right now, the painting serves the purpose to create a prefabs.
    If disable some of them - then for creators it will not be available.
    I hope this is temporary. And later - texture sets to be...
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    Yeah, let's hope for the best. that's right...

    Yeah, let's hope for the best.


    that's right :D
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    I agree, i would correct the above: they are not...

    I agree, i would correct the above: they are not geniuses - just, this AI not suitable for them.

    However...
    They jump out the window when the player enters the room...or start digging...
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    Sticky: ;) I have a question about some small things: ...

    ;) I have a question about some small things:

    Question about GUI, about the GROWTH of icons.
    now they have only two sizes when animating growth - initial and final.
    Are there plans to make the...
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    Sticky: Well, if no "multi-scrap", then.... The debate...

    Well, if no "multi-scrap", then....
    The debate about multiple results(items) at the output of the one recipe, too, have been?
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    Sticky: It is necessary to destroy the grass to put the...

    It is necessary to destroy the grass to put the block. I, too, meet similar in A17.
    (it's probably this is one of some type of grassblocks).
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    Good news! Thank You! Good to see(read) You...

    Good news! Thank You!
    Good to see(read) You again! :)
  22. Thread: Please DEV's

    by n2n1
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    they looked dangerously. (the shape should not be...

    they looked dangerously. (the shape should not be a round cone, but octagon cone)

    <property name="OnlySimpleRotations" value="true"/> - solve upside down problem.


    +1
    for remove mediocre...
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    Сlearly (I understood). Thanks. tell me Roland,...

    Сlearly (I understood). Thanks.
    tell me Roland, whether it was true in my posts can be traced exactly what i allegedly want to force developers to reconsider? Still, i would call it...
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    Hmmm....how now to determine that relate to a...

    Hmmm....how now to determine that relate to a discussion about A18?
    Like i was talking directly about the subject A18... about her icons ... but my posts were moved.
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    Sticky: Thank You for understanding!

    Thank You for understanding!
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