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Type: Posts; User: Damocles

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  1. I can make a little description for most...

    I can make a little description for most important the parameters. Some are very specific.
    If you change them, be careful with the ranges (better is to make only slight adjustments).
    Some are...
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    Sticky: Holland ... so I suppose you dont play soccer...

    Holland ... so I suppose you dont play soccer that well?
  3. Every city and town have a fixed set of zone...

    Every city and town have a fixed set of zone buildings they spawn.
    So there will always be a certain amount of "citycenter" POIs (depending on chosen size plus some random number) to spawn,
    then a...
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    Sticky: Not so fast. In Britain there is a cutoff at...

    Not so fast.
    In Britain there is a cutoff at 2000ft, hence that story about the hill that became a mountain:...
  5. Once A18 rolls out, the tool will still be...

    Once A18 rolls out, the tool will still be useful, as I doubt the new RWG will have more configuration options (outside the XMLs) other than the seed and map size.
    As far as I have seen, there are...
  6. The (massive) objects should all be garbage...

    The (massive) objects should all be garbage collected after the generation run finishes. The reserved heap space should be then empty until it runs again.
    You can test around with some JVM...
  7. Thread: Dynamic PoI

    by Damocles
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    279

    Nice.

    Nice.
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    Sticky: Interesting video about simple bows and stone-tip...

    Interesting video about simple bows and stone-tip arrows:

    https://www.youtube.com/watch?v=7qiqmzZk0j0

    So basically, they can shoot clean through a deer (50 pound hunting-bow). A stronger bow...
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    Sticky: He did not have enough light energy. Its all you...

    He did not have enough light energy. Its all you need as nutrition.
    https://en.wikipedia.org/wiki/Inedia
  10. If the player runs or drives around without...

    If the player runs or drives around without interacting with zombies (not attacking them), just spawn more vultures, that can actually kick off the player from a vehicle. They could also puke some...
  11. You might have several Java versions installed,...

    You might have several Java versions installed, wich windows launching the 32 bit version.
    You could open the Java Control Panel (search in Windows, is called "configure java" on mine) to see which...
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    Sticky: Is it possible to turn off the "speed dampener"...

    Is it possible to turn off the "speed dampener" of vehicles in singleplayer? (It seems that the freefall-speed the reduced when going over it)
    Would be more fun to jump over ramps etc, when the...
  13. No major change, just fixing the dimensions of 3...

    No major change, just fixing the dimensions of 3 POIs.

    You could get a program like KDiff to compare the old and new lists
  14. The readme is kind of not updated very cleanly....

    The readme is kind of not updated very cleanly.
    The current version is always visible in the GUI on the top, or the config.txt in resources.
  15. New version online: v 0.355 -city grid: you can...

    New version online: v 0.355
    -city grid: you can set the building in a city to align with city-blocks, and choose the block size (American style cities)
    without the grid, buildings are packed...
  16. I can put that back in. The buildings now can...

    I can put that back in. The buildings now can move together closer due to a changed placement logic.
    I can snap it back to a grid as an option.
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    Sticky: That looks more like "substracting" models, that...

    That looks more like "substracting" models, that cut away on the geometry. (where those explosion spheres are, they create new polygons at the intersection-surface to the static volumes)
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    Sticky: Thats just a puny sidearm. How about a real...

    Thats just a puny sidearm. How about a real battlefield weapon like a halbert?
  19. What do you mean excactly? A default map I have...

    What do you mean excactly? A default map I have generated spawned cities and town all over the map.
    Just redo the generation, so you have a terrain that has more free flat area in the middle of the...
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    Sticky: Quicktime events where a plague several years...

    Quicktime events where a plague several years ago. Most game developers fortunately moved past that.
  21. Thread: Dynamic PoI

    by Damocles
    Replies
    15
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    279

    Maybe, I have not tested that. You could test...

    Maybe, I have not tested that.
    You could test it out by creating two prefabs, where the top one does not have this dirt layer, and then editing the <decoration> tags in a map,
    placing them ontop...
  22. Maybe later, when the UI will not change anymore....

    Maybe later, when the UI will not change anymore. It would require quite some extra UI logic to make the selections persistent.
    (Im not using a framework here, just pure Java)
  23. You can use a mask to block off areas that should...

    You can use a mask to block off areas that should not spawn POIs.
    There is a small example hightmap and mask included in the resources.
    You can generate a map using the gen-mode "import + mask" to...
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    Sticky: That elevator-track is soothing:...

    That elevator-track is soothing: https://www.youtube.com/watch?v=VBlFHuCzPgY
  25. Thread: Dynamic PoI

    by Damocles
    Replies
    15
    Views
    279

    The final output are those decoration xml entries...

    The final output are those decoration xml entries that have to be generated.

    The initial data are the prefabs, that serve as "puzzle blocks", and a descriptor file for it (x,y,z dimensions, y...
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