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  1. [MODLET] Well done :-)

    Well done :-)
  2. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] If your using DMT on windows with default...

    If your using DMT on windows with default settings then the log should be in your user profile in: AppData/LocalLow/The Fun Pimps/ 7 Days to Die/Player.log
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    [MODLET] I don't understand what you mean.

    I don't understand what you mean.
  4. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] Edit these 2 lines in the NPC Entities.xml file: ...

    Edit these 2 lines in the NPC Entities.xml file:

    <property name="HireCurrency" value="casinoCoin" /><property name="HireCost" value="1000" />

    The HireCurrency can be any item, like...
  5. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] Without your logfile that would show any errors...

    Without your logfile that would show any errors its hard to guess. Movement is handled in the SphereII_Core so id start there.
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    [MODLET] I have heard that at times but I guess it depends...

    I have heard that at times but I guess it depends on the gamma level the player uses. I will look at adding some emmisiveness to the screens in a later update. i still only see the camera closest...
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    [MODLET] I will push an update then. Not sure what you...

    I will push an update then. Not sure what you mean by a dark overlay. Do you mean its hard to see the TV screen in a dark room?
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    I did a video that might help with the import:...

    I did a video that might help with the import: https://www.youtube.com/watch?v=ptBaRB7nFbY
  9. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] If they dont show in F6 then they didnt load...

    If they dont show in F6 then they didnt load correctly. What does the log say? I used the launcher to load the files and everything worked as expected
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    [DMT] Version 1.61 : Added ModInfo.xml to work around...

    Version 1.61 : Added ModInfo.xml to work around DMT bug, minor edit to improve self defense.
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    [DMT] Version 1.6, added Modinfo until DMT can be...

    Version 1.6, added Modinfo until DMT can be patched, temp. removed Bandit boss due to NRE on his death.
  12. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] I will ask @Sphereii to check on the launcher. ...

    I will ask @Sphereii to check on the launcher. It should handle not having a modinfo file but I will add that to each modlet which should solve the issue.

    Version 1.6 pushed to fix this error...
  13. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] This mod needs three modlets all loaded and...

    This mod needs three modlets all loaded and compiled by dmt or the mod launcher. The Sphereii core, the NPC dialog window, and the NPC modlet. If those 3 are loaded in the mod launcher it should...
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    [MODLET] Let me know if this mod is still usable in A18. ...

    Let me know if this mod is still usable in A18. Camera panning seemed to stop so if I port this to A18 I may need to remove panning and increase fov. If the modlet is still worth having I will push...
  15. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] The launcher isnt showing the correct version...

    The launcher isnt showing the correct version located in my repo for some reason. We are looking into it now. With 1.55 loaded are you still getting errors?
  16. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] That's normal on multiplayer. Some things in...

    That's normal on multiplayer. Some things in this game are calculated client side and not synced with the server.
  17. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] I updated Hals first post to point to the latest...

    I updated Hals first post to point to the latest version 1.5.1
  18. Thread: DMT Modding Tool

    by xyth
    Replies
    42
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    10,884

    Sticky: Updated OP for version 1.5.1

    Updated OP for version 1.5.1
  19. Thread: heatmap

    by xyth
    Replies
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    118

    Try changing the blocks class to a class that...

    Try changing the blocks class to a class that supports heatmap, like <property name="Class" value="Light"/>
  20. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] That bug was fixed in NPC version 1.5 The...

    That bug was fixed in NPC version 1.5 The current version is 1.55 What version are you loading?
  21. Edit the AIpath property

    Edit the AIpath property <property name="AIPathCostScale" value=".9, 1"/> The values are min/Max, and lower values mean dumber zeds who brute force toward the target rather than pathing around. best...
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    try adding this to the recipe line:...

    try adding this to the recipe line: tags="learnable,workbenchCrafting"
    Like this: <recipe name="meleeTollChainsawparts" count="1" craft_area="workbench" tags="learnable,workbenchCrafting" >
  23. Thread: NPCs DMT Mod

    by xyth
    Replies
    564
    Views
    37,838

    [DMT] version 1.55 with dedi fix for animation. Still...

    version 1.55 with dedi fix for animation. Still some command issues left.
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    [DMT] version 1.55 Dedi animation fixed

    version 1.55 Dedi animation fixed
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    12,552

    [DMT] 1.55 up, dedi animation is fixed

    1.55 up, dedi animation is fixed
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