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    Sticky: Poll: Hi. I'm here to ♥♥♥♥ up this thread. :) ...

    Hi. I'm here to ♥♥♥♥ up this thread. :)

    ...mm, whatchu playing lately besides 7days...
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    Hm...

    Hm...
  3. Should be mostly ok if you're using XPath.

    Should be mostly ok if you're using XPath.
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    Sticky: Poll: Or, alternatively, get good. Pay attention. The...

    Or, alternatively, get good. Pay attention. The continued dumbing down of this game is not warranted. You don't want those customers anyway. :)
  5. [MODLET] Sweet! :). I've been shying away from adding...

    Sweet! :).

    I've been shying away from adding mods to keep with your vision as I play, but I wanted this one. :)
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    ...they should make one every alpha? Every other...

    ...they should make one every alpha? Every other alpha? Every 6?

    I'm confused. Who would spend time and money on a professional game trailer on an indeterminate schedule?

    At any rate,...
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    [OVERHAUL] Non. Pardon.

    Non. Pardon.
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    Sticky: Poll: So in a way, and I'm not baiting you, are you...

    So in a way, and I'm not baiting you, are you saying an int build isn't feasible early on? Or was it just a choice?

    - - - Updated - - -



    Blood should be on the damaged versions only.
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    Sticky: Poll: You know, I used to hate those things with a...

    You know, I used to hate those things with a passion, and now they are my main source of wood. Anywhere I'm walking I slightly veer to the left or right and I can get free and easy one hit wood... It...
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    Sticky: Poll: There's modding and then there's code modding. ...

    There's modding and then there's code modding. Unless it's exposed in XML it's a LOT harder for us normal modders to change.
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    Sticky: Poll: Hope not, I love it! Hell I plan to make a...

    Hope not, I love it! Hell I plan to make a barrel that's full of gas that has 1hp so you can shoot and destroy it.

    Strategically place them on bm's...

    ...I'd love it if only flaming arrows...
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    Sticky: Poll: MM how ya liking the int build? Feature...

    MM how ya liking the int build?

    Feature Request (that'll be ignored)

    Either menu option or prefab XML option to turn off repeat sleepers/set delay (0 is never respawn).
  13. [MODLET] Isn't that how real traps work though? They...

    Isn't that how real traps work though? They fire, then you have to repair/reset them?
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    Sticky: Poll: Yeppers. Anything but just xml requires a client...

    Yeppers. Anything but just xml requires a client install.
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    Sticky: Poll: Good luck getting him to read that. =) (I find...

    Good luck getting him to read that. =)

    (I find it best to slip in ideas incrementally, and then find a way to make him think they're his own)
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    Sticky: Poll: He's a clone. ...problem is, every time they...

    He's a clone.

    ...problem is, every time they split him, his personality got diluted, which is why he's so monotonous.

    Bazinga!
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    Sticky: Poll: https://7daystodie.com/forums/showthread.php?12562...

    https://7daystodie.com/forums/showthread.php?125623-Mechanical-Traps-(Bear-trap-spike-trap-fire-trap-etc-)
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    Sticky: Poll: I'd think so, yes. ...see if you can do it...

    I'd think so, yes.

    ...see if you can do it through a whole video. Channel your inner Stein. =)
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    Sticky: Poll: You don't have his mannerism's but I'd say the...

    You don't have his mannerism's but I'd say the voice is spot on. =)
  20. Request ...does it... :)

    ...does it... :)
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    [OVERHAUL] Wow. :)

    Wow. :)
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    I played the mod that rh uses when it first came...

    I played the mod that rh uses when it first came out (get nailed), totally loved it and it changed the game. Wish vanilla did it, if only to hear the forum cry.. :)
  23. Request What?

    What?
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    [OVERHAUL] Nice idea! Same question as devolver; that...

    Nice idea!

    Same question as devolver; that thing really has the mats? I can/could clear it in a day. I can see not getting a wrench and being totally hosed. :)

    But I love the idea... You can...
  25. Yeh but the generator just makes them overlap for...

    Yeh but the generator just makes them overlap for ease's sake.

    The first entry for an area takes precedence I think. So it'll ignore subsequent overlappings.

    Otherwise the generator would...
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