Search:

Type: Posts; User: djkrose

Page 1 of 7 1 2 3 4

Search: Search took 0.00 seconds.

  1. Replies
    139
    Views
    35,235

    [API] I am currently not continuing development due to...

    I am currently not continuing development due to lack of personal time and motivation, at least not until A17 is there. But feel free to add bug reports and feature wishes to the GitHub issue...
  2. Replies
    139
    Views
    35,235

    [API] Is it confirmed that this is still working in the...

    Is it confirmed that this is still working in the latest version?
    Because the latest change log contains an entry that alledgedly fixes exactly that (as I understood it):
  3. Replies
    139
    Views
    35,235

    [API] I got a Christmas gift for you...

    https://abload.de/img/mcmahon18as40.jpg



    djkrose's ScriptingMod got a new release!


    https://abload.de/img/mcmahon27ts2k.jpg
  4. Replies
    139
    Views
    35,235

    [API] Interesting idea; i have the same problem on my...

    Interesting idea; i have the same problem on my server.
    Cars are generated as part of the game's last decoration step together with large prefabs, vegetation, etc., so I'll have to see if I can cut...
  5. Replies
    7
    Views
    3,993

    Hey, just FYI: The latest beta release of...

    Hey, just FYI:

    The latest beta release of dnSpy includes a Unity debugger! It uses the same approach as I have with modified mono.dll.

    https://github.com/0xd4d/dnSpy/wiki/Debugging-Unity-Games...
  6. Replies
    139
    Views
    35,235

    [API] That's actually one of the very simple solutions...

    That's actually one of the very simple solutions to the problem, which everyone can just do with XML setting destroy_on_close="true", but a) it puts your server in modded, and b) people would...
  7. Replies
    550
    Views
    119,699

    [API] This would be a prime example for what the...

    This would be a prime example for what the ScriptingMod is for if it already had event support. -- Which just finished 30 minutes ago! :-)

    Untested preview for next version (v0.15 RC1):...
  8. Replies
    139
    Views
    35,235

    [API] It's not something else; from the "^M" it's...

    It's not something else; from the "^M" it's pretty clear that this is a newline ending problem. That nano editor most likely can interpret both types of line endings. I can't tell you how, but you...
  9. Replies
    2
    Views
    758

    Windows The logfiles don't show any relevant errors. ...

    The logfiles don't show any relevant errors.

    How are you starting the game? Are you running the server in dedicated mode? Are you connecting to a remote server? Are you starting a local game?
  10. Replies
    5
    Views
    4,144

    Mechanics Just commenting this old thread in case anyone is...

    Just commenting this old thread in case anyone is searching:

    I added a server-side fix in my mod for bugged trees that give unlimited wood and xp:...
  11. Replies
    139
    Views
    35,235

    [API] ScriptingMod v0.14 - Download...

    ScriptingMod v0.14 - Download

    This release contains a new repair mode that fixes bugged trees automatically. I mean those trees that have zero HP but still don't fall, but instead give a big chunk...
  12. Replies
    139
    Views
    35,235

    [API] alwaysnoone Prisma is right, the commands are...

    alwaysnoone

    Prisma is right, the commands are registered with an extra "^M" at the end apparently. This is due to the different newline characters on Linux as mentioned before.

    I don't think...
  13. Replies
    139
    Views
    35,235

    [API] I was asked by a few people what my fix for the...

    I was asked by a few people what my fix for the corpse dupe exploit is. Well, this is basically it:

    In class EntityZombie:

    https://abload.de/img/fixd9buu.png

    The problem is that...
  14. Replies
    139
    Views
    35,235

    [API] Can try dj-version to see if the mod is loaded at...

    Can try dj-version to see if the mod is loaded at all?

    Then you can have a look into the server log at start-up. The mod logs out a lot of status messages, all tagged with "[SCRIPTING MOD]". If a...
  15. Replies
    139
    Views
    35,235

    [API] No, the command is still there named...

    No, the command is still there named "js-sleepers". See the file js.sleepers.js. In the header you can change the command to anything you like.

    Remember that the command works from the console,...
  16. Replies
    42
    Views
    7,262

    If I catch someone items duping I immediately and...

    If I catch someone items duping I immediately and permanently ban the player and regenerate the chunk(s) of their base. To me there's no point in dealing with cheaters repeatedly. Even on PvE it...
  17. Replies
    139
    Views
    35,235

    [API] Yeah, I didn't like that either... Gore blocks...

    Yeah, I didn't like that either...

    Gore blocks go poooof when there is already one in the same block, which can easily happen with hordes.
    And setting the value down to 1 sometimes disables drops...
  18. Replies
    28
    Views
    5,312

    Mechanics Yeah, "enough" meaning there are enough...

    Yeah, "enough" meaning there are enough applicable bug reports already. Creating the same post and a new video of the same content just with a different version number in the top corner is just spam....
  19. Replies
    28
    Views
    5,312

    Mechanics As I mentioned elsewhere already, asking again...

    As I mentioned elsewhere already, asking again and again for the same bug report is either just a defence mechanism or just ignorant. The bug has been cleanly reported countless times with - by then...
  20. Thread: @devs

    by djkrose
    Replies
    17
    Views
    2,456

    Windows Being a software dev myself, I'm usually with the...

    Being a software dev myself, I'm usually with the testers and devs here, but this one is really absurd!

    iConstantine is absolutely right, this bug existes for a LONG time and has been cleanly...
  21. Thread: Duping Bug

    by djkrose
    Replies
    25
    Views
    4,216

    Other @Ro_7DTD: Do you know if this is the bug that was...

    @Ro_7DTD: Do you know if this is the bug that was already fixed on PC with the latest update ("Duping with 2 people using containers") or is it a new one?
  22. Replies
    139
    Views
    35,235

    [API] Patch for zombie corpse item dupe exploit

    I just released a new mod version: Download

    Because I got sick of cheaters and unfixed exploits on my server, I implemented a full runtime code patching system. It allows my mod to modify the game...
  23. Replies
    139
    Views
    35,235

    [API] Thanks for the report! Apparently the script...

    Thanks for the report! Apparently the script engines are not flexible enough to handle both types of line breaks. So which line break style worked for you under Linux? The example scripts are shipped...
  24. Replies
    139
    Views
    35,235

    [API] Quick info: The current version 0.12 is still...

    Quick info:

    The current version 0.12 is still compatible with current stable Alpha 16.4 (b8).
    There is no update needed or available.

    djkrose
  25. Replies
    139
    Views
    35,235

    [API] The locked respawn detection is actually more a...

    The locked respawn detection is actually more a fuzzy one. For a definitive check if a zombie has disappeared, the mod would need to load EVERY chunk of the whole map and search for the zombie, which...
Results 1 to 25 of 157
Page 1 of 7 1 2 3 4