Search:

Type: Posts; User: Drconfused

Page 1 of 5 1 2 3 4

Search: Search took 0.00 seconds.

  1. I would love to understand why it does this at...

    I would love to understand why it does this at this specific number!
    I ended up making it 100 and than it rewards the same quest. You get a quest token for each 100 kills which you can than turn...
  2. Replies
    8
    Views
    341

    It's a good reminder as I have been thinking of...

    It's a good reminder as I have been thinking of expanding it. My intention was to add a handful of recipes that would utilize the canned food, vegtables, water, and empty jars to have an expansion...
  3. I would very much be interested in this as well....

    I would very much be interested in this as well. I have not delved much into the trader specific quests and what I have done has not illuminated what is capable or not with them. Hopefully get more...
  4. Replies
    7
    Views
    187

    You bet there is. We do this by changing the...

    You bet there is.

    We do this by changing the Localization.txt file.

    Any changes you make will have to be reapplied with any update as the update or if you validate your files through steam as...
  5. Replies
    3
    Views
    167

    Let me know if this quick mod works: Two...

    Let me know if this quick mod works:
    Two Penguins Start Loot

    The normal start items still will be given as that is in the entityclasses.xml, which can easily be changed and added to the mod.
    ...
  6. Discussion Before I made Golden Realm I had rewards from my...

    Before I made Golden Realm I had rewards from my Power Tools and the Oil Extractor mod, so definitely having rewards from another mod will work. Order of operations may come into play but I am...
  7. Discussion It would still conflict with Manux mod in it's...

    It would still conflict with Manux mod in it's current form.
    The hard part is that I assumed that removing the quad info from the mod but leaving the recipe in would resolve the conflict, which if...
  8. [MODLET] Will try and problem solve the ordeal on your...

    Will try and problem solve the ordeal on your other thread.
  9. Discussion Hey! Remove these files from base constructor...

    Hey!

    Remove these files from base constructor (if using Golden Realm mod you may want to look in each xml to make sure nothing else is added but in Base Constructor these 3 xml files are only for...
  10. [MODLET] Good idea! I will look at some different muffler...

    Good idea! I will look at some different muffler type of icons and see if I can find something I would enjoy :)



    Coking coal is an actual thing. Its coal that is produced by heating oil or coal...
  11. Sticky: Expanding on the modding capacity of quests...

    Expanding on the modding capacity of quests through xml would be superb.


    ability to define custom variables within quests, especially objective types.
    make the character stats more accessible...
  12. [MODLET] Spent the last day merging all my mods together...

    Spent the last day merging all my mods together into one overhaul mod. I will be calling the overhaul The Golden Realm, and this will become my main focus on modding and hopefully have some good...
  13. [MODLET] Updated the Base Constructor series with some...

    Updated the Base Constructor series with some balance changes and subtle reworking of the reward system so that it rewards with more construction specific items.

    Revamped the Milestone Zombie...
  14. Replies
    9
    Views
    861

    Any of my mods have it, I think most if not all...

    Any of my mods have it, I think most if not all of Russiandood's mods have it in there too. I believe that Mayic is using it as well. Not sure whom else has utilized it?
  15. Replies
    38
    Views
    80,283

    This happened to me for my first time a few days...

    This happened to me for my first time a few days ago. I have played a lot since 17.1, fortunately it wasn't till 17.3. I do a lot of modding too though so haven't stuck with the same map longer...
  16. Replies
    38
    Views
    80,283

    Summary: quest objective zombieKills counter...

    Summary: quest objective zombieKills counter resets when value over 284
    Version: 17.3
    Platform: PC
    OS/Version: Windows 10
    single player

    Did you wipe old saves? yes
    Did you start a new game?...
  17. Replies
    1
    Views
    152

    Looks like you have removed the levels and now...

    Looks like you have removed the levels and now only have 1 level of perception

    the first part

    <level_requirements level="N">
    N= the actual level that you are defining the requirements for,...
  18. Replies
    16
    Views
    2,677

    So I have always been using RussianDoods...

    So I have always been using RussianDoods batchfile to do localization patching of mods. And now using Mr.Devolvers batch for bulk localization.
    Do you think you would be able to add a function to...
  19. Replies
    9
    Views
    861

    this is fabulous! Makes it much easier to go...

    this is fabulous! Makes it much easier to go through the rebuilding process!
  20. Quest Objective ZombieKill value limitation

    It appears that the objective type="ZombieKill" is unable to go above around 280 (possibly a hard 284?) before it resets to a 0 count. Is there a specific reason in the code that this happening?
    ...
  21. I am in the early stages of investigating using...

    I am in the early stages of investigating using custom variables and hoping that maybe you figured something out pertaining over the past 6 months? Hoping to get a much better clarity as to what we...
  22. [MODLET] Added my latest mods Auto Turret System - can...

    Added my latest mods

    Auto Turret System - can change the autoturret to take other ammo types at the workbench. Convert any of the autoturret types into a genericturret and than into an autoTurret...
  23. [MODLET] hey sorry I haven't been to active on here...

    hey sorry I haven't been to active on here lately. I keep intending to deal with the duplicates that exist but haven't carved out the time to do so! Next free moment that I have longer than a few...
  24. It would be superb if a road would build a bridge...

    It would be superb if a road would build a bridge when encountering rivers.
  25. Absolutely loving this! Tried out a few maps. My...

    Absolutely loving this! Tried out a few maps. My first one I cranked all the pois and city/town sizes to max and it was lag hell. My next two maps I kept my cities at the lowest but largest level as...
Results 1 to 25 of 113
Page 1 of 5 1 2 3 4