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Type: Posts; User: Xaliber

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  1. [MODLET] Thanks for the list, CrypticGirl. My time is...

    Thanks for the list, CrypticGirl. My time is limited at the moment, so I'm going to downloads mods of your setup. However I'm only able to take a serious look on weekend.

    In the mean time, if you...
  2. Discussion That actually does it! Using the AI/Target...

    That actually does it! Using the AI/Target package from animalTemplateHostile somehow generates errors, so I used this instead:



    <property name="AIPathCostScale" value=".4, .6"/>
    <property...
  3. Discussion That... kind of worked! Zombies now target boars,...

    That... kind of worked! Zombies now target boars, but boars won't react. They don't run nor they attack back. :/

    I used this.


    <append xpath="/entity_classes/entity_class[@name='animalBoar']">...
  4. [MODLET] It shouldn't cause that issue. Can you list other...

    It shouldn't cause that issue. Can you list other mods you use?
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    [DMT] I'm using SphereIICore currently, but it doesn't...

    I'm using SphereIICore currently, but it doesn't have the random heights Zombie Transmogrifier has... yet? :D Is there any plan to add that feature too?
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    [DMT] Hi sphereii. With DMT Tool, is Zombie...

    Hi sphereii. With DMT Tool, is Zombie Transmogrifier still need to be compiled through SDX or can it be done through DMT?

    I tried compiling this and Hal's DLL Fixes through DMT Tool, but I got...
  7. Discussion Ahh, I expected that. That's too bad. :/ I did...

    Ahh, I expected that. That's too bad. :/

    I did use EntityEnemyAnimal but that makes the zombies hit zombie dogs and zombie bears. When applied to zombie dogs, it makes the dogs hit each other too....
  8. Discussion Yes, I mean, that's what I'm trying to do. I'm...

    Yes, I mean, that's what I'm trying to do. I'm trying to add EntityAnimalBoar as a class for animalBoar, so I can set the zombieTemplateMale to attack boars without having them also attack zombie...
  9. Discussion "Object reference not set" when trying to add a class to animalBoar

    In an effort to make zombies target animals in this modlet I'm making, I want to set so zombies target the docile boars.

    However each time I add class to animalBoar, the game shows "Object...
  10. Request I ended up making it myself :p ...

    I ended up making it myself :p

    https://7daystodie.com/forums/showthread.php?136821-Zombies-Hunt-Too-Allow-Zombies-to-Attack-Animals

    First time modding 7D2D though. Please let me know how well...
  11. [MODLET] Zombies Hunt Too: Allow Zombies to Attack Animals

    Zombies Hunt Too
    Allow Zombies to Attack Animals

    A18 Compatible


    I always find it weird each time I find zombies spawning near stags, they just stand there shambling around, doing nothing....
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    [MODLET] Hi Ragsy, In your Classic Zombies modlet, will...

    Hi Ragsy,

    In your Classic Zombies modlet, will adding this line also affect zombies sight and noise range?



    <set xpath="/entity_classes/entity_class[starts-with(@name,...
  13. Request Modlets allowing zombies to attack animals

    In my playthrough I've seen boars and stags hanging around zombies, but the zombies just stand there doing nothing. Same with the animals: they just stand there as if the zombies were not a threat.
    ...
  14. Got it. Thanks SphereII!

    Got it. Thanks SphereII!
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    [MODLET] Does it mean modlets that add new items, weapons,...

    Does it mean modlets that add new items, weapons, and blocks can also installed and uninstalled at any time?
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    [MODLET] Hi Jax, a quick question about modlets. Do...

    Hi Jax, a quick question about modlets.

    Do modlets work on existing saves? I know some of the modlets explicitly stated that they require new saves, but most of modlets I've seen do not have that...
  17. Okay, I've found the issue. I was adding a note...

    Okay, I've found the issue. I was adding a note to ModInfo.xml that I combined Guppycur's with Xajar's. Turns out it doesn't like the "&" symbol! I erased it and the launcher works fine.

    Sorry for...
  18. The errors are this one: ...

    The errors are this one:

    https://i.imgur.com/EYFqMx6.png

    Here is the full log:
    https://pastebin.com/PK41EVRL

    I also edited several lines of the already downloaded mod, if that makes any...
  19. EDIT: Sorry my connection was bad, mistakenly...

    EDIT: Sorry my connection was bad, mistakenly double posted.
  20. Hello people, I just tried using mod launcher...

    Hello people,

    I just tried using mod launcher for the first time. Any idea how do you add modlets that are not available to download from the list?

    I want to add Guppycur's modlets to the game,...
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