Search:

Type: Posts; User: Dimpy

Page 1 of 20 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: Have you considered a "respawn at quest marker"...

    Have you considered a "respawn at quest marker" or "respawn outside POI" option? The multi-bedroll system seems more elegant though.
  2. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: My favorite alphas were the ones that had...

    My favorite alphas were the ones that had "annoying" wilderness zombies. It gave me a reason to loot for better weapons and a reason to build a base on the first day.

    When you're a noob, even...
  3. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: It's easy. All there needs to be is two lines of...

    It's easy. All there needs to be is two lines of code that say something along the lines of "DamageTaken *= (1 + PlayerLevel/100)" and "DamageDealt *= 0.9^(playerLevel/10)". More damage taken, less...
  4. Thread: 7 Days to Meme

    by Dimpy
    Replies
    298
    Views
    77,243

    The demolisher zombie:...

    The demolisher zombie:
    https://i.ibb.co/d0Kft46/demolisher-pvz.png
  5. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: https://i.ibb.co/d0Kft46/demolisher-pvz.png

    https://i.ibb.co/d0Kft46/demolisher-pvz.png
  6. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: The impression I got was the design you mentioned...

    The impression I got was the design you mentioned was more of a design unique to Diersville than one unique to all POIs lacking a dungeon crawl. Surely you understand that its possible to make a...
  7. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: Wow. Those demolisher zombies are much cooler in...

    Wow. Those demolisher zombies are much cooler in action than I expected.
    My suggestion for your base is to add a designated panic room/choke point like what you use for your chest room, except it...
  8. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: @Madmole I think you once said something to the...

    @Madmole
    I think you once said something to the effect of "I want to make a survival game where players have no choice but to work together". How much do you plan for this dynamic to apply to the...
  9. Thread: -5% damage taken

    by Dimpy
    Replies
    0
    Views
    183

    -5% damage taken

    I was reading the discussion going on in the dev diary about how armor works in A18, and this came to mind:
    https://imgs.xkcd.com/comics/percentage_points.png
  10. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: So basically you want a column of vertically...

    So basically you want a column of vertically adjacent blocks to have more horizontal load than the sum of their parts? That would make deeply underground tunnels more stable, but it seems like it...
  11. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: I mean, arches are already a thing you can do in...

    I mean, arches are already a thing you can do in the game and they significantly increase structural stability. Right now however, the most efficient shape is an exponential curve, while in real life...
  12. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: Back in A12, I used to loot Diersville like it...

    Back in A12, I used to loot Diersville like it was one huge POI. It would be pretty cool if the town itself was given the dungeon treatment, with some of the houses as optional sub-dungeons, and the...
  13. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: I just reread your original post. When I first...

    I just reread your original post. When I first read it, I thought you wanted the loot multiplier triggers to be activated by killing all the zombies in a random sleeper volume, as opposed to just...
  14. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: Okay, that post was supposed to be sarcastic....

    Okay, that post was supposed to be sarcastic. That being said, with the current spawn rates, replacing loot rooms with zombie loot wouldn't do anything to devalue POIs since zombies that don't exist...
  15. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: Huh. So the more zombies you kill, the more loot...

    Huh. So the more zombies you kill, the more loot you get.

    Now what if instead of adding to a final loot room, killing zombies in a sleeper volume caused a loot container to appear. Or even better...
  16. Thread: Armor shredding

    by Dimpy
    Replies
    0
    Views
    104

    Armor shredding

    How does the -20% armor rating reduction work with the spiked club? If I hit a zombie five times with it, does it reduce any armor to 0%, or does it redude it by a factor of 0.327 (80% to the power...
  17. Thread: Gnamod

    by Dimpy
    Replies
    42
    Views
    4,484

    [OVERHAUL] What are the general design guidelines for the...

    What are the general design guidelines for the POIs in necropolis? I've never made prefabs for 7dtd, but this has me interested.
  18. Thread: little idea

    by Dimpy
    Replies
    1
    Views
    180

    There are mods that do that.

    There are mods that do that.
  19. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: I was under the impression there was a variable...

    I was under the impression there was a variable for all blocks that was multiplied times the durability to determine how easily the AI thinks it can go through it, and that doors were set to 0.5.
    ...
  20. Thread: 7 Days to Meme

    by Dimpy
    Replies
    298
    Views
    77,243

    https://i.imgflip.com/384908.jpg...

    https://i.imgflip.com/384908.jpgvia Imgflip Meme Generator
  21. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: @fataal Has there been any experimentation done...

    @fataal
    Has there been any experimentation done on tweaking the amount zombies prioritize certain material types/shapes? The only block I know that doesn't have an AI-cost proportional to it's...
  22. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: @Madmole Let's imagine you have the opportunity...

    @Madmole
    Let's imagine you have the opportunity to make a single prefab with the following conditions:

    You can make it as large/long as you want
    It must be a single continuous Dungeon Crawl.
    ...
  23. Thread: Procedural POIs

    by Dimpy
    Replies
    5
    Views
    409

    +1 to this. I belive this has been discussed...

    +1 to this. I belive this has been discussed before. Look back a few pages and you might find the thread.
  24. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: Question: How will the auto turrets in POIs be...

    Question:
    How will the auto turrets in POIs be powered? It seems like solar + batteries would be the best option because the turrets/motion detectors would need to be running constantly, and...
  25. Replies
    22,565
    Views
    2,167,004

    Sticky: Poll: Wow, I was just thinking the same thing. If...

    Wow, I was just thinking the same thing.

    If stealth builds fall short of the other primary builds in terms of effectiveness agaist horde nights, there could be a distraction perk.
    My idea is...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4