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  1. Replies
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    Sticky: Poll: I can vouch for that, I often have no idea what...

    I can vouch for that, I often have no idea what you are saying and I'm not a novice at coding :)
  2. Thread: settargetfps

    by StompyNZ
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    404

    ticks is a fixed value, i.e. 20 ticks per second...

    ticks is a fixed value, i.e. 20 ticks per second

    frames can vary based on server load, so it includes a deltaTime variable that gives the time elapsed since the last 'frame'.

    This is used for...
  3. Thread: settargetfps

    by StompyNZ
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    404

    I would assume he means the server fps, which you...

    I would assume he means the server fps, which you can change with a console command.

    standard rate is 20 fps, which means all entities, ticking blocks etc get a tick update 20 times a seconds.
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    probably this line in the api.cs int...

    probably this line in the api.cs

    int _oldSession = PersistentContainer.Instance.Players[_cInfo.playerId, false].SessionTime;

    would be caused by someone new to the server disconnecting before...
  5. Thread: Cool Mods

    by StompyNZ
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    100

    [REQUEST] changing sign text and buffing players can both...

    changing sign text and buffing players can both be done with an api mod, so most likely a server manager was doing it
  6. That covers one of the most basic files, but how...

    That covers one of the most basic files, but how about a complex one like Xui or rwgmixer?

    But even with the blocks one you will have to deal with validating the available properties based on the...
  7. Having been down this road before (making modding...

    Having been down this road before (making modding tools) I think you will find it completely impossible to make something coherent that works for ZDoom and 7days and Dota2

    Maybe it's just me, but...
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    I assume it's wilderness poi's that are not...

    I assume it's wilderness poi's that are not facing the right way.

    I haven't tested it recently but I think they always spawn facing the same way and don't consider the road at all.

    Also gup, I...
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    You can't change the rwgmixer once the world is...

    You can't change the rwgmixer once the world is created, it saves the mixer to the save game

    - - - Updated - - -

    The main issue with making it dynamically shrink while the game is running is...
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    [MOD] Update Time - 2.5.2...

    Update Time - 2.5.2

    Added new commands:
    bc-undo - the new method for undoing import and block commands. The undo list is now a single list for both commands. block /undo and import /undo are...
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    did you consider trying a change of meta on the...

    did you consider trying a change of meta on the lights to turn them all off?

    meta = 0 is off, meta =2 is on
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    [MOD] Looks like something isnt configured correctly on...

    Looks like something isnt configured correctly on your setup. The place where it should display the time is stuck on 'Loading...' as well.

    I just downloaded and tested the mods and had no issues...
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    id numbers are gone in a17.

    id numbers are gone in a17.
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    Overylay0 - the 0 is just an index, you can have...

    Overylay0 - the 0 is just an index, you can have Overylay1, Overylay2 etc

    The colour for an item is a tint over the existing mesh material, so you can only get close matches if the uncolored item...
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    json is better for data transfer, xml is better...

    json is better for data transfer, xml is better for manually editing
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    its the meta value bcm...

    its the meta value

    bcm has 'blockrpc meta1 x y z /meta=2'
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    [MOD] The reset command is buggy atm and only handles 1...

    The reset command is buggy atm and only handles 1 chunk at a time, so probably not idea for what you are wanting atm.
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    Sticky: Poll: Sleep simulation would be a snore fest (see what...

    Sleep simulation would be a snore fest (see what I did there? :) )
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    Items that have a deplete property will reduce...

    Items that have a deplete property will reduce the water when you fill them

    <property name="Do_block_action" value="deplete1"/>

    The 1 is how many it depletes by (1 for cans, 3 for bucket)
    ...
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    They trigger at 40% health and will explode ~6.5...

    They trigger at 40% health and will explode ~6.5 seconds later. Once triggered they will not go back to normal if they heal

    The first stage of them charging is 100 ticks ~5secs, then they will...
  21. if its a block or entity then adding properties...

    if its a block or entity then adding properties is easy. If you need app wide settings then you might need to make a config xml or json file and read it in yourself

    For code to run at the start of...
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    Judging by that error I would suspect that the...

    Judging by that error I would suspect that the filewatcher in UndergroundCheck command is initializing before the GameAwake is called where the config directory is created.

    OC, you could try...
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    [MOD] Sorry, copied the wrong zip, updated the release...

    Sorry, copied the wrong zip, updated the release with the new one. If you have 2.5.0 as the version reported then download the zip again :) it should be 2.5.1
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    [MOD] Update Time Version 2.5.1...

    Update Time

    Version 2.5.1

    Fixed the positioning bugs in the export and block commands
    Secure blocks will now export locked if they are locked in the world
    Added bc-remove...
  25. Thread: Bad Company

    by StompyNZ
    Replies
    772
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    130,395

    [MOD] Yeah that's one option. I'd try about 10 max...

    Yeah that's one option. I'd try about 10 max first time, then if that loads ok try adding a few more

    Hopefully the system can get a little attention for a17 to fix the main bugs.

    - - - Updated...
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