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  1. Yeah. The current system is... weird to say the...

    Yeah. The current system is... weird to say the least. And backwards.
    We need more items to craft a thing the better we get at crafting it?, Shouldn't it be the other way around?

    What parts are...
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    Sticky: As long as they don't touch the "honk-honk" of...

    As long as they don't touch the "honk-honk" of the minibike :D
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    [OVERHAUL] It would be nice of some clever modder could find...

    It would be nice of some clever modder could find a way to make the recipies apply to more then a single workstation somehow.
    like "crafting area" ="campfire,oven" required tools "cookingpot or...
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    I think the "hit a wall and all the sleepers in...

    I think the "hit a wall and all the sleepers in the building wake up and path to you" concerns often miss that in say A15, if you did that you'd end up with a bunch of zombies from the house coming...
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    Yeah, it's quite silly low amount of zombies out....

    Yeah, it's quite silly low amount of zombies out. Was driving though a city in A18.1 in the middle of the night, checked the console and there was 2 zombies loaded.
    I modded it up to x8 (or 10?)...
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    1. I'm still 99% sure there were decoys in A17...

    1. I'm still 99% sure there were decoys in A17 who had 1 HP.

    2. I'd like to point out that when the zombies bursted out of the nearby houses, it made for a struggle to survive the fast growing...
  7. Thread: Traders are OP

    by -Holo-
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    Isn't that also a problem if it's the trader that...

    Isn't that also a problem if it's the trader that provides the endgame content? :/
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    But better textures shouldn't have to come at the...

    But better textures shouldn't have to come at the expense of lesser zombies :/
    (and should only cost Vram, not gpu performance)

    And buildings in A15 was not empty. We're playing it on and off...
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    I'm almost certain there was some sleepers with 1...

    I'm almost certain there was some sleepers with 1 hp, that was just there as decoy and could not move, but I can be mistaken, played so very little A17 since it had removed too many of the systems I...
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    I'm gonna test a mod I found yesterday that...

    I'm gonna test a mod I found yesterday that increases the radius sleepers have around them to have a chance to wake up (only 3m apparently to the mod) and change that up to 150 radius, Have no idea...
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    Yeah. I shouldn't have worded it like that I...

    Yeah. I shouldn't have worded it like that I think :D
    What I meant to say was, I should probably not be able to make a better product then the top-ones made by professionals. Which I assume Q6 is...
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    I think the earlier alphas had the zombies quite...

    I think the earlier alphas had the zombies quite right with lots in the city areas (as one would expect most zombies) and fewer roaming the forests and other biomes.
    So building was rarely a...
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    Sleeper volumes, What did they bring?

    I haven't seen much discussions about just the sleeper system introduced in A16.
    Whats the general consensus about them?

    This is my take of what they brought to the game.
    When I first heard...
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    The old system was great and is one of many...

    The old system was great and is one of many awesome aspects the game had that's been removed :(

    Guns were rare.
    Yes it's America, but it's America that's been looted for months? years? since the...
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    Poll: Food spoiling would fix and make a lot of weird...

    Food spoiling would fix and make a lot of weird issues regarding the food go away.

    Even though we have a diet of only canned food these days :P
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    Oh my. This is good news. I'm muttering about...

    Oh my. This is good news. I'm muttering about this almost everytime I startup the game and forgets to set the fov before I join my server.
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    Isn't the spawning controlled by invisible...

    Isn't the spawning controlled by invisible spawning volumes that can't be built away?

    (atleast they were in A17 I think? )
  18. You all competent modders are a large factor to...

    You all competent modders are a large factor to the game's success I think.
    (especially now when the core game is weaker)
    The game had a good core and the modders pushed it to it's max.
    Now the...
  19. Thread: Traders are OP

    by -Holo-
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    Traders are just a nudge away from creative mode...

    Traders are just a nudge away from creative mode I think.
    I will need to mod them to only carry basic stuffs like some building materials and some other basic junk.
    Not forges and great guns and...
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    While I'm not overall happy how they changed a...

    While I'm not overall happy how they changed a lot of things, I am on the fence about this change.
    I should probably not be able to make a better axe on a shoddy workbench then something that's been...
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    Request I can't seem to find anything regarding it in...

    I can't seem to find anything regarding it in either items or item_modifiers files, just what sounds to play and what damage it does.
    But I found a mod that changes how sleepers behave on a larger...
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    [OVERHAUL] Oh! Then it's very very good news instead! :D

    Oh!
    Then it's very very good news instead! :D
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    [OVERHAUL] Aw. That's very very sad news :( Me and my group...

    Aw. That's very very sad news :( Me and my group of friends playing the game won't touch the navezgane map until it's gone gold :/
    (I'm guessing your map is based on it still?)
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    [OVERHAUL] Been any more news about Nitrogen compability? :)...

    Been any more news about Nitrogen compability? :)
    Last time I checked it had the option to generate the radioactive biomes, but only did so in splattered few tiny spots (like clay in old Alphas)
  25. Thread: True Survival

    by -Holo-
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    [OVERHAUL] Do you think it would be possible to make a file...

    Do you think it would be possible to make a file for the prefabs used to work with Nitrogen to create a random map?
    I have fallen in love with that tool with it's glorious maps :D
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