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    Sticky: Poll: Y'know, one reason I like being here is because...

    Y'know, one reason I like being here is because you get to hear comments like this, and the knee jerk response of, "You don't know what you're talking about; how many successful game studios have you...
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    Sticky: Poll: Making tallow requires a campfire with a cooking...

    Making tallow requires a campfire with a cooking pot, so it pushes recipes that use tallow farther on the progression curve. But I guess it's on the chopping block, the same way animal hide was. ...
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    Sticky: Poll: We've talked about this before, but I'll repeat...

    We've talked about this before, but I'll repeat it so madmole's advice doesn't lead players astray... be aware that the number of sleepers is not affected by gamestage, and by extension it's not...
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    Sticky: Poll: Thanks! It seems like radiated zombies should be...

    Thanks! It seems like radiated zombies should be one of the best counters against 'spikes = game over'. That is, radiated zombies could move slowly enough through spikes that they regenerate health...
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    Sticky: Poll: It’s almost guaranteed that for anything that...

    It’s almost guaranteed that for anything that gives XP, the amount assigned will be configurable in xml, so that designers can balance it. That means users would be able to adjust the amount of XP,...
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    Sticky: Poll: Cool, but I feel like a 'before' shot would...

    Cool, but I feel like a 'before' shot would really drive it home.
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    Sticky: Poll: Okay, thanks for sharing your thought process on...

    Okay, thanks for sharing your thought process on it. In other words, spikes are the run-of-the-mill 'Stone Age' traps that every player character can make, and unlike more advanced traps, nobody...
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    Sticky: Poll: But... there are still loopholes, which...

    But... there are still loopholes, which circumvent your core gameplay loop. Treading water is one of them. Itís available to any player at any level for effectively no cost and nullifies virtually...
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    Sticky: Poll: Just imagine it's like the movie Halloween,...

    Just imagine it's like the movie Halloween, except directed by M. Night Shyamalan. So instead of Michael Myers being unkillable, the protagonist is. What a twist!
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    Sticky: Poll: That would be great! In particular, I'd look...

    That would be great! In particular, I'd look forward to mining surface boulders and just getting the stone & iron I need, and NOT getting dibble dabbles of lead, coal, and potassium nitrate that...
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    Sticky: Poll: Hmm. Well... If this is a serious answer and...

    Hmm. Well...

    If this is a serious answer and not an excuse... if XP for spike kills are compatible with your design goals, and the problem really is only technical...

    ...Then you could give...
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    Sticky: Poll: Since balance is a top priority for A18, and...

    Since balance is a top priority for A18, and Madmole and others are doing real playthroughs using different character builds, I think the game's in good hands where it comes to making it fun for...
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    Sticky: Poll: That's a good point. It would be better if these...

    That's a good point. It would be better if these after effects occurred outside of the Blood Moon.
  14. I'll move this to the Modding section, which is...

    I'll move this to the Modding section, which is more specifically targeted towards modding questions.
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    Not sure, but if you search you can likely find...

    Not sure, but if you search you can likely find existing discussions on this topic.
  16. Thread: RWG

    by Crater Creator
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    You should double-check what version of the game...

    You should double-check what version of the game you're running, which is drawn in the upper right corner while the game's running. If there's no problem there, then you may have already generated...
  17. I'll move this to the Modding section, which is...

    I'll move this to the Modding section, which is more specifically targeted towards modding questions.
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    Sticky: Poll: So I think a lot of proposals in recent days are...

    So I think a lot of proposals in recent days are different forms of the same core idea. If you don't put a dent in the Blood Moon zombies, you'll have a bigger zombie problem in the future than you...
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    Sticky: Poll: Well good news! Trader Rekt has been making rude...

    Well good news! Trader Rekt has been making rude gestures every time you turn your back for the last three years. ;)
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    Sticky: Poll: This becomes a critical point, then. ...

    This becomes a critical point, then.

    https://steamuserimages-a.akamaihd.net/ugc/791985500419403796/7E228B73F5913B89BF8A6F0C9D5A7F500CB6FF9F/

    If you swing like this in Alpha 18, does it count as...
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    Sticky: Poll: Itís tough to do, because most of that "mechanic"...

    Itís tough to do, because most of that "mechanic" was just your inexperience of not knowing what to expect from the zombies.

    I mean no offense. I remember that fear, too, when I first played the...
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    Sticky: Poll: Better yet, add 'XP buffs' based on things like...

    Better yet, add 'XP buffs' based on things like zombie speed. We used to just have walking and running, but now that there are more speeds... and the user can set different speeds for day, night,...
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    Sticky: Poll: Dynamic, mobile traders would be amazing! They...

    Dynamic, mobile traders would be amazing! They could remove the need for invincible trader compounds (which was just a temporary "Traders 1.0" feature, remember? :tongue1:) You'd have more control...
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    Sticky: Poll: Your oft-cited example of paying the trader a...

    Your oft-cited example of paying the trader a small fortune to escape the Blood Moon, though... that would require effort for sure, but potentially no risk. "Risk versus reward" sounds catchier, but...
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    Sticky: Poll: It is technically feasible. You could write a...

    It is technically feasible. You could write a mod to do it now, by defining Blood-Moon-only zombie types. I’m not saying it’d be easy, though.
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