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    That's basically what the Headshot perk does....

    That's basically what the Headshot perk does. Level 1 adds 20% bonus, up to 100% at level 5. Dismemberment goes from 5% to 45%, though it is a base_add so I guess it can vary a bit depending on what...
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    If headshots are always insta-kills, do you...

    If headshots are always insta-kills, do you really need the damage increase for each level? That's why the perk usually gets removed in this case. Makes it kinda useless.

    Or did you mean something...
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    Yeah, it is a pain. Hopefully they'll eventually...

    Yeah, it is a pain. Hopefully they'll eventually set it so localization will push the same as xmls.
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    [MODLET] Also, updated the Banjo mod to add in a sound...

    Also, updated the Banjo mod to add in a sound effect when you hit something with a power attack. :)
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    [MODLET] Alright, just updated git to include this: ...

    Alright, just updated git to include this:

    https://i.imgur.com/LWJtyv0.jpg

    It is available in just the MRAP mod, or as part of Bdub's Vehicles.

    Also updated EVERY mod to include...
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    It wouldn't be very hard to add in the code to...

    It wouldn't be very hard to add in the code to make the broken ones upgrade to working ones. If you'd rather go that route.
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    They have to add the new localizations you've...

    They have to add the new localizations you've made to their own localization.txt. It does not push from the server currently.

    As posted above, mr.devolver has a script you can get them to use to...
  8. It's called degradation in the items.xml. I think...

    It's called degradation in the items.xml. I think each shot takes away 1 durability by default, unless it also has "Degradationperuse" included. Some have it, some don't.

    And there is a console...
  9. If the raw materials that you put in to smelt is...

    If the raw materials that you put in to smelt is what you're after, you'd have to increase "<property name="Stacknumber" value="1200"/>" for the items you want.

    And if what the forge holds is what...
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    I don't think they can stop people from skipping...

    I don't think they can stop people from skipping or avoiding the BM. And they probably shouldn't try.

    I am, however, down for zombies affecting vehicles as discussed earlier. That's just a cool...
  11. I think they're more for the prefab editor. You...

    I think they're more for the prefab editor. You can turn them on and off in the editor.
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    Hollow Points would be less effective than a...

    Hollow Points would be less effective than a regular bullet against armor, or in theory/IRL. AP(Armor Piercing) will be for the armored zeds. :)
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    Sticky: Poll: Hell yeah!

    Hell yeah!
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    Sticky: Poll: Talking about loot and higher tier quests not...

    Talking about loot and higher tier quests not being worth it, this is something I posted in another thread where someone was having a real hard time finding a tool and die set:



    I know you had...
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    It's gives more ways to attack zombies as well....

    It's gives more ways to attack zombies as well. Hollow Points will do more damage to unarmored zeds. Madmole said that the biker and military zombies at least will now be armored. So the AP rounds...
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    Sticky: Poll: ^^This would be a very welcome change.

    ^^This would be a very welcome change.
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    I think some things , like the tool and die set,...

    I think some things , like the tool and die set, should stay uncraftable. If you don't have a tool and die set, how can you craft them? ;)

    BUT, what I think would work is to give them a high...
  18. Thread: Zombie Bait

    by bdubyah
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    Request ...

    <property name="HeatMapStrength" value="1"/>
    <property name="HeatMapTime" value="1200"/>
    <property name="HeatMapFrequency" value="15"/>

    That's some stuff you'll need. Heatmap is what gets you...
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    [MODLET] The Pipe Guns mod is now the Wasteland Weapons...

    The Pipe Guns mod is now the Wasteland Weapons mod!

    Added this beauty:

    https://i.imgur.com/UU5BVH0.png
    https://i.imgur.com/xonHlWN.png


    https://www.youtube.com/watch?v=U7S3GcJysDE
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    Yeah, Nitrogen uses it's own prefab list. You...

    Yeah, Nitrogen uses it's own prefab list. You would have to add these to it. I know someone converted compopack to work with it, so it can be done. :)
  21. https://7daystodie.com/forums/showthread.php?10835...

    https://7daystodie.com/forums/showthread.php?108355-Barrio-s-Mods

    jrbarrio has a few mods that sound like what you're looking for. :)
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    Now that I got off my butt and decided to do some...

    Now that I got off my butt and decided to do some localization for my stuff, I'll probably include this in my mods if that is okay. :)
  23. Check the OP. He has a quote from zootal towards...

    Check the OP. He has a quote from zootal towards the bottom of the post regarding dedis.
  24. Thread: Question

    by bdubyah
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    Discussion That is the correct structure. If it worked in...

    That is the correct structure. If it worked in the vanilla blocks.xml but not your xml, then you must've not had yours setup correctly.

    What did your blocks.xml look like?
  25. Thread: A Question

    by bdubyah
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    So that when it is placed, it has structural...

    So that when it is placed, it has structural integrity, so it won't collapse. Open some vanilla POIs in the editor to see how they're made.

    But, like I said, you could just flatten the area big...
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