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Type: Posts; User: KhaineGB

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  1. Replies
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    [DMT] A18.2 is in latest experimental :)

    A18.2 is in latest experimental :)
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    [OVERHAUL] So basically, i'm breaking everything and making...

    So basically, i'm breaking everything and making your life difficult... AGAIN? :D
  3. [MODLET] I could but I don't see the point. Elevation was...

    I could but I don't see the point. Elevation was always unecessary information to me.
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    [OVERHAUL] ^ what sphereii said for the black screen. :) ...

    ^ what sphereii said for the black screen. :)

    Some users in the discord have discovered that, even if you select EAC off in the MOD launcher, it still launches with EAC ON because that's set as...
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    [OVERHAUL] Yep. I bugged sphereii, we sorted out a new XML...

    Yep. I bugged sphereii, we sorted out a new XML and it should now be on the launcher :)
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    [OVERHAUL] Sorry, forgot to add the links. Done. You want...

    Sorry, forgot to add the links.

    Done. You want the A18.1 links. :)
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    [DMT] Can't be done without DMT. Well, it CAN. You...

    Can't be done without DMT.

    Well, it CAN. You can add 2 slots, but you can't use them.
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    [DMT] Yes it does. :)

    Yes it does. :)
  9. [MODLET] I think SimpleUI has just the food/water bit. :)

    I think SimpleUI has just the food/water bit. :)
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    [DMT] 10 Slot Toolbelt! (A18)

    Another pet project I've wanted to do for a while as a learning exercise. :) This is a mix of DMT and SDX, and it adds 2 more usable slots to the players toolbelt. Right now, those slots cannot have...
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    [OVERHAUL] I edited the launcher file, so it should be. I'll...

    I edited the launcher file, so it should be. I'll check with sphereii later in-case I screwed it up
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    [OVERHAUL] A little later than I intended due to some bugs...

    A little later than I intended due to some bugs that needed to be fixed, but Darkness Falls V2.4-EXPERIMENTAL-B1 is now on git for you all to enjoy. :) Notes as follows.

    - Civilian changed to...
  13. Request You'd want something like this. ...

    You'd want something like this.


    <level_requirements level="1">
    <requirement name="ProgressionLevel" progression_name="perk1" operation="Equals" value="5" desc_key="yourdesckey"/>
    <requirement...
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    I would absolutely support making it an option on...

    I would absolutely support making it an option on the menu.

    In my case, I didn't want my "weak" zombies raging. I don't want the in-built rage mechanic to control my "normal" zombies... Guppy and...
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    I'm not a fan of the rage mechanic. And I...

    I'm not a fan of the rage mechanic.

    And I disagree with Fataal's statement that it can't be exposed to XML. One of the testers for my mod made a patch that basically turns it off for all zombies,...
  16. [MODLET] 7 Days to Die\Mods

    7 Days to Die\Mods
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    [OVERHAUL] Build 22 went out to testers today. That was...

    Build 22 went out to testers today.

    That was the build that added the last few bits from the A17 version of the mod (better scaling for trader quest rewards + modded vehicles).

    So I'm HOPING...
  18. [MODLET] I think a few of us feel like that, tbh. A18...

    I think a few of us feel like that, tbh.

    A18 is definitely better than A17... but I still firmly believe A16 had the better skill system base.
  19. [MODLET] Crafting, if you want it like A15, currently...

    Crafting, if you want it like A15, currently won't work. We need onSelfItemCrafted for that, and it's listed as "not working" for the moment.
  20. [MODLET] It's not my mod... soooo... I mean, I can look...

    It's not my mod... soooo...

    I mean, I can look into it. :) I have athletics working. Barter doesn't work though because the triggered effects I need to use don't exist.

    I had scavenging working...
  21. [MODLET] Yep, that's right. So if you had like... 3400...

    Yep, that's right.

    So if you had like... 3400 iron, 2000 coal in a container, then 12k of each of those in your backpack, it'd fill up the partial stacks of both AND make new ones. :)
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    It's not in A18 because it's not needed. It IS...

    It's not in A18 because it's not needed.

    It IS in A16 and A17, which you can download via steam and then use it to grab the old icons. ;)
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    Info Because the players base craftingtier is 1 So...

    Because the players base craftingtier is 1

    So you'd want 2,3,4,5,6
  24. Request Requires the use of external 3d models now,...

    Requires the use of external 3d models now, because UMA doesn't work anymore.

    So someone could do it, but it's a lot of work and would require the use of AnimationSDX (so not an easy drop-in...
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    [OVERHAUL] I have one thing to say to that.... this is in my...

    I have one thing to say to that.... this is in my A18 version.


    <effect_group name="Setting up player Wellness">
    <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self"...
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