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  1. Thread: Future Mod

    by xyth
    Replies
    3
    Views
    289

    Moving to Discussion until there is something to...

    Moving to Discussion until there is something to Download.
  2. Thread: Can AI be modded?

    by xyth
    Replies
    5
    Views
    239

    Discussion Yes, that is what SphereII is doing for his Core,...

    Yes, that is what SphereII is doing for his Core, and I use in the NPC mod. Need to use C# though to code this game.
  3. Replies
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    15,716

    [MODLET] Pushed version with 7 new zombie soldiers by...

    Pushed version with 7 new zombie soldiers by GuppyCur. Added those and Dark's Vault folks to spawning.
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    11,276

    [MODLET] Update: Fixed xml errors related to...

    Update: Fixed xml errors related to varianthelper, removed same for now. Fixed the brightness during the day, possible FPS improvements.

    Fixes the brightness during the day, but you will need to...
  5. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] Doubt it. The NPCs are not in your party. On...

    Doubt it. The NPCs are not in your party. On the list to resolve at some point though.
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    [OVERHAUL] The mod launcher loads DMT mods natively. No...

    The mod launcher loads DMT mods natively. No need to learn DMT unless your making mods with code added.
  7. Replies
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    15,716

    [MODLET] Pushed a new release, misc Unity edits on most...

    Pushed a new release, misc Unity edits on most entities to improve same, added DarkStars' Flamer bandit.
  8. Replies
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    15,716

    [MODLET] Telric made a bunch of them, but not sure if hes...

    Telric made a bunch of them, but not sure if hes planning on contributing to the Packs.
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    I think the guns are in the Items bundle now.

    I think the guns are in the Items bundle now.
  10. Replies
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    15,716

    [MODLET] LOL. Might taste oily

    LOL. Might taste oily
  11. Replies
    82
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    10,852

    [DMT] This issue is vexing no doubt. The gamecode...

    This issue is vexing no doubt. The gamecode forces the rallyflags interaction point to be 1 block over ground level, which is under a lot of snowfill. Nothing can be done without some code hack. I...
  12. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] Its a vanilla task

    Its a vanilla task
  13. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] I cant reproduce this error. Use all the...

    I cant reproduce this error. Use all the creaturePacks, and all the requiredNPC modlet, but no thoer modelets, the world spawns zombies fine. I suspect another modlet is breaking it.

    - - -...
  14. Replies
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    15,716

    [MODLET] I redid the targeting, no snake was used. The...

    I redid the targeting, no snake was used. The current targeting seems to test out well.
  15. Replies
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    15,716

    [MODLET] Various fixes and some new Zombies and Bandits...

    Various fixes and some new Zombies and Bandits pushed.
  16. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] Morganic is the issue. I thought i fixed that...

    Morganic is the issue. I thought i fixed that days ago. I will check again. Thanks.

    Found it, in the TimidFlyingtemplate. Fix is pushed.
  17. Replies
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    11,276

    [MODLET] I dont understand your question. You want a TV...

    I dont understand your question. You want a TV thats plays .MP4 files like the A17 version?
  18. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] The last release was a major refactoring of the...

    The last release was a major refactoring of the mod, so likely it breaks save. If zombies are not spawning its a broken save
  19. Replies
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    599

    Sure thing

    Sure thing
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    I updated the tutorialproject with a finished...

    I updated the tutorialproject with a finished zombiecontroller so all zombie walktypes are now correct.
  21. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] I just added DarkStars zeds, and no changes to...

    I just added DarkStars zeds, and no changes to the zombiehands in over a week. If you would like to help debug, please follow the steps:

    1. Make sure you validate you base game install
    2. ...
  22. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] Not seeing any xml issues, coyote ans zombies...

    Not seeing any xml issues, coyote ans zombies have the same bleeding xml. Maybe test without the core.
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    [OVERHAUL] It would need a total code rewrite to work on A18

    It would need a total code rewrite to work on A18
  24. Thread: NPCs DMT Mod

    by xyth
    Replies
    778
    Views
    76,086

    [DMT] Pest is one of the few remaining Gen2 entities. ...

    Pest is one of the few remaining Gen2 entities. They will be replaced soon. The newest releases of the core, as it relates to the NPC characters, is targeting Gen3.

    - - - Updated - - -


    ...
  25. Replies
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    15,716

    [MODLET] I'm not sure how you added EntityAnimalChicken (...

    I'm not sure how you added EntityAnimalChicken ( I got an NRE) as that class isn't in the assembly as far as i can tell. Rabbits and chicken use the rabbitclass. I also changed the survivors to use...
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