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Type: Posts; User: Ragsy 2145

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    There are ways to increase the probabilties in...

    There are ways to increase the probabilties in the placeholders.xml to get more chances of finding working workbenches

    Although the probabilties seem odd on this xml code for workbenches, I found...
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    Discussion A little bit more progress , we have the jet-ski...

    A little bit more progress , we have the jet-ski style which I was fairly happy with, so I did a bit more with boats and stabilizing .... this time running with no fuel.

    Definately an improvement...
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    HaidrGna has a 'feature idea' on the way guns...

    HaidrGna has a 'feature idea' on the way guns and the gun parts system can work with good balance on the game and this is planned for the Gnamod.

    I have seen the concept work myself and it looks...
  4. Yeah thats why I removed all mods and just...

    Yeah thats why I removed all mods and just started a game with just the two that we thought may be a problem , if i had all your modlets then i would add them back one by one until the actual mod...
  5. It looks very familiar .... problem is as you say...

    It looks very familiar .... problem is as you say been around a long while on these forums and an avid mod user myself since A14, played so many modded UI's in diff mods ... if I remember i will...
  6. Ok well i tested new game start with my mod and...

    Ok well i tested new game start with my mod and Stallions as the only mods installed together and there is no issue with them running together?

    Not sure whats going on here but can you list what...
  7. Ok thats really really odd then ... I will look...

    Ok thats really really odd then ... I will look at this on my test rig and see what happens

    Ragsy !!
  8. I have had a deep look at the special forces...

    I have had a deep look at the special forces modlet and that does not reference any of the id's in your error log !!

    The special forces bag adds brand new loot id's at 221,222, and 223 ... for...
  9. I think that must have been another similar mod...

    I think that must have been another similar mod because mine does not do the birds nests thing or touch it .

    Mine does garbage bags only and does not touch birds nest or backpacks Info here
    ...
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    Discussion Yes thats what I am thinking too, have a bit more...

    Yes thats what I am thinking too, have a bit more to look at before I go for the model ... there is a setting that gives more stability to reduce the bounce affect and that relies on no engine power....
  11. id 9 is backpacks id 10 is garbage bags ...

    id 9 is backpacks

    id 10 is garbage bags

    id 25 is for birds nests


    I am assume you had a modlet that destroys birds nest and garbage bags and / or backpacks on close .... it may be another...
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    [MODLET] Nice fun modlet Telric and about time too ;) my...

    Nice fun modlet Telric and about time too ;) my daughter loved the PokeMod and likes Terraria so she will be one happy bunny now :)
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    [MODLET] Hey nice to see you finalised this what a...

    Hey nice to see you finalised this what a fantastic use of vehicle entities , impressive work :)
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    Discussion I did not want to let go of the fact I...

    I did not want to let go of the fact I accidentally made a 4x4 float uncontrollably sometime back, so I backtracked on that and spent time trying to figure out how to control a vehicle when floating...
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    [MODLET] This post is actually done here in discussions...

    This post is actually done here in discussions https://7daystodie.com/forums/showthread.php?116786-Working-boats&p=992501&viewfull=1#post992501

    A little fubar on my behalf , but this is why i have...
  16. Thread: Screamers

    by Ragsy 2145
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    Request Yes there are some mods about that do this...

    Yes there are some mods about that do this already


    REV6-7-8-s-REALITY-CHECK
  17. Thread: Gnamod UI

    by Ragsy 2145
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    [OVERHAUL] Great work HaidrGna :) I am now utterley...

    Great work HaidrGna :)

    I am now utterley lost without this UI in my game ............ For testing I have to take it out but when i go play for fun I have to quickly put it back on.
    ...
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    [MODLET] Which Modlet are you referring to ? Blocks ? ...

    Which Modlet are you referring to ? Blocks ?

    Ragsy !!
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    [SDX] A fix for the Fastback placing errors in console...

    A fix for the Fastback placing errors in console when in the hotbar


    Download: https://drive.google.com/open?id=1p_BaKOpky1SM__CAGyFMmF_SD7BYrGpy

    Place the downloaded file in the /resources...
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    [MODLET] Update Random Safe States Modlet. I have...

    Update Random Safe States Modlet.


    I have found that certain POI's do not seem have the changed wall safe states , most notable is the ole A16 bank as there seems to be no affect on the...
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    [OVERHAUL] More good news cheers Xtrakicking :)

    More good news cheers Xtrakicking :)
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    [PACK] Thats great that Kaj has released a new pack :)...

    Thats great that Kaj has released a new pack :) will check it out love lawnmowing mods, I see examples all over these forums of people helping each other out with code (especially the requests...
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    [PACK] Its possible the sandor87a is referring to the...

    Its possible the sandor87a is referring to the item code modification you posted in RussianDoods thread maybe ? But that is definately not in the always sunny mod .

    ...
  24. Thread: Some Help

    by Ragsy 2145
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    Glad to hear that your changes are doing the job...

    Glad to hear that your changes are doing the job and performing as you require ... :smile-new:

    Ragsy !!
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    [MODLET] Good news to hear REV6:7-8 :) glad that you have...

    Good news to hear REV6:7-8 :) glad that you have tracked the cause of the random cast issue :)

    This may explain why I had no problems at all with horde nights because I adapted the modlet and I...
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