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Type: Posts; User: Zourin

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  1. Replies
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    3,910

    The blunderbuss used to be a really good bear...

    The blunderbuss used to be a really good bear gun, back when it came packed with a snare effect next to other shotguns. The ammo was cheap, the slow/stun effect was enough to keep bears out of reach,...
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    2,122

    To be honest, Sex Rex is barely a thing with only...

    To be honest, Sex Rex is barely a thing with only one point in it, and food/drink impacts your stamina more at low levels. You burn more stamina trying to sprint while encumbered, simply because it...
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    27
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    2,122

    first five on essentials: Sex Rex, Pack Mule,...

    first five on essentials:
    Sex Rex, Pack Mule, Fast Healing, Boom Headshot, Hidden Strike

    2 & 3. Strength 2 & 3
    4. Pack Mule 2
    5. Rex2
    6 & 7. Fortitude 2 & 3.
    8 & 9. Agility 2 & 3
    10 & 11....
  4. Replies
    56
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    5,175

    From a single-player perspective, it's kinda...

    From a single-player perspective, it's kinda really important to manage BM hordes in a controlled way.

    Before A17, you needed a full 360 degree defense setup, because you had zero control over...
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    1,135

    I miss the rivers.

    I miss the rivers.
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    230

    The good, the bad, and the broken.

    New version, new Rgen map, new playthrough!

    The Good
    aka Old gripes fixed:
    - Nomad-level combat balance and day 7 night horde is on point. Not too hard, not too soft, and found the bottom of the...
  7. Replies
    32
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    1,323

    Survival is a matter of exploitation. Doesn't...

    Survival is a matter of exploitation. Doesn't matter if it's a deer or a zombie.

    That said, as a matter of this being a GAME, there are two forces that need to be balanced.
    1. Intelligent...
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    683

    Very simply, zombies treat barbed wire as a whole...

    Very simply, zombies treat barbed wire as a whole block and a 'step up', and thus, an obstacle. You need 2 blocks clearance for them to believe they can path 'over it', even though they just end up...
  9. Replies
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    6,290

    I have to agree here. When going out at night to...

    I have to agree here. When going out at night to harvest roadkill is a priority, they're pretty damn rare.
  10. Replies
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    3,334

    That's not a worst-possible build. That's an A9...

    That's not a worst-possible build. That's an A9 build. Wellness didn't come in until A10, and perks were an A13 thing. it's probably also the next thing people will be bragging over; aka "I play...
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    Armor skills don't work, or at the very least,...

    Armor skills don't work, or at the very least, they don't change the tooltip values for your current damage reduction.

    -Charismatic leader doesn't work on yourself, making its stat buffs, and...
  12. Replies
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    3,913

    they're pretty trash. 1 point in a...

    they're pretty trash. 1 point in a skill/attribute is worthless since the magazine bonuses are level gated, so you'd have to already be behind the curve on a skill where 1 point is make or break....
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    1,137

    Dart traps do respectable amounts of damage. The...

    Dart traps do respectable amounts of damage. The problem is that they're silly-hard to get access to, and are competing with blade traps for resources in their tier.

    Dart Traps are good for...
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    3,334

    Fortitude 2 & 3 Well Insulated 1 & 2 Well...

    Fortitude 2 & 3
    Well Insulated 1 & 2
    Well Hydrated 1 & 2
    Slow Metabolism 1 & 2
    Immunity 1 & 2
    Self Medicated 1 & 2

    Intellect 2, 3, & 4
    Chef 1, 2, & 3
  15. Replies
    12
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    615

    Darkness should become your friend with the...

    Darkness should become your friend with the stealth and sneak speed perk. They'll practically have to bump into you to sense you. Stick with it, the INT nerds are calling you a wuss.
  16. Replies
    83
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    5,918

    heavy armor still counts for a lot. A full set of...

    heavy armor still counts for a lot. A full set of Scrap iron, out of the gate, is 50% DR. With some melee skills, you're pretty much a king 1-on-1. Steel goes close to 70-80ish (haven't checked in a...
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    615

    Level gating shouldn't be much of an issue,...

    Level gating shouldn't be much of an issue, there's a lot of depth in the trees to spend points. The exception is INT, which is the most stricken with high stat requirements, thus high level...
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    615

    A fort character probably won't die of hunger,...

    A fort character probably won't die of hunger, thirst, exposure, or disease at least. Who needs to cook when you can eat potatoes straight out of the ground and water straight out of the toilet. The...
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    615

    Perception would be a master of ranged combat, as...

    Perception would be a master of ranged combat, as well as treasure hunts, the best scavenged loot, and a lot of wrenched materials to hawk off at the trader for ammo. Also excel at those treasure...
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    615

    The One Stat Challenge

    The rules are simple:

    Nomad Difficulty
    Pick one attribute.
    Only invest perk points in that ONE attribute. No, you can't cross over to INT for a forge.
    You CAN use your access to the trader,...
  21. Here's a challenge for you: Load up a new...

    Here's a challenge for you:

    Load up a new game.
    Only put points into Agility perks.
    Survive.
  22. Darts are good to cover doorways, 'soft' spots,...

    Darts are good to cover doorways, 'soft' spots, and weirdly enough, long stretches of wall (since they are a projectile). The trouble then becomes managing the tripwires and pressure plates. They...
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    2,350

    Is power attack actually power attack if you take...

    Is power attack actually power attack if you take away light attack? Doesn't it just become the new light attack?
  24. You don't really need heavy investment in...

    You don't really need heavy investment in intelligence early on. You can get by just fine repairing your stone axe and eating charred meat and boiled water. You don't get much, and those points can...
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    3,809

    No, they are happy to walk on spikes. They just...

    No, they are happy to walk on spikes. They just will just refuse to collide with spikes that are above their pathing route, such as spikes that are placed on top of flat ground. If you dig a 1 block...
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