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  1. Replies
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    58,852

    Canít wait to check it out! We reported the...

    Canít wait to check it out! We reported the unusual fps drops for people with good systems but never got any feedback from the pimps. Hopefully this issue is fixed!
  2. I think with all this discussion it's become over...

    I think with all this discussion it's become over complicated. My point isn't to change much, just add a passive benefit to leveling primary skills.
  3. First of all, sorry for making you read so much...

    First of all, sorry for making you read so much and thanks for taking the time to reply. The primary skills only boost perks for specific weapons so it falls under this category of "play the way we...
  4. I already said that I'm not saying you need 5/5,...

    I already said that I'm not saying you need 5/5, just that single tree builds are not viable and that base stats have severe limitations, but to address your very good question, the issue is scaling....
  5. To clarify, I am not a fan of changing the skill...

    To clarify, I am not a fan of changing the skill cost emphasis to the subskills, since this would drive up total skill costs by end game. I think for me the best solution would be to take one...
  6. If the skill tree was organized in a way that an...

    If the skill tree was organized in a way that an intelligence build was viable then it would make sense to play an intelligence build. But with only intelligence, you cannot farm, your loot is crap,...
  7. A lot of good comments but I want to address this...

    A lot of good comments but I want to address this notion that skill points aren't being wasted. Using myself as an example, I only use Better Barter from the intelligence skill tree. That means it...
  8. Main skills only impacting specific weapons is backwards

    After many hours in A18, it seems inverted that primary skills only offer weapon specific perks. For example, intelligence only benefits junk turrets and stun batons. If you never use those weapons,...
  9. Windows A18.2 PVE Server repeatedly kicks 90% of players all at once

    Since the update to A18.2 our large server repeatedly kicks 20-30 players at once, repeatedly. Server stats show massive memory consumption, about 3x that of our A18.1 server. We've run this server...
  10. VRAM usage is basically 0 outside of game and no...

    VRAM usage is basically 0 outside of game and no processes are utilizing it while the game is running. I'm not new to this game or to GPU tech etc., so I have definitely adjusted everything I could...
  11. Yo, you have to remember that the pimps...

    Yo, you have to remember that the pimps implemented texture streaming in a18. That means that even if your GPU is strong, if you choose to stream your textures, then any decrease in your bandwidth...
  12. So the photos I posted were with texture...

    So the photos I posted were with texture filtering off already and it did help when I changed that setting, but there is an optimization issue at play here. I have plenty of people on our server who...
  13. A18 Optimization issues persist. 130 FPS indoors to 10 FPS outside

    Several of us on our server are still having optimization issues for a18. In a17 we could run textures on max and high settings with a consistent 100+ FPS. Now certain terrain textures cause massive...
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    Windows 20% of us on our server have the same issue. It...

    20% of us on our server have the same issue. It appears to be certain terrain textures that are tanking performance. On a17 I could run all my textures on full with high settings and get a solid 80...
  15. Oh hey that's great news! I'm not sure how I...

    Oh hey that's great news! I'm not sure how I missed that. Thanks Roland! Also, points for the function reference :)
  16. I agree. If the softcap (level feasibly...

    I agree. If the softcap (level feasibly attainable) was increased from 85 to 100, it would solve a lot of problems. There are certain basics that you need in order to not shoot yourself in the...
  17. Haha yea the timing on that sounds about right....

    Haha yea the timing on that sounds about right. And I agree with the notion of an unspoken cap with an endless mathematical possibility. My issue however is that as you max out you should experience...
  18. XP to next level needs to be scaled better (2,234 zombie kills for 1 level is insane)

    We noticed on our server that once you reached lvl 80, leveling became insanely difficult. From lvl 93-94, I require 2,340 zombie kills. For a single level. Keep in mind that the core attribute perks...
  19. Yea, I'm not a fan of the fact that you can only...

    Yea, I'm not a fan of the fact that you can only acquire level 6 gear by looting, but it does encourage people to leave their bases. But encouraging players to leave their bases and requiring it are...
  20. Lol excellent use of the word borked. :)

    Lol excellent use of the word borked. :)
  21. Yea, I'm happy to know I'm not alone with this...

    Yea, I'm happy to know I'm not alone with this thought process. They do amazing work but I think at a certain point in the name of balance and game mechanics, they forget that sometimes things are...
  22. Steel tool parts AND steel to make steel tools?

    I'd love your thoughts guys. Why is it (aside from game gatekeeping) that we now need steel tool parts in addition to steel to make steel tools? A steel pickaxe is just a steel pick head with a rod...
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    Hi Roland, yea it's awesome that the game is as...

    Hi Roland, yea it's awesome that the game is as moddable as it is, but we always strive to give feedback to optimize the vanilla game as much as possible to limit necessary modding and to improve the...
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    Graphics The issue is that it works really well for 80% of...

    The issue is that it works really well for 80% of the players on my server but it looks like certain GPUs simply dont run well on a18. I have friends who are playing on laptops with stellar frame...
  25. Mechanics Turrets still not firing on any targets below them

    I have several auto turrets up on a ledge, and while they track the zombies below (and very much in front of them) they will not fire. I remember this being an issue in A17 too. Is there any solution...
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