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Type: Posts; User: faatal

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    Sticky: This club business is pretty funny. Look around...

    This club business is pretty funny. Look around your house, basement, garage, tool shed. Where exactly did you find or make a club like our old wood club? Don't think you are going to find one, so...
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    Sticky: I was hoping this week, but we fell into the...

    I was hoping this week, but we fell into the sinkhole of atmosphere/cloud shaders. A lot of back and forth between code and art, which actually made stuff look worse for now, because code changes...
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    Sticky: In general it should run about the same. There...

    In general it should run about the same. There might be a few things that render slower due to enhancements, but other things that render faster due to streamlined math and the removal of legacy code...
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    Sticky: The game still works, but various graphics issues...

    The game still works, but various graphics issues happened from the change to linear, like hard edges on some particles or point lights being too bright across their light range or things just being...
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    Sticky: With all the linear color space changes in a19,...

    With all the linear color space changes in a19, it will change. Granted it could be worse, but probably end up better. ;)
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    Sticky: No major changes planned for A19. If I find bugs,...

    No major changes planned for A19. If I find bugs, they may get fixed, but I have a long list of bugs, so it just depends on which ones are more important and how hard they are to fix. Important bugs...
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    Sticky: I've gotten stuck on the hospital ER entrance...

    I've gotten stuck on the hospital ER entrance many times. Not looked at it. Probably the ground slope there. Jumping gets me over the edge.
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    Sticky: I wish I could Find a better clue.

    I wish I could Find a better clue.
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    Sticky: Yes. When the pathing system was changed, it no...

    Yes. When the pathing system was changed, it no longer supported pathing up walls.
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    Sticky: Those are not planned features for A19. This is a...

    Those are not planned features for A19. This is a shorter release schedule. I'm counting weeks, not months at this point.
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    Sticky: It could be done, but A19 features are pretty...

    It could be done, but A19 features are pretty much locked down at this point.
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    Sticky: Shadows seem fine to me, but that could be...

    Shadows seem fine to me, but that could be differences in gamma settings, monitor settings or personal preference.
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    Sticky: There was plans for an ability like that for A18,...

    There was plans for an ability like that for A18, but it was scrapped because I did not have time to try and get it working. Maybe someday, but I have plenty to do for A19.
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    Sticky: Not currently. Colors still come from the...

    Not currently. Colors still come from the spectrum images. The worldglobal settings we have now just modify those colors.
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    Sticky: You can put anything in there. That is easy....

    You can put anything in there. That is easy. Having code use it is what takes time. We are specifically using it now for our conversion to linear color space and values that want to tweak as we go.
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    Sticky: Yes. The 3 ambient types cover everything that is...

    Yes. The 3 ambient types cover everything that is rendered. Currently there is no engine tech to say use this ambient on these meshes and another here and even in that case it would still not work...
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    Sticky: I'm planning more tweaks tomorrow to try and get...

    I'm planning more tweaks tomorrow to try and get a better light level by using the reflection probe.

    Maybe next week. A video would really be better for that, but I don't make videos, so have to...
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    Sticky: Darker interiors are coming, similar to what we...

    Darker interiors are coming, similar to what we had before, but a different method.

    worldglobal.xml is a new config file which has:

    <property name="ambientEquatorScale" value=".6"/>
    <property...
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    Sticky: It should always react in some way to a hit, but...

    It should always react in some way to a hit, but often does not. Something I'd like to look at eventually.
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    Sticky: Has nothing to do with riding on it. All AI type...

    Has nothing to do with riding on it. All AI type entities have a character controller and character controllers are capsules.
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    It could easily be pushed out now, but they...

    It could easily be pushed out now, but they wanted to spend a week fixing translations, so they are.
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    Localization has issues we are trying to fix....

    Localization has issues we are trying to fix. People are working on it, but the majority are on A19.
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    Sticky: I was talking about it looking like garbage when...

    I was talking about it looking like garbage when we turned on linear lighting, not before that.
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    Sticky: A screen full of fog is not exactly the highlight...

    A screen full of fog is not exactly the highlight of linear color space. :tongue-new:

    We are just happy it is starting to not look like garbage, since turning on linear color space made a lot of...
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    Sticky: I tested hitting Arlene in the head several days...

    I tested hitting Arlene in the head several days ago with clubs/bats/whatever and it worked fine. Any part of head collider. Raycasts are shown in the editor and visibly hitting colliders. Hit...
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