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Type: Posts; User: Dimpy

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  1. Thread: Dynamic PoI

    by Dimpy
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    It's pretty limited functionality, but helper...

    It's pretty limited functionality, but helper blocks can add a little bit of randomization.
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    Sticky: I think it's a little like the issue with the INT...

    I think it's a little like the issue with the INT tree in A17. A large part of this game is about crafting, so players flocked to intelligence because it was the only way to unlock more crafting...
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    Sticky: Maybe there should be superheavy wind-up...

    Maybe there should be superheavy wind-up crossbows. They would have lower DPS than longbows, but be differentiated by large upfront damage.
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    Sticky: Soo, is there going to be perk book/schematic...

    Soo, is there going to be perk book/schematic that unlocks a male pattern baldness cure?
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    Out of the medium-large sized dungeon POIs with...

    Out of the medium-large sized dungeon POIs with brick/concrete walls, are there any that would actually be significantly worse? Most of the strategies I've heard listed here and devised myself seem...
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    Sticky: What if darkness was rendered as a certain number...

    What if darkness was rendered as a certain number of pixels being blacked out entirely? Kind of like alpha stippling, but with gamma? Gamma stippling? Anyway, that would be a way to limit visibility...
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    Yep. "Cumulative durability of the load-bearing...

    Yep. "Cumulative durability of the load-bearing walls" was my more fancy/specific way of saying "large POI".

    Of course a large POI on it's own isn't enough, you still need to knock out stairs, but...
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    Defensive value of POIs

    What kinds of things are useful for deciding how defensible a POI is for horde night for A17?

    The single biggest proxy I use is the cumulative durability of the load-bearing walls. As long as you...
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    Sticky: It's probably for the nonperceptive players who...

    It's probably for the nonperceptive players who won't notice they're bleeding unless they have blood on the screen.
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    Sticky: How integrated is the armor system with the...

    How integrated is the armor system with the penetration system? Does the amount of enemies penetrated depend on how armored they are? Do certain limbs penetrate easier?
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    Maybe water could be a resource for the campfire...

    Maybe water could be a resource for the campfire like how iron, brass, ect. are resources for the forge.
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    Sticky: Effectively you'd be doubling your resources by...

    Effectively you'd be doubling your resources by only have to spend a single perk point. How is double meat any less OP than, say x2 iron ore mined, or double duke reward for completing quests?

    ...
  13. You can't stay at the same level because doing...

    You can't stay at the same level because doing most things (like finding food, defending yourself against zombies, getting building mats) generates xp, and because gamestage increases based on time...
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    There are plenty of mods already for that if you...

    There are plenty of mods already for that if you want to wade through the mod sub-fourm to find them.
  15. Ice might be a little overpowered if it worked...

    Ice might be a little overpowered if it worked realistically. Zombies aren't known be be particularly good at keeping their balance on slippery surfaces.
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    Sticky: By that do you mean the properties charaterisitc...

    By that do you mean the properties charaterisitc of the sub biome are procedurally generated(e.g precipitation, tree density), or that the placement of predefined sub biomes (e.g clearing, burnt...
  17. Hence the disconnect between "survivial" and...

    Hence the disconnect between "survivial" and "progression".
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    Sticky: Don't forget you can effectively halve the number...

    Don't forget you can effectively halve the number of rows needed if you stack the spikes on top of each other. :smile-new:
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    Sticky: Weird question, but is this principle going to...

    Weird question, but is this principle going to apply to the new sub biomes? Like you're lucky find a place that has few zombies, rich resources, nice temperture, good farm-ability, and lots of...
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    Sticky: It's been said animal farms would take up too...

    It's been said animal farms would take up too many computer resources.
  21. When I said "excessive gamestage bloat", I wasn't...

    When I said "excessive gamestage bloat", I wasn't talking about how grinding leads be being underequipped. I was talking about how in the lategame, you become so strong that the regular zombies stop...
  22. YES. A great way to counteract the "progression"...

    YES. A great way to counteract the "progression" part of "interesting and meaningful character progression" is to add "interesting and meaningful character regression" into the mix too. The system...
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    Sticky: Yeah, that sounds about about right. Isn't it...

    Yeah, that sounds about about right. Isn't it funny how the most useless villagers always are the ones who end up in "accidents"?
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    Sticky: Nah, I just usually end up reading the wiki...

    Nah, I just usually end up reading the wiki entries on stuff before I encounter them in that game.
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    a blast from the past

    So, I was wrenching some stuff in the Diersville cult leader's house and I came across the row of landmines. I thought to myself, "I think it's time to see if it really is possible to wrench...
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