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Type: Posts; User: adverserath

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    Mechanics Is UseOther broken in A17

    I was trying to fix how bandages work on others, it seems they dont always run. There is no range is defined on Action1 of the bandage, and i can bandage a zombie as long as I am looking at it. It...
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    Discussion I've actually gone for the opposite. Limit the...

    I've actually gone for the opposite. Limit the quality of the loot weapons, players will then need the skills and find books to make the weapons of good quality.
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    Request https://7daystodie.com/forums/showthread.php?10632...

    https://7daystodie.com/forums/showthread.php?106327-Skill-Points-as-Items-on-Quest-Rewards

    I made an item to do that with this mod. The only way I could find of applying the skill point increase...
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    Discussion No advanced Weapon Crafting

    I'm tempted to play with the idea of a mod that disabled weapons production for guns, or advanced tools.
    Why? Doing this will enforce a purpose to looting through out the game and add more purpose...
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    [MODLET] Thank you for the idea. I checked if there was a...

    Thank you for the idea. I checked if there was a requirement anywhere which checked against alive or dead but found a player option. So inside the action1 I have added :
    <requirement...
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    [MODLET] MrDaves-TeamBandaging

    I always thought the bandaging system in the game was a bit broken, because you never saw the effects of bandaging someone else, mainly because you cant see the buff which is applied.
    I have...
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    Gun parts and gun stripping

    I think it was darkness falls which reimplements this feature.
    Is anyone aware of a single mod let which does this? It was one of the best features of the game.
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    [MODLET] I found a bug last night. The fetch quests are...

    I found a bug last night. The fetch quests are now listed as challenges, as such no skill book is given. The change is easy but I need to make sure it doesn't break anything else.
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    [MODLET] yeah, put it on my server last night and tested....

    yeah, put it on my server last night and tested. Had some funny issues running it with darkness falls, but it still worked with that.
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    [MODLET] To reply 7 months later (going to play again). It...

    To reply 7 months later (going to play again). It gives the skill point note on top of the rewards. The guy I played with would never quest, so it was a nice incentive to make him.
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    [MODLET] I've gone with guarenteed skill points. I might...

    I've gone with guarenteed skill points. I might switch it, so the skill point is an option in place of the other rewards
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    [MODLET] Skill Points as Items on Quest Rewards

    27202

    My mod is used on quests which are returned to the trader and are limited to quests only (not challenges).
    Rather than giving the skill point out directly to the player, it is given as an...
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    XP on zombie fighting

    One thing I have noticed which i find annoying, is that zombie kill XP only happens on final hit. If you are fighting them and a dart trap puts the last hit in for the kill then you get nothing. ...
  14. Summary: Timers still broken on Chem table...

    Summary:
    Timers still broken on Chem table
    Logic Circuit doesn't seem to work
    CPU high on trigger plate
    Dart Trap options
    Glue question

    Version: b8
    Platform: PC
    OS/Version: Windows
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    [OVERHAUL] back in progress?

    back in progress?
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    [MODLET] Could you change the github readme to document...

    Could you change the github readme to document the purpose of the mods? The initial post of this doesnt display all of the mods.
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    I like that idea, but maybe just increase the xp...

    I like that idea, but maybe just increase the xp 50% per week.
  18. Summary: Game crashes every time I try to launch...

    Summary: Game crashes every time I try to launch with Full Textures (works on last build confirmed)
    Version: A17 b221
    Platform: PC
    OS/Version: Windows 10 w/ latest patches
    Game mode: Client/SP
    ...
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