Search:

Type: Posts; User: xyth

Page 1 of 20 1 2 3 4

Search: Search took 0.05 seconds.

  1. Replies
    22,582
    Views
    2,169,312

    Sticky: Poll: I would +1 this but I think that might confirm me...

    I would +1 this but I think that might confirm me as a troublemaker. 🙊
  2. Replies
    22,582
    Views
    2,169,312

    Sticky: Poll: I agree with this comment, both in the value of a...

    I agree with this comment, both in the value of a practical education and that public schools do not teach whats valuable in knowing history. The greatest value in knowing world history is at the...
  3. Thread: Modding Discord?

    by xyth
    Replies
    9
    Views
    133

    What tutorials are missing?

    What tutorials are missing?
  4. Thread: Modding Discord?

    by xyth
    Replies
    9
    Views
    133

    https://discord.gg/jYF5fqV

    https://discord.gg/jYF5fqV
  5. Replies
    41
    Views
    3,772

    [MODLET] That warning message wont effect anything and is...

    That warning message wont effect anything and is an artifact of using the electric switch code to drive the CCTVs. What "doesnt work"? If the cameras are too far from the screens they wont work. ...
  6. This will be a very nice addition to the mods...

    This will be a very nice addition to the mods section. I'm glad you got everything the way you wanted it.
  7. Replies
    2
    Views
    142

    Traders.xml:

    Traders.xml: <traders buy_markup="2" sell_markdown="0.15" quality_mod="0.4,8" currency_item="casinoCoin" >

    In vanilla 17.4 traders charge 2x the item value and buy at 15% the value. The item...
  8. Replies
    2
    Views
    108

    Server push xml but little else. So as long as...

    Server push xml but little else. So as long as you just want xml changes to an overhaul, you can have all the clients load the overhaul via the mod launcher then let the server they connect to...
  9. Replies
    9
    Views
    499

    [MODLET] Interesting! Hope to find time to try it out...

    Interesting! Hope to find time to try it out soon.
  10. Replies
    4
    Views
    321

    Nice addition to the knowledge base. Thanks!

    Nice addition to the knowledge base. Thanks!
  11. SwitchTrigger and SwitchActivated. Activated is...

    SwitchTrigger and SwitchActivated. Activated is the on/off parameter, and the trigger is the event so you always use both properties but set activated to true or false depending on if you want it on...
  12. Replies
    207
    Views
    49,296

    What tool are you using to extract from which...

    What tool are you using to extract from which file?
  13. <property name="Meshfile" value="ParticleEffects/p_electric_shock"/> shouldnt work as thats a particle not a mesh.
  14. Replies
    11
    Views
    3,191

    [SDX] Maybe for A18. This needed as lot of custom code...

    Maybe for A18. This needed as lot of custom code in A16, and might be easier in A18.
  15. Thread: Split Screen PC

    by xyth
    Replies
    4
    Views
    262

    Well, maybe. Not sure exactly what your after. ...

    Well, maybe. Not sure exactly what your after. Two players each showing 1/2 a screen on each others screen? Like guppy said, to do it right would be a lot of code. A way that should work is if...
  16. Replies
    208
    Views
    43,108

    [MODLET] There are hard limits what can be done without...

    There are hard limits what can be done without using code. I have not tested this but you can try adding this property to the blocks.xml in the mod to see if you can change the channel from a...
  17. I'm fairly certain 9mm is the most common pistol...

    I'm fairly certain 9mm is the most common pistol ammo in the USA, although 22LR is very common and can be used in some pistols. I have a 1933 Colt Woodsman pistol that uses 22LR just in case the 9mm...
  18. Replies
    27
    Views
    6,737

    Yes. It would need to be a custom zombie. Check...

    Yes. It would need to be a custom zombie. Check out the ashcop bandit in the bandits modlet. Basically, you attach a chainsaw weapon model to the zombies hand in Unity and add sounds.
  19. Replies
    21
    Views
    824

    Request Its fine posting code, just place it in a code or...

    Its fine posting code, just place it in a code or spoiler block.

    Hello world!

    Hidden

    Coding help is available on Guppy's Discord. Here is an invitation: https://discord.gg/dNgTnE
  20. Replies
    208
    Views
    43,108

    [MODLET] No special install tricks needed. Radios Mod is...

    No special install tricks needed. Radios Mod is vanilla compatible so no code or scripts load. The dedi should have a folder named "Mods" in the same directory as the game executable. The radio...
  21. Replies
    21
    Views
    824

    Request There is no vanilla class for powered...

    There is no vanilla class for powered workstations, and no class "close" enough for an easy extension into a new class. Morte wrote a new class for Starvation that added a different type of power...
  22. Replies
    18
    Views
    25,300

    Sticky: Steam workshop support will be added at a late...

    Steam workshop support will be added at a late date. Until then, the 7D2D Mod Launcher or Nexus is what is used by clients to download and install mods.
  23. Replies
    25
    Views
    4,447

    [MODLET] Very nice, well done!

    Very nice, well done!
  24. Thread: Zombie Bait

    by xyth
    Replies
    7
    Views
    325

    Request I think heatmap is not a function of the...

    I think heatmap is not a function of the PowerLight class so that likely wont work. You could approach this by using a container and have the on open sound loud to attack zombies. Open and close it...
  25. Replies
    22,582
    Views
    2,169,312

    Sticky: Poll: Without a small bonus on the destroy of a tree,...

    Without a small bonus on the destroy of a tree, why would anyone continue and fell that tree which "should" cause noise and attract zombie attention? Maybe for a seed or two, but I'm guessing most...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4