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  1. Replies
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    Sticky: Did you want to remove the risk completely? ...

    Did you want to remove the risk completely?

    Here's a few examples that will get you close. You can add more to the xpath for more accuracy.



    <set...
  2. Discussion We may need to see the full log file. Did you...

    We may need to see the full log file. Did you update the materials.xml on teh server as well?
  3. I'd be happy to add it. However, it's not in the...

    I'd be happy to add it. However, it's not in the right format.

    It should look like this, with each modlet in its own folder:

    https://github.com/7D2DMods/Mods

    That way, the Mod Launcher can...
  4. latest_experimental will get you what you are...

    latest_experimental will get you what you are looking for, for A18. However, you'll have to delete and re-install every update to that. It won't do so automatically.
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    Sticky: Glad you got it resolved :)

    Glad you got it resolved :)
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    Under The Fun Pimp, you can install the...

    Under The Fun Pimp, you can install the latest_experimental, which is A18. It's not ideal to use the mod launcher with experimental, because it won't auto-update; you'll have to delete and re-make it...
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    Sticky: Sorry for the typo.

    Sorry for the typo.
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    Sticky: Oh, sorry, I did misunderstand The words in...

    Oh, sorry, I did misunderstand

    The words in between the / / are nodes in the XML.



    <lootcontainer id="25" count="1,2" size="6,2" sound_open="UseActions/open_garbage"...
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    Sticky: Your XPath starts with /loot/, which isn't a...

    Your XPath starts with /loot/, which isn't a valid node. Shouldn't it be xpath="/lootcontainers/ ?
  10. Replies
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    Sticky: Update for A18: Remove Attribute is now...

    Update for A18:

    Remove Attribute is now available

    Localization From Mods Folder is now available.

    Added new ItemIcon location
  11. I'd hold off a bit. A18's patch notes indicates...

    I'd hold off a bit. A18's patch notes indicates that localization may be able to be done natively, without using this.

    Although, maybe make a plan to fix the computer in case it causes other...
  12. Try installing an older version of the .NET...

    Try installing an older version of the .NET framework: https://www.microsoft.com/en-au/download/confirmation.aspx?id=22
  13. Have you tried to add the mod launcher to steam...

    Have you tried to add the mod launcher to steam as a non steam game? If you launch steam in big picture mode, then the mod launcher, it usually works
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    If Save Games Local to mods is checked, then the...

    If Save Games Local to mods is checked, then the save games are stored in the Mod Folder: C:\7D2D\Saves by default. Each save is stored in a folder unique to the mod you are playing; this prevents...
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    Sticky: I don't think this is possible either. While you...

    I don't think this is possible either. While you can do math in an xpath evaluation, there isn't a way for us to take the new value it calculates and add it to the @value.

    The xpath="" finds the...
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    Sticky: I don't think its possible. XPath itself is just...

    I don't think its possible. XPath itself is just a method of referencing XML nodes and attributes, and the game's own settings control what it can do with that information. Remove itself removes a...
  17. Sorry for the trouble. Can you try to do...

    Sorry for the trouble.

    Can you try to do another install, and when it's installed and you re-run it, go back to the Mod Launcher and click on View -> Log Files, then click on Upload Log file. This...
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    Take a look at this post:...

    Take a look at this post: https://7daystodie.com/forums/showthread.php?97663-SDX-0-7-3-Alpha-17&p=934888&viewfull=1#post934888
  19. Thread: NPCs SDX Mod

    by sphereii
    Replies
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    [SDX] Sure, it's listed in the documentation here:...

    Sure, it's listed in the documentation here: https://github.com/SphereII/SphereII.Mods/tree/master/SDX_EAITasks


    <property name="AITarget-5" value="LootLocationSDX, Mods" />


    I know some...
  20. Thread: NPCs SDX Mod

    by sphereii
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    [SDX] The original post is probably out of date because...

    The original post is probably out of date because I change repos too much for others to keep up, sadly. In A18, I want to unify them, and drop SDX and go with DMT fully.

    Sometimes zombies will...
  21. Thread: NPCs SDX Mod

    by sphereii
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    [SDX] Glad you were able to figure it out. Yes, the new...

    Glad you were able to figure it out. Yes, the new repos contains the fixed AnimationSDX.

    The loot AI task is experimental, and not sure how well it works. You would need to add it to the AI Task...
  22. I have not heard about this issue before. I did a...

    I have not heard about this issue before. I did a quick google and you may have to check your Windows Installer:...
  23. Thread: NPCs SDX Mod

    by sphereii
    Replies
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    [SDX] This doesn't sound like a feature of SDX / DMT....

    This doesn't sound like a feature of SDX / DMT. Do you have any on-access anti-virus scanners that may be interrupting it?
  24. I'm sorry for the delay. Do you already have a...

    I'm sorry for the delay.

    Do you already have a copy of the game + mod, and you'd like for the mod to take over maintenance of it? This can be a bit tricky, as the Mod Launcher, when it downloads a...
  25. Thread: NPCs SDX Mod

    by sphereii
    Replies
    513
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    29,669

    [SDX] Glad you are interested. This is the tool:...

    Glad you are interested.

    This is the tool: https://7daystodie.com/forums/showthread.php?117235-DMT-Modding-Tool

    and this is the main repos: https://github.com/SphereII/SphereII.Mods/

    You can...
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