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  1. Thread: DLC in Alpha?

    by StompyNZ
    Replies
    70
    Views
    1,471

    Good old scope creep ;P

    Good old scope creep ;P
  2. Thread: DLC in Alpha?

    by StompyNZ
    Replies
    70
    Views
    1,471

    With EAC off there is almost nothing in the game...

    With EAC off there is almost nothing in the game that cant be modded with the tools we currently have.

    If they made a DLC with all the code done in c++ and hidden away in the executable sure....
  3. Thread: DLC in Alpha?

    by StompyNZ
    Replies
    70
    Views
    1,471

    how will 'paid for' dlc even work in a game like...

    how will 'paid for' dlc even work in a game like this that can be completely pulled apart and modded?

    DLC is a horrible concept and always looks like a money grab in every game ive seen it used in.
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    SetBlocksRPC

    SetBlocksRPC
  5. no (with xml alone)

    no (with xml alone)
  6. Replies
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    333

    I've played with very high spawns before......

    I've played with very high spawns before... server can spawn them but the more you get the worse the AI becomes

    It's bad enough in vanilla with gimp AI making the zombie threat way less than it...
  7. Thread: Boring Mining

    by StompyNZ
    Replies
    7
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    151

    Mining is fun when you use a high powered laser...

    Mining is fun when you use a high powered laser drill :)
  8. Replies
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    [MOD] How are you doing the double nat? Sounds like...

    How are you doing the double nat? Sounds like something isnt configured correctly there.

    have you checked the router logs or done any traces?

    what is your lan router model?

    Are you on an...
  9. Replies
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    11,115

    yeah just the console commands as pris said :) ...

    yeah just the console commands as pris said :)

    I dont have any chat hooks in bcm so those are up to you are pris to sort out ;)

    just to clarify, the command aliases is an array, so you can have...
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    yeah np with chat commands, I dont have any of...

    yeah np with chat commands, I dont have any of those anyway so thats between you and servertools ;)
  11. Replies
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    (copied from coppis thread cos im lazy) Just a...

    (copied from coppis thread cos im lazy)

    Just a suggestion for the command aliases, could you look at implementing something like I did that lets you edit the alias in a config file so if there are...
  12. Replies
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    2,499

    Just a suggestion for the command aliases, could...

    Just a suggestion for the command aliases, could you look at implementing something like I did that lets you edit the alias in a config file so if there are conflicts people can change them.

    The...
  13. most of the older stuff isnt named descriptively...

    most of the older stuff isnt named descriptively from what Ive seen, so you just have to search and hope
  14. Replies
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    [MOD] sweet, yeah I forgot to mention the .bak file :)...

    sweet, yeah I forgot to mention the .bak file :)

    its part of vanilla now
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    followup post here :) ...

    followup post here

    :)

    https://7daystodie.com/forums/showthread.php?57569-Bad-Company-Manager-(ApiMod-for-Servers)&p=789728&viewfull=1#post789728
  16. Replies
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    [MOD] Ok looking at that error I think the player file...

    Ok looking at that error I think the player file may have been corrupted.

    2018-02-13 19:05:43 1167.432 WRN Spawned entity with wrong pos: [type=EntityPlayer, name=dalthin001, id=108988] id=108988...
  17. Replies
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    Sticky: Poll: Forget story mode, just make the world have...

    Forget story mode, just make the world have dynamic factions and events.

    You do stuff and the world changes as a result. Like killing lots of a faction makes them hate you etc
  18. Replies
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    44,636

    [MOD] It should be fixed in the 2.4.0 version that's in...

    It should be fixed in the 2.4.0 version that's in the repo atm (not as a release).

    You can get the required files for the mods folder from here:
    ...
  19. Replies
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    Why not just use bad co for that? /teehee Nice...

    Why not just use bad co for that? /teehee

    Nice work Prisma :)
  20. sockets are 21x21, so you need multiples of that...

    sockets are 21x21, so you need multiples of that in a flat area for it to spawn (i.e. a 200x200 prfab needs 10x10 sockets to fit it)

    you large non collapsing thing is what I refer as too big to...
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    yes, run a server :p (that's what happens by...

    yes, run a server :p

    (that's what happens by default)
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    fyi there is an sdx option for import/export too...

    fyi there is an sdx option for import/export too :)

    https://7daystodie.com/forums/showthread.php?80731-Console-Commands-Mod
  23. Replies
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    Open Online gamers = asshats No other way...

    Open Online gamers = asshats

    No other way around it. Just never have a public open server, or if you do invest in a bot to protect you.

    Banning all Chinese and Russian IP's usually reduces the...
  24. [REQUEST] I found that for sleepers you can have FAR bigger...

    I found that for sleepers you can have FAR bigger groups at each level. Not so good for horde nights where you want to minimize the variety for fps. But with sleepers, it really doesnt matter if you...
  25. Thread: Cop question

    by StompyNZ
    Replies
    15
    Views
    890

    <property name="Explosion.RadiusBlocks" value="5"/>
    <property name="Explosion.RadiusEntities" value="6"/>


    six.
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