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Type: Posts; User: Pille

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  1. Replies
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    Lol sorry n2n1. I forgot to reply. Sure I could...

    Lol sorry n2n1. I forgot to reply. Sure I could implement a cave generator ... but the editor is at a turning point. Imo it doesn't makes sense to add much more stuff as long as the code and gui are...
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    Grass blocks seem offer sufficient visual cover...

    Grass blocks seem offer sufficient visual cover to allow zombie spawns directly in front of the player (Well, at least that works for sleeper spawns and could also be true for regular biome spawns)....
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    We proudly present 'The Modern Art Gallery'. Top...

    We proudly present 'The Modern Art Gallery'. Top Minder and I have been working on this project for about 12 weeks. Now is time to release a first version. This prefab is embedded in a modlet that...
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    No update today. Need more time. @n2n1 I am...

    No update today. Need more time.

    @n2n1
    I am going to reply later. ;)
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    Just so there's no misunderstanding - I was...

    Just so there's no misunderstanding - I was talking about static spawns in the first two sentences:



    Probably not but it might still be useful to have some general smoothing tool even if the...
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    Yeah it's a kind of must-have feature (Just...

    Yeah it's a kind of must-have feature (Just because it is not implemented in the ingame editor ^^). We can only hope it's worth the effort and that the fun pimps are never going to deactivate it....
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    No, it's unrelated to the spawnTrader block (and...

    No, it's unrelated to the spawnTrader block (and to any other blocks). You just need to add some additional data to the .tts file. The method is identical to that of Hal's (A15) editor. There are a...
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    Looks like we can have static entity spawns now....

    Looks like we can have static entity spawns now. Last time I tested this feature I made a mistake making me believe that it did work (enemy spawn was off^^). Static spawns should allow one-time...
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    I wonder if we can change the...

    I wonder if we can change the OptionsFieldOfViewNew in the registry or in the file UserOptions.ini.
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    Sticky: Poll: I go along with that. Before Fataal posted the...

    I go along with that. Before Fataal posted the console command, I had even considered to stop playing forever due to the missing fov setting. Btw. high fov is great for screenshots ^^
    ...
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    The testing phase of the gallery has been...

    The testing phase of the gallery has been started. Planned duration: 1 Week.^^ The prefab can currently be visited on the German PvE Server:

    85.14.245.21:6000

    Location: 1100 N, 3600 W...
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    Sticky: Poll: High FOV can even improve the FPS significantly....

    High FOV can even improve the FPS significantly. It's situational (depends on the rendered scene). Usually the difference is very small.
  13. Sticky: 1. Yes, just write some text on the signs and...

    1. Yes, just write some text on the signs and save the prefab.
    2. Unfortunately, that's not possible at the moment. Maybe, in A18 or A19.
  14. Replies
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    In theory, yes. In practice, no. You only need...

    In theory, yes. In practice, no. You only need certain xml files from the game located inside a certain directory structure to start the editor.^^ However, the editor doesn't have a sufficient 3D...
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    Must be true since it can summon Magolis. ;-D

    Must be true since it can summon Magolis. ;-D
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    Preview of v0.81 ...

    Preview of v0.81

    https://i.imgur.com/9a05E3f.jpg
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    I haven't had time to convert the skyscraper in...

    I haven't had time to convert the skyscraper in the last few weeks but it will be done very soonŽ. In the meantime, you may have fun with my excavator^^. It doesn't look as good as the A16 version...
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    Sticky: Poll: https://i.imgur.com/0rTpdWv.png Let's hold a...

    https://i.imgur.com/0rTpdWv.png

    Let's hold a minute of silence.
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    Yes.

    Yes.
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    NP Abrondino. :-) Changelog 0.80 - added...

    NP Abrondino. :-)


    Changelog 0.80

    - added support for player sign texts (no clue when they introduced this feature)
    - fixed another crash related the 3d view and search tab
    - improved search...
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    Sticky: Poll: I meant it was difficult because of possible...

    I meant it was difficult because of possible frame-rate issues. ;)
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    Sticky: Poll: Would be an interesting challenge. Imo difficult...

    Would be an interesting challenge. Imo difficult but possible.
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    Sticky: Poll: I can confirm that rafts and horses exist. They...

    I can confirm that rafts and horses exist. They are not usable though.

    @Hek Harris
    Ahh sorry, you were faster.^^
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    Sticky: Poll: Yeah goodbye level-based dangers aka sleepers...

    Yeah goodbye level-based dangers aka sleepers that depends on the players' gamestage. ;)
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    Sticky: Poll: Well, getting xp for basically nothing is already...

    Well, getting xp for basically nothing is already possible in several ways. For instance, once you have decent tools you can practice auto-mining. Just change the key binding for moving forward and...
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