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Type: Posts; User: gamerpaddy

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  1. Crash Fresh server, after minutes of exploring IndexOutOfRangeException on Join

    We setted up a fresh new server on linux (in a docker container, 5.3.8-3-MANJARO #1 SMP PREEMPT Sun Nov 3 14:19:23 UTC 2019 x86_64 GNU/Linux )

    i connected, went on looting some stuff and after...
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    Poll: wheres the FoV setting?

    wheres the FoV setting?
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    Poll: What -You can only have one active land claim...

    What

    -You can only have one active land claim block but the claim area is much larger.

    -Claim blocks are cheap to craft and repair. Placing another will instantly deactivate but not destroy...
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    Poll: youre right, opengl users wont have tesselation...

    youre right, opengl users wont have tesselation with that free asset.
    but this:
    https://assetstore.unity.com/packages/vfx/shaders/directx-11/pn-aen-crack-free-tessellation-displacement-52518
    this...
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    Poll: now that we have PBR materials, tesselation can...

    now that we have PBR materials, tesselation can be added really simple with very little effort and the unity asset for it is even free.
    https://www.youtube.com/watch?v=5B7DQcXzhcs
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    Graphics Blocks shaking after walking

    just a slight effect.
    3 block types (terrain, block, 3d mesh model) move independenly from eachother when stoped walking


    http://www.youtube.com/watch?v=hqEyv7E5Ppo&feature=youtu.be
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    Graphics How big is your farm? above 225 blocksē starts...

    How big is your farm? above 225 blocksē starts lagging when harvesting or destroying. try splitting the farms, known since a16 experimental
    wild crops are 1x1 fields, even the POI fields are...
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    Sticky: @Alloc maybe default disabled and re-enabled...

    @Alloc
    maybe default disabled and re-enabled when needed.
    when someone digs into a lake or his mine collapses, theres so much going on. even the best optimization wont gain much performance, thats...
  9. Mechanics so thats what i wrote 3 days ago, large farms...

    so thats what i wrote 3 days ago, large farms doesnt add delay, it just lags the server so hard that it takes longer for processing the requests....
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    Sticky: Hello Alloc, would it be possible to add a...

    Hello Alloc, would it be possible to add a physics map / log that logs the physics activity on chunks / regions on the map?
    basically count for blocks that transform into block falling in a...
  11. Crash Do a memtest, just to make sure it isnt caused by...

    Do a memtest, just to make sure it isnt caused by your hardware.
    http://www.memtest86.com/
  12. Crash Electronics inventory gone, Lag, power.dat & vehicle.dat corrupted, Files provided.

    What issues we experienced? (first 2 on Server1, third issue on Server 2.)

    Minibikes disappeared after restart.
    The Inventory of Electric stuff disappeared (Ammo in Turrets, Engines in Generator,...
  13. Mechanics Chunk 0,0 in region 0,0 is sometimes missing.

    Bug: described in title.
    Noticed that problem mostly on Linux servers. Sometimes its compleetly gone (even bedrock), sometimes it respawns.

    Its not the usual graphic bug where its invisible, the...
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    Mechanics Big Farms causing freeze / lag.

    A few mentioned this in other threads. now i tried it myself and i can reproduce it. link to the savegame provided below.

    Bug: Freeze / High Load when a big farm is modified / harvested.
    ...
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    Other its because lag, if it doesnt lag you wont be...

    its because lag, if it doesnt lag you wont be teleported. its a quick fix to prevent players from falling trough the map but they didnt think of interpolation and lag which "ports" the player...
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    X,Y,Z: X is West / East. West is negative, East...

    X,Y,Z:
    X is West / East. West is negative, East is positive
    Y is Elevation. from 0 to 255, -57 is 3 because the map goes from -60 (3x bedrock) to 195m just add +60 to your teleport height for map...
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    read the other 1000 topics about that problem,...

    read the other 1000 topics about that problem, its known since beginning of a16.
    also when it lags and you move underground you get teleported up.
    also logging out in deep holes is a bad idea.
    ...
  18. filled a house with 100 torches but nothing else,...

    filled a house with 100 torches but nothing else, never spawned a screamer there.
  19. stacking blocks should combine its loot, that way...

    stacking blocks should combine its loot, that way no loot is wasted. not possible in xml.
    changing the destroy_on_close to true on every zombie loot entry in loot.xml atleast fixes the dupe and...
  20. The Airdrops crates transition / break if you...

    The Airdrops crates transition / break if you close the inventory of it. thats not a problem, since there is only one stage.
    the crate doesnt transform into a new block after x time.

    If you...
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    >dug a hole, bug teleported to the top, fell down...

    >dug a hole, bug teleported to the top, fell down and teleported back up 3 times and died.

    >underground base, bug teleported up into spikes.

    zombies are harmless compared to the bugs.
  22. The "keep dead body / ragdoll stage" method is...

    The "keep dead body / ragdoll stage" method is also interessting because it lets you create blenders and other traps that transport the bodies where you want it after killing to further loot and...
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    Summary: Entities including Backpack fall trough...

    Summary: Entities including Backpack fall trough terrain / world
    Version: A16.1
    Platform: PC
    OS/Version: Windows 7x64
    Game mode: MP, RWG

    Did you wipe old saves? (yes)
    Did you start a new...
  24. it doesnt matter how they look. there are other...

    it doesnt matter how they look. there are other much more important problems that needs to be solved before changing the appearance of something.

    its about the issue that they destroy its loot or...
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    to see the currently active entities (traders,...

    to see the currently active entities (traders, minibikes, zombies etc.) write "le".
    to remove them you need Coppi Mod, since there is no remove entity command implemented yet. maybe the a16...
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