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Type: Posts; User: Damocles

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  1. Replies
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    Sticky: Poll: For a variable length bridge, the POIs should...

    For a variable length bridge, the POIs should also have long enough support columns into the sea-bed, as to not run into structural integrity problems.
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    Sticky: Poll: Its not rocket science to put them in. But they...

    Its not rocket science to put them in. But they can be tricky to place in a totally random world. (especially if the are static POIs and not procedurally generated and adaptive to the terrain)
    ...
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    Keeping the hight (especially the eye hight) the...

    Keeping the hight (especially the eye hight) the same, gets around a plethora of potential technical problems. (attacks, clipping, animations)

    And if only the visual characters have different...
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    While it can be done technically with the...

    While it can be done technically with the existing methods to place modular POIs, that then form a random variation, I dont like this kind of hacking around something that should be done internally...
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    Since zombies can destroy blocks, during horde...

    Since zombies can destroy blocks, during horde night, and you need to keep zombies at a distance, you need some type of base containing blocks as buffer, that is not too small.
    That can be a...
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    Sticky: Poll: Bridges can be a tricky thing to place. They need...

    Bridges can be a tricky thing to place. They need to area (streets, terrain and water) to be prepared carefully to fit.

    I can have a look at that when A18 experimental comes out. Specifically what...
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    Sticky: Poll: Watching the last gameplay stream. There seems to...

    Watching the last gameplay stream. There seems to be still quite a lot of issues with the object culling. (popping in and vanishing furniture specifically).

    It that resolved already?
  8. Sticky: Nice list, I saw a few streamers using Nitrogen....

    Nice list, I saw a few streamers using Nitrogen. Good to see the maps in action.
  9. You have to make you own hightmap when you need a...

    You have to make you own hightmap when you need a specific layout.
    Its not hard to make, just drawing a grayscale png image that gets imported. (there is a reference image in the resources)

    You...
  10. the water position will go from -1/2 the map-size...

    the water position will go from -1/2 the map-size to +1/2 the map size

    so on a 4096*4096 map, a position of 0,0 will be right in the center, and -2047,2047 on the bottom left corner
    (south-west)...
  11. You can increase the number of POIs of a specific...

    You can increase the number of POIs of a specific type to spawn by doublicating the entry prefabslist.txt (that was expanded by the Darkness Falls POIs)

    such like doublicating an entry:
    ...
  12. Nice test with the vulcano world. I will have a...

    Nice test with the vulcano world.
    I will have a look on what can be put into the config to adjust for waterlevels and road-bridges on custom maps.

    There probably needs to be a separate mode the...
  13. Yes that could be done in code. I currently dont...

    Yes that could be done in code. I currently dont work on Nitrogen (other projects ongoing) but will revisit when A18 is out in experimental.

    You could manually edit the prefabs.xml (before...
  14. I have put a link to your description in the...

    I have put a link to your description in the starter post.
  15. Im currently working on other projects, but will...

    Im currently working on other projects, but will do an update when A18 gets out, to make it compatible with the new version.
  16. Hi Alloc, there is one check during startup that...

    Hi Alloc,
    there is one check during startup that tests a runtime property that is available in "standard" 64 Java (covering most JVMs)


    private void checkBitVersion()
    {
    String...
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    Sticky: Poll: You can like not make spawnpoints in the...

    You can like not make spawnpoints in the wasteland then..

    Im a big proponent of having the game use different regions with different difficulty levels (both enemy difficulty but also higher loot...
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    Any core item for progression should be...

    Any core item for progression should be craftable. (Making bullets is pretty fundamental to progression) Things like mods are not core items for progression, but the tool set is one.
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    Sticky: Poll: Too long, and then there is the danger of...

    Too long, and then there is the danger of accidentally picking up blocks unintentionally.

    The ability to pick up misplaced blocks should not turn into accidentally making holes.

    Especially if...
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    Sticky: Poll: So like a "timer" on a newly places block, to...

    So like a "timer" on a newly places block, to pick it up again like a frame when misplacing it (3 seconds should be enough)
  21. Not possible with the current format of the world...

    Not possible with the current format of the world files. Must be either a custom POI or done in the gamecode
    for procedural caves.
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    The whole food system has a problem. Lots of...

    The whole food system has a problem. Lots of recipes and canned stuff ( complexity) for low impact on the gameplay. Bacon&eggs as default. No food spoilage leads quickly to a saturation of available...
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    The reason to have to use a perk is simply to...

    The reason to have to use a perk is simply to give the player a reason to use at least one perk point in this uninteresting perk tree (cooking)
  24. I can note that down. Making the output folder an...

    I can note that down. Making the output folder an entry in the config.
    Its hardcoded currently.
  25. The colors are defined be the zones, yes. (some...

    The colors are defined be the zones, yes. (some prefabs are assigned to multiple zone, but only one color of them is displayed)

    POI_MIN_DISTANCE_TO_OTHER is defining the distance of POIs within...
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