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  1. Replies
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    not sure if you can work around it (has been too...

    not sure if you can work around it (has been too long since I tested it)

    in xui.xml

    <window_group name="workstation_workbench" controller="XUiC_WorkstationWindowGroup">


    I believe that red...
  2. there's a bug where the unlocked recipes are not...

    there's a bug where the unlocked recipes are not being set by the server on join.

    until they fix it, make a copy of the game and install mods in the copy
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    [MOD] Sounds like an issue ive heard before with linux...

    Sounds like an issue ive heard before with linux

    I think it was sylenthunder that posted some info quite some time ago.

    Given the error I would suspect you have hit the ulimit

    try increasing...
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    [MOD] Just added a new command to the latest dev build....

    Just added a new command to the latest dev build.

    bc-give <player> <item> /c=1 /min=1 /max=600 (or /q=500 to set min and max)

    This lets you place items directly into online players inventories...
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    it is supposed to 'store' the class used to...

    it is supposed to 'store' the class used to summon them and restore the same one, but I guess thats a bit broken :)
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    [REQUEST] uma expressions dont work, they got broken fixing...

    uma expressions dont work, they got broken fixing something to do with their look direction. Low to zero chance it will get fixed now since they are not being used by anything except traders.
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    [REQUEST] they use dynamic properties so there is no...

    they use dynamic properties so there is no official list really. It can change on every update.

    There are of course a bunch you can work out from the xml and by reading the dll code in ilspy (look...
  8. the whole AI system is being repleaced, parts of...

    the whole AI system is being repleaced, parts of it are already in.

    I would expect that a bunch more will get done for a17, hopefully to the point its a viable option :)
  9. if you dont set an archetype on a uma entity (or...

    if you dont set an archetype on a uma entity (or typo the name) it will randomly choose one. Maybe not so bad now, but when the uma bear was a thing it wasnt such a good thing :)
  10. wellness gains have diminishing returns over 100...

    wellness gains have diminishing returns over 100

    you could mod the vitamins to give more, then change them back once you have restored things
  11. xp for harvesting is determined in materials.xml...

    xp for harvesting is determined in materials.xml

    I dont recall any specific modifier to exp for a specific weapon
  12. Bad Company has a bunch of uma zombies, and...

    Bad Company has a bunch of uma zombies, and shpereii has the sdx mod to randomise walktypes and speeds.

    It wouldnt be hard to have a mod create a ton of random archetypes and entities when the...
  13. You can do this now with archetypes but TFP/MM...

    You can do this now with archetypes but TFP/MM have said they prefer the baked zombie models over customized stuff.

    Looks (and a small fps improvement) are more important than diversity....
  14. Thread: Auto fill mod

    by StompyNZ
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    a16 version of nano terrain and auto wall: ...

    a16 version of nano terrain and auto wall:

    https://gist.github.com/StompyNZ/52e4e9923d95149fb140be1395e64a00

    but if you are running a dedi (even for single player I recommend it), then you can...
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    [MOD] New toys for the weekend :) UPDATE TIME!!! ...

    New toys for the weekend :)


    UPDATE TIME!!!

    Download here

    Features the latest updates for the web ui, a number of enhancements and unified systems.

    One issue that currently exists is the...
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    The error isnt important, just ignore it for now...

    The error isnt important, just ignore it for now unless you are getting log spam from them.

    It just means that poll for data wont return data, but once they finish logging or disconnect it should...
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    [MOD] It's a result of the way I changed things a bit....

    It's a result of the way I changed things a bit. I use a data cache but that wont be getting set while a player is connecting so i'll need to check the cache is set first.

    I need to revisit the...
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    get back to work!

    get back to work!
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    maybe you could have an upgrade on the...

    maybe you could have an upgrade on the indestructible block that only an admin tool can upgrade, and have it turn to air when upgraded

    for the density stuff you either have to use a tool like my...
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    [MOD] it does most of what coppis does (I don't have a...

    it does most of what coppis does (I don't have a render in a direction you are facing thing), and a whole lot more ;)
  21. Admin Nailgun...

    Admin Nailgun - not a pick, and doesnt harvest, but does work really well ;)

    Projectile Weapons - The Laser Drill supports ranged harvesting. You could maybe try that but up the damage a lot (add...
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    the tile command is probably more to your liking...

    the tile command is probably more to your liking then since you can view and edit contents of loot containers, lock doors etc with it
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    The only limit I've seen in the code is once one...

    The only limit I've seen in the code is once one spawns there should be a delay before another can spawn.

    here's the code:


    this.fd0002 = base.Director.World.worldTime +...
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    heh cool :) Can maybe leave the world edit...

    heh cool :)

    Can maybe leave the world edit stuff to my web UI then. Ive got some cool plans with it using d3 for a presentation layer to create interactive svg's
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    Hey Trekkan, I assume you haven't integrated...

    Hey Trekkan, I assume you haven't integrated anything for the block or export command?

    Will be some changs in the next release that are incompatible, such as the subcommand for block now doesnt...
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