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Type: Posts; User: Blackrook

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  1. Replies
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    Sticky: Don't get me wrong, I like it how it is, but...

    Don't get me wrong, I like it how it is, but its sometimes hard to tell the difference between a stunned zed and a dead zed.
    I'm using some of the perks with the hammer which give a longer stun...
  2. Got to agree with Roland, the gore blocks made...

    Got to agree with Roland, the gore blocks made having a high base a little bit more dangerous and more exciting.
    Now by about day50 we have a pretty tough base that zombies might bash a bit but...
  3. Thread: Your own POI

    by Blackrook
    Replies
    18
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    901

    Check out the prefab editor and do it yourself? ...

    Check out the prefab editor and do it yourself? Its easier than you think.
    Hopefully the pimps will start to include some of the user prefabs into vanilla in future.

    Re: the ship - the ship...
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    Sticky: Re Textures Got to admit as a player I would...

    Re Textures
    Got to admit as a player I would like a few more container textures - one for clothes - one for books (the book texture isn't on the paint tool now) , one for car parts , and...
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    USP for me would also be "Voxel Open World" ...

    USP for me would also be "Voxel Open World" Basically I love doing what I want in a very flexible world environment.

    I hope that Fun Pimps carry over what they've learnt on this engine into ...
  6. I think zombie numbers inside buildings will be...

    I think zombie numbers inside buildings will be limited by the sleeper boxes in the prefabs.
    Roaming hoards/blood moon numbers can be altered in xml files:
    gamestages.xml for roaming hoards ...
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    Yep, done that with a triple layer, and it works...

    Yep, done that with a triple layer, and it works quite well.
    Turned out easier than I thought it was going to be to sort out.
  8. Replies
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    Just been playing with this, created 2 blocks ...

    Just been playing with this, created 2 blocks terrDestroyedStoneRad and terrASphaltRad
    added <property name="BuffsWhenWalkedOn" value="buffRadiation3"/>
    Made the randomgen so it only...
  9. Traitor Joels Is Now Closed Permantly - Reworked traders By Blackrook.

    Newsflash:
    A group of refugees earlier managed to seize control of a supply aircraft in an attempt to escape from the quarantine zone. Unfortunately one of the group was infected and turned while...
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    Of course you can't have a Spartacus Zombie...

    Of course you can't have a Spartacus Zombie because...
    I'M SPARTACUS!
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    Looking good, hope its going to have some nasty...

    Looking good, hope its going to have some nasty tunnels underneath.

    I notice how pristine it looks as well. Do you have the same problem that I have that you make a smart looking building,...
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    Thanks, I will look at this.

    Thanks, I will look at this.
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    Ah, okay thanks :-) you can't trust those z'ds...

    Ah, okay thanks :-) you can't trust those z'ds they break everything!

    I might consider putting some scaffolding at the back, as if they were trying to fix the tailplane before
    the zed's overran...
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    Radiation above ground.

    I was trying to think of a way of creating a map that forces you to live inside an underground city to give a much tighter enclosed game.

    I was wondering if anyone knows if its possible to play...
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    Thanks Swolk - I just noticed a 'bug' in it...

    Thanks Swolk - I just noticed a 'bug' in it last night - not sure what I changed but the structural integrity on the tail of the tail
    of the plane might of wrong - ie the tail falls off and...
  16. Replies
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    Kludz Airport and Runway by Blackrook

    Maybe got out hand size wise another probably better for custom maps rather than random ones.

    Consists Terminal/Control Tower/Hangers/Runway and Plane plus lots of hidden stuff.

    Special Thanks...
  17. Got to admit I used to prefer the thrill of the ...

    Got to admit I used to prefer the thrill of the start of A16 over A17, you just feel like such an over weight couch potato at the start now, who gets out of breath after 3 steps. Saying...
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    Looks like you've been busy. Look forward to...

    Looks like you've been busy.
    Look forward to seeing what you do with your custom map as well.
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    Just wanted to say , I was playing this last...

    Just wanted to say , I was playing this last night with a friend on a compomap game, and we were blown over
    by the work you've put into it. The stuff inside is very imaginative but the...
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    Do survival games in general have an endgame? ...

    Do survival games in general have an endgame? Unless you are doing PvP, the end point is when it just gets too boring/easy, you've seen all you can on that map and you say 'meh' , perhaps...
  21. Discussion Surely if its a region 0,0 that you are trying...

    Surely if its a region 0,0 that you are trying to add to each map you play, its going to have vertical dips and cliffs where it joins on to the adjacent regions in the random map. Not sure how you...
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    I hope now they have got the blocks and painting...

    I hope now they have got the blocks and painting system foundation pretty solid they will add a pile more to vanilla.
    They aren't that hard to make (okay moderately for a nice texture that doesn't...
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    I'd tested twice it by adding to an existing map...

    I'd tested twice it by adding to an existing map on our multiplayer server, and it loaded in fine (apart from a tree bug I'm trying to figure out)

    But I've just tried adding to...
  24. Not sure - I thought the block locations...

    Not sure - I thought the block locations (including trees and decorations) were stored in the region files after generation.
    So if I delete those and then restart the server it should regenerate...
  25. Adding prefabs to existing game on multiplayer server.

    I'm sure I saw a thread about adding prefabs to your game which might of covered this but I can't find it at the moment:

    Okay I'm having a slight technical hitch testing prefabs I build on our...
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