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  1. Replies
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    I just use a parity disk in windows itself. 3x...

    I just use a parity disk in windows itself. 3x 2tb drives with one being the checksum means 4tb space

    Storage Spaces under System and Security in control panel
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    [MOD] cant remove items from backpack with an api mod,...

    cant remove items from backpack with an api mod, has to be done client side as the client handles the bag contents and tells the server whats in it each update

    I don't think dan checks these...
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    That error is nothing to be worried about. It...

    That error is nothing to be worried about. It just means the configs are not set correctly for bcm (most likely they have a config in the Config folder as well as the defaults folder). When I add a...
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    what sort of conflicts? :)

    what sort of conflicts? :)
  5. anything worn it determines the protection value...

    anything worn it determines the protection value (if it provides any, range is set in xml as min,max) (helmet, cloth armor etc)

    The flashlight quality is meaningless, you may get 1-2 points diff...
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    [REQUEST] oh yeah and some other guy whose name starts with...

    oh yeah and some other guy whose name starts with G >.>
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    [MOD] this dll is client only, not for servers

    this dll is client only, not for servers
  8. depends which xmls you are looking at. blocks...

    depends which xmls you are looking at.

    blocks and items etc are easy because they use dynamic properties exclusively, which means it has a fixed format (name, value, param1, param2 || class with...
  9. the client only loads them into memory, so unless...

    the client only loads them into memory, so unless you have a hacked client you cant access them, and you cant join and eac server with a hacked client.

    Best you could hope for is to ask the admins...
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    [REQUEST] my mod has most of them ...

    my mod has most of them

    https://github.com/7days2mod/BadCompany/blob/master/Data/Config/archetypes.xml

    the san prefix means it was made by sanguum rides, val prefix for valmar, bkSanta is beat...
  11. Thread: Bad Company

    by StompyNZ
    Replies
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    110,316

    [MOD] heh, yeah that command is being phased out :) ...

    heh, yeah that command is being phased out :)

    bc-events will be the replacement which has specific config options for each neuron
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    [REQUEST] do we refer to you as he or she? /cackle

    do we refer to you as he or she? /cackle
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    Poll: I've said many times that the lack of a back...

    I've said many times that the lack of a back story for the game has led to massive inconsistency in art design. IMO that is a mistake.

    You have a strange mix of barely dead zombies, completely...
  14. Thread: Guppy Server

    by StompyNZ
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    last login for ravenhearst was 17th dec, and ana...

    last login for ravenhearst was 17th dec, and ana and I were last on winter on 26th, so i think hijack the server for medi mod testing etc is fine.
    Maybe do two servers and have one for prefabbing, I...
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    Sticky: [TOOLS] minor bug: The app crashes if you try to load...

    minor bug:

    The app crashes if you try to load a prefab with some invalid xml (in my case was some missing sleeper volume info)

    version .3t I think, I cant get it to upgrade keeps telling my...
  16. the prefab export commands are just reading the...

    the prefab export commands are just reading the area in the live world and creating a prefab with it. You could code it to pull the data from the region files but nobody has coded it to work that way...
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    Sticky: [TOOLS] That may be a density issue. Saw similar glitches...

    That may be a density issue. Saw similar glitches when testing my block command for swapping.

    terrain vs cube blocks are inverted density. Not sure if the swap block stuff in pilles changes the...
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    [MOD] since you have BCM, then 'move' or 'bc-tele' will...

    since you have BCM, then 'move' or 'bc-tele' will also work :)
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    no I just poke my nose in to see what others are...

    no I just poke my nose in to see what others are working on now and then :)
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    They are randomly generated and that's hardcoded...

    They are randomly generated and that's hardcoded in the dll.

    What you can do with an API mod is detect when they spawn into the game world, and teleport them to a point if it is their first time....
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    This may help: API.cs public...

    This may help:

    API.cs


    public override void PlayerSpawnedInWorld(ClientInfo cInfo, RespawnType respawnReason, Vector3i pos)
    {
    switch (respawnReason)
    {
    ...
  22. Thread: Bad Company

    by StompyNZ
    Replies
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    110,316

    [MOD] yes.

    yes.
  23. I'm highly offended you didn't link my videos :p...

    I'm highly offended you didn't link my videos :p


    https://youtu.be/8h8glBry3nc


    https://youtu.be/4ZuENuGWsew
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    [MOD] There's a bug with the code when it removes...

    There's a bug with the code when it removes blocks that can cause grivity to break, and also an issue where water in a poi can flow while its building breaking that machine from completing.

    That...
  25. SphereII removed the trader protection from the...

    SphereII removed the trader protection from the prefabs xml. Asuming your install worked properly if you are getting that then there might have been one that got missed.

    For me the food challenge...
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