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  1. Replies
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    I think you meant Pille's editor, not Hals as hes...

    I think you meant Pille's editor, not Hals as hes only doing the ingame tools now ;)

    You can also use DjKrose's scripting mod which will extract the chest and power data as well. Or my mod if you...
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    [MOD] could use something like this var...

    could use something like this




    var world = GameManager.Instance.World;
    if (world == null) return;

    var threshhold = 200;
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    [MOD] A lot of the density issues are from prefabs....

    A lot of the density issues are from prefabs. Many of them all full of density settings outside the normal range. An example is the sandpit in the daycare.

    For falling blocks you can look at the...
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    [MOD] Version 2.1 is almost finished baking. Will have...

    Version 2.1 is almost finished baking. Will have an update later this week.

    Added a teleport command ('bc-tele' or 'move')
    It works on any entity, but dropped items seem to stick to their spot....
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    Sticky: On bloodmoon nights just have anyone below ground...

    On bloodmoon nights just have anyone below ground level start taking radiation damage, which increases the longer they stay underground.

    Could even tie it to a storyline, the earth has phases that...
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    [MOD] you could use djkrose's or my mods import...

    you could use djkrose's or my mods import commands and see if they work instead. If they don't then you know something isnt working on your server.

    I assume you've checked for obvious stuff (like...
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    most of the xml will push from the server, but...

    most of the xml will push from the server, but nothing else will

    you just mod the config files directly, there's currently no mechanism to merge partial files etc outside of a tool like sdx
  8. Thread: Bad Company

    by StompyNZ
    Replies
    729
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    92,677

    [MOD] dont worry about editing the sleeper stuff, they...

    dont worry about editing the sleeper stuff, they should be done as much as you need them to be :)

    just copy my sleeper section into guppys one. If you want to adjust what spawns and when you would...
  9. Thread: Bad Company

    by StompyNZ
    Replies
    729
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    92,677

    [MOD] I'd recommend grabbing the prefab compo pack if...

    I'd recommend grabbing the prefab compo pack if you want more variety :)

    I can't remember if I put a rwgmixer in the current bad co, but if so just remove mine and use Magoli's
  10. Thread: Bad Company

    by StompyNZ
    Replies
    729
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    92,677

    [MOD] I didnt add the uma's to bloodmoon as they are...

    I didnt add the uma's to bloodmoon as they are harder on fps and bloodmoons are already bad on my system with the radiated :)

    I also had plans to make a spawner generator, but got distracted with...
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    [MOD] There's a logic bug in coppis code causing that...

    There's a logic bug in coppis code causing that error:



    public void showListOfBlocks(String blockName)
    {
    SdtdConsole.Instance.Output("blockName:" + blockName);
    ...
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    if you get distant poi, then it's in the hcd...

    if you get distant poi, then it's in the hcd file. if it disappears on closeup, then it's not actually spawned. Could be hitting the height limit or some other thing stopping it from spawning despite...
  13. Other just make the UMATextures folder manually (in...

    just make the UMATextures folder manually (in Data subfolder)

    Looks like someone removed the space in the archetype name but didnt update the asset files so its trying to generate the baked...
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    [MOD] DjK was pointing out that GetPosition returned...

    DjK was pointing out that GetPosition returned this.position, therefore are identical.

    The issue arises in how coppi creates the int based location from floats.
    ...
  15. Thread: Server Tools

    by StompyNZ
    Replies
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    100,550

    [MOD] was the server offline at the time? cant update...

    was the server offline at the time? cant update the dll when the server is running because it locks access
  16. Thread: Server Tools

    by StompyNZ
    Replies
    578
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    100,550

    [MOD] Type version in console and it will show you if...

    Type version in console and it will show you if its working.

    If its not listed there then check near the top 100 or so lines of the server log for any errors loading the mods
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    [MOD] replied in rat thread, but just to cover if...

    replied in rat thread, but just to cover if someone reads this:

    I have seen that error one time before running the mod against an incorrectly deobfuscated dll.

    The only other cause i can think...
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    Admin Nailgun...

    Admin Nailgun :)

    use the 10x ammo if you really want to blow stuff up ;)
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    which version of the game are you running? I have...

    which version of the game are you running? I have only tested with stable version, so if running exp that might be a cause. On my local machine and guppys server the time command is working correctly...
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    I think Gazz should revisit the generation of the...

    I think Gazz should revisit the generation of the sleeper groups. Current setup is very similar to the 7day hordes, but sleepers dont need to have such limited sets. In my Bad Co mod I have 100's in...
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    [TOOLS] I'm very close to the first version of my web app...

    I'm very close to the first version of my web app UI for server management.

    This UI will be 3 files that just get placed in allocs webserver folder and get server statically.

    So far it has a...
  22. Thread: Bad Company

    by StompyNZ
    Replies
    729
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    92,677

    [MOD] The entities are there but I didnt add them to...

    The entities are there but I didnt add them to spawning via entitygroups.xml
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    they are tied to your gamestage. Some volumes...

    they are tied to your gamestage. Some volumes also have +300 or +500 gs on them, so you get the glowies even sooner

    I personally didnt like the radiated showing up as sleepers, certainly not so...
  24. Thread: XML help

    by StompyNZ
    Replies
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    247

    [REQUEST] you dont have a pistol_barrel recipe (or any...

    you dont have a pistol_barrel recipe (or any pistol recipes except the silencer) in the text you posted
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    Sticky: working as intended (some volumes have gs +300...

    working as intended (some volumes have gs +300 etc)
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