Search:

Type: Posts; User: xyth

Page 1 of 20 1 2 3 4

Search: Search took 0.02 seconds.

  1. Thread: NPCs DMT Mod

    by xyth
    Replies
    536
    Views
    35,476

    [DMT] The launcher isnt showing the correct version...

    The launcher isnt showing the correct version located in my repo for some reason. We are looking into it now. With 1.55 loaded are you still getting errors?
  2. Thread: NPCs DMT Mod

    by xyth
    Replies
    536
    Views
    35,476

    [DMT] That's normal on multiplayer. Some things in...

    That's normal on multiplayer. Some things in this game are calculated client side and not synced with the server.
  3. Thread: NPCs DMT Mod

    by xyth
    Replies
    536
    Views
    35,476

    [DMT] I updated Hals first post to point to the latest...

    I updated Hals first post to point to the latest version 1.5.1
  4. Thread: DMT Modding Tool

    by xyth
    Replies
    41
    Views
    9,896

    Sticky: Updated OP for version 1.5.1

    Updated OP for version 1.5.1
  5. Thread: heatmap

    by xyth
    Replies
    2
    Views
    63

    Try changing the blocks class to a class that...

    Try changing the blocks class to a class that supports heatmap, like <property name="Class" value="Light"/>
  6. Thread: NPCs DMT Mod

    by xyth
    Replies
    536
    Views
    35,476

    [DMT] That bug was fixed in NPC version 1.5 The...

    That bug was fixed in NPC version 1.5 The current version is 1.55 What version are you loading?
  7. Edit the AIpath property

    Edit the AIpath property <property name="AIPathCostScale" value=".9, 1"/> The values are min/Max, and lower values mean dumber zeds who brute force toward the target rather than pathing around. best...
  8. Replies
    4
    Views
    120

    try adding this to the recipe line:...

    try adding this to the recipe line: tags="learnable,workbenchCrafting"
    Like this: <recipe name="meleeTollChainsawparts" count="1" craft_area="workbench" tags="learnable,workbenchCrafting" >
  9. Thread: NPCs DMT Mod

    by xyth
    Replies
    536
    Views
    35,476

    [DMT] version 1.55 with dedi fix for animation. Still...

    version 1.55 with dedi fix for animation. Still some command issues left.
  10. Replies
    72
    Views
    13,870

    [DMT] version 1.55 Dedi animation fixed

    version 1.55 Dedi animation fixed
  11. Replies
    111
    Views
    12,148

    [DMT] 1.55 up, dedi animation is fixed

    1.55 up, dedi animation is fixed
  12. Replies
    111
    Views
    12,148

    [DMT] Just fyi, Wandering Traders are working well on...

    Just fyi, Wandering Traders are working well on SP but still not attacking on Dedi. Debugging continues.
  13. Replies
    72
    Views
    13,870

    [DMT] Just fyi, Banditss are working well on SP but...

    Just fyi, Banditss are working well on SP but still not attacking on Dedi. Debugging continues.
  14. Thread: NPCs DMT Mod

    by xyth
    Replies
    536
    Views
    35,476

    [DMT] Just fyi, NPCs are working well on SP but still...

    Just fyi, NPCs are working well on SP but still not attacking on Dedi. Debugging continues.
  15. Replies
    223
    Views
    50,287

    [MODLET] A18 version uploaded. There is some duplication...

    A18 version uploaded. There is some duplication of the modifiers added ability so suggestions are needed. No balancing done yet, and some TFP modifiers will stack with my modifiers but hopefully...
  16. Replies
    223
    Views
    50,287

    [MODLET] The localization is appreciated. :smile-new:

    The localization is appreciated. :smile-new:
  17. Replies
    223
    Views
    50,287

    [MODLET] I appreciate it! Thanks for taking the time to...

    I appreciate it! Thanks for taking the time to convert the mod.
  18. Replies
    223
    Views
    50,287

    [MODLET] I am almost finished converting the Salvaged Bats...

    I am almost finished converting the Salvaged Bats modlet to A18. The vanilla bat and its mods are now merged into the mod, so you can use my modifiers on the TFP bat of put TFP modifiers on the...
  19. Thread: Valmars A18

    by xyth
    Replies
    123
    Views
    17,888

    [MODLET] Thanks for bringing these classics back...

    Thanks for bringing these classics back :tickled_pink:
  20. Thread: More Vanilla Food

    by xyth
    Replies
    14
    Views
    1,436

    [MODLET] I closed the other thread.

    I closed the other thread.
  21. Replies
    40,504
    Views
    3,586,554

    Sticky: Poll: Thanks for the update and continued support!

    Thanks for the update and continued support!
  22. Thread: bad board signs

    by xyth
    Replies
    2
    Views
    198

    Info It isn't the sign specifically, its your textures...

    It isn't the sign specifically, its your textures in general. Try toggling texture streaming on and off, and adjust your video properties to see if you can clear it up.
  23. Replies
    40,504
    Views
    3,586,554

    Sticky: Poll: Modder request: Please consider updating from...

    Modder request: Please consider updating from Unity 2019.1.0f2 to a higher patch level of 2019.1 for A19 or go for 2019.3. 2019.1.0f2 has a nasty video component bug that screws the sound roll-off...
  24. Replies
    7
    Views
    1,170

    [MODLET] Yea, A18 uses Unity 2019.1.0f2 and I think that...

    Yea, A18 uses Unity 2019.1.0f2 and I think that bug was fixed in 2019.1.1
  25. Replies
    7
    Views
    1,170

    [MODLET] Biggest issue with video and its sound it the...

    Biggest issue with video and its sound it the version of Unity used for a18 is bugged as it relates to decreasing sound volume with distance. Thats why I have not released the TV mod for A18 yet.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4