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    Request Yeah, to be honest, no matter how you adjust your...

    Yeah, to be honest, no matter how you adjust your cheekbones and curve eyes - it still looks the same in the end.
    Only the availability of different hairstyles and clothing helps distinguish one...
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    Unfortunately, i don't even have guesses about it.

    Unfortunately, i don't even have guesses about it.
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    In this case, is replaced by a...

    In this case, is replaced by a model(texture+mesh), but there is a way to replace only the texture(material) as does Mumpfy.

    check this:...
  4. In the near future i do not plan to understand...

    In the near future i do not plan to understand this, but i should note that very often many people want to get back the minimap. I hope that someone will do it finally. I am always ready to share my...
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    But now there is a way to simply add new with...

    But now there is a way to simply add new with through conventional .unity3d-file. I think it's more appropriate.
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    I don't know, but it happens a lot. (about the...

    I don't know, but it happens a lot. (about the mismatch of prefab names)

    I used UABE to export the modified mesh back, but the animation didn't work after that. That was long ago. I did import...
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    hmmm...yes, of course, you can pull out the mesh,...

    hmmm...yes, of course, you can pull out the mesh, of course. Any of all zombies. With UABE...
    Maybe i did not quite understand the question - it never caused difficulties...

    Just, maybe, the...
  8. We tried to pull on minimap to HUD. It happened -...

    We tried to pull on minimap to HUD. It happened - but, the main map did not work then.
    It was somewhere, in the 2015-2016y...probably.

    After - i didn't try again. But i've seen, guys make it in...
  9. No, i don't have a separate GUI-mod/modlet. I...

    No, i don't have a separate GUI-mod/modlet. I thought it was clear after my post:

    but it is possible that i did some grammatical mistakes through the translator. I'm sorry if it's write wrong....
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    I do not know the answer to your question, but if...

    I do not know the answer to your question, but if no one answers you for a long time - look at the whole thread, such questions have already been, perhaps you will find the answer.
  11. Yes, improvement for GUI is still going on, and...

    Yes, improvement for GUI is still going on, and almost always at the actual version. I just do not consider A17 as a full-fledged game and do not do the main mod for it.


    I think the main reason...
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    infinite maps appeared in A9 along with the first...

    infinite maps appeared in A9 along with the first version of the RWG.
  13. In the picture you have a screenshot of the...

    In the picture you have a screenshot of the original GUI from Alphas before A13.

    My GUI is similar to him, but he is not a HUD - it is a complete GUI.
    And so, as a separate mod it no longer...
  14. Thread: Gun Parts Mod

    by n2n1
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    The easy way(like xml edit) to get it back is - I...

    The easy way(like xml edit) to get it back is - I don't know. I don't think anyone else is.
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    I also believe that this would be a useful...

    I also believe that this would be a useful opportunity
    ...but they don't.
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    No, they said No. It's damn hard to code for...

    No, they said No.
    It's damn hard to code for them. they think it's going to be a problem.

    For mods, this is not available either.
    (except for some tricks that few people are satisfied).
  17. Thread: Weekend Arguments

    by n2n1
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    in the continuation - as a solution with a...

    in the continuation - as a solution with a gyrocopter:

    - on a Bloody night, the vultures do not vomit to the pilot, but simply throw themselves on the main rotor of the gyrocopter like a kamikaze,...
  18. Thread: Weekend Arguments

    by n2n1
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    this is what a competent solution to the problem...

    this is what a competent solution to the problem of transport looks like on a Bloody Night.

    ...and there is no magic like magnetic storms.
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    Yeah, this will happen every time, until the...

    Yeah, this will happen every time, until the randomGen have garbage status.
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    Sticky: Poll: WoW!!!!!!! Man!!!! How did You do that????

    WoW!!!!!!! Man!!!! How did You do that????
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    [MODLET] That's cool!

    That's cool!
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    One solution is, to try to load your prefab and...

    One solution is, to try to load your prefab and save (under a different name) using the
    https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)
    He seems to be able to create all...
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    Discussion Yes, of course Lod will be needed. But as long as...

    Yes, of course Lod will be needed. But as long as you use a couple of polygons, it doesn't make sense. So I didn't say anything about it.
    If you do the grass then of course you have to try different...
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    Discussion well...then...maybe: - need to try with...

    well...then...maybe:
    - need to try with material+texture.... (can be without material - the Shader is confused in work ?)
    - don't use class and shape of grass - let it be a simple block.
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    Discussion Hmmm....this drop, probably, it shouldn't be too...

    Hmmm....this drop, probably, it shouldn't be too much. Despite the fact that the grass shaders are written with optimization.
    My plants are easy for performance, but i haven't tested for 100%...
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