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    Sticky: What version of Ubuntu is this? Maybe you need to...

    What version of Ubuntu is this? Maybe you need to enable some of the additional packet sources (universe, multiverse).
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    17.4 will get a launcher update that should be...

    17.4 will get a launcher update that should be working fine again on 10.12 and above. Actually even below that but Unity only supports 10.12 and higher anyway :smile-new:
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    So, just to confirm, you can run 17.3 from Steam...

    So, just to confirm, you can run 17.3 from Steam on macOS 10.13 / High Sierra without any issues?


    Could be the launcher is linked against a library version now that's only included with 10.14,...
  4. Hi Damocles, cool program :) Just a few...

    Hi Damocles,

    cool program :)

    Just a few hints for your doc / folder layout:

    1. If you put your additional files that the game does not need (like the genHM.png etc) in a subfolder of the...
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    Sticky: Yeah, the build id detection is still wonky...

    Yeah, the build id detection is still wonky (thanks Valve for not fixing your issues :( ). As you did --force should always work, though theoretically if you only run the updateengine once with at...
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    Sticky: There's basically two things that make you lose...

    There's basically two things that make you lose your login status: Your (server facing) IP changes (e.g. by getting a new one assigned from your ISP on a reconnect) or your browser forgets the cookie...
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    Sticky: This mod does not have any hooks. If you're...

    This mod does not have any hooks. If you're talking about the Linux scripts please use the appropriate thread, you will probably get more help there :)



    Currently not without changing and...
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    Sticky: @Xenophobed44: Would at least need some logs. ...

    @Xenophobed44: Would at least need some logs.

    @catalysm:
    Yeah, seems like I forgot to clean up my local folder, but this must've been in for some time now. It was never actually used, iirc I only...
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    Sticky: That's custom code added by others and giving...

    That's custom code added by others and giving back seems to be feel bad to some :(


    @Others: Suppose your issues are fixed as no one further commented after Curbolt's (probably correct)...
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    Well, yeah, most Unity stuff...

    Well, yeah, most Unity stuff (http://docs.unity3d.com/Manual/CommandLineArguments.html), game has just a bunch and most are for interaction with the Steam client.
    +connect <value> and +password...
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    Sticky: Sorry for the delay. If you set up the server...

    Sorry for the delay.
    If you set up the server with my Linux scripts it should work just fine. I'd recommend not installing them manually though but through 7dtd.sh updatefixes. That should get it...
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    Sticky: If you tried directly without any proxy involved...

    If you tried directly without any proxy involved it should work just fine. The web page uses the HOST header from the HTTP request to figure out where to redirect to and that won't be changed by e.g....
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    Sticky: So I assume for other players (i.e. externals to...

    So I assume for other players (i.e. externals to your network) you do port forwarding through your router? Or do you use a reverse proxy like Apache?
    At what point exactly do they see the internal...
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    Sticky: If running on Linux also make sure the case on...

    If running on Linux also make sure the case on the XML is correct, it needs to be ModInfo.xml.
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    Sticky: Just released v111, which should work fine with...

    Just released v111, which should work fine with A17. Still thinking about removing the instance editor, it's a pain in the ass to keep updated and also makes it incompatible with different versions...
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    What isn't answered though?

    What isn't answered though?
  17. Crash This should hopefully no longer be an issue with...

    This should hopefully no longer be an issue with last nights experimental update.
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    EAC Hard to tell what this is without seeing a client...

    Hard to tell what this is without seeing a client log of such an attempt and the matching sever's log.
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    Sticky: The default (disabling SteamNetworking) is good...

    The default (disabling SteamNetworking) is good to go (that's why it is default ;) ) for typical dedicated servers. LiteNetLib typically performs better than SteamNetworking. The only reason to use...
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    Sticky: So, is this still an issue for you? ...

    So, is this still an issue for you?






    Yeah, rendermap is currently not working. Wondering though what your reasons for using it even are. This was basically only meant for the very first...
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    Exporting works fine, just use the console...

    Exporting works fine, just use the console command exportprefab (help can be found as Guppy stated) or use DM + selection keys (help on those can be found in the PrefabEditor) + Esc->Export Prefab....
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    Only need permissions to dm (to enable the...

    Only need permissions to dm (to enable the feature) and exportprefab commands.
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    Sticky: Are you looking at the correct directory? I.e....

    Are you looking at the correct directory? I.e. saves/<worldname>/<gamename>, not saves/rwg/<gamename>?
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    You have to enable debug mode (console command...

    You have to enable debug mode (console command DM, requires permissions if you are on a server), create a selection that covers what you want to export and then click the button. If you're a client...
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    Sticky: Should work with the latest patch now.

    Should work with the latest patch now.
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