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  1. Thread: Farm Life v2

    by Puschpa
    Replies
    139
    Views
    30,414

    [MODLET] You simply create the necessary folders and move...

    You simply create the necessary folders and move the existing icons there. It has to be modfolder/UIAtlases/ItemIconAtlas.
  2. Replies
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    20,446

    [MODLET] Did you put them correctly? Folder structure for...

    Did you put them correctly? Folder structure for icons is modfolder/UIAtlases/ItemIconAtlas.
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    788

    Google Drive link leads to Error 404 (not found)...

    Google Drive link leads to Error 404 (not found) :(
  4. Replies
    4,406
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    865,021

    [OVERHAUL] Do you use Compopack and it's prefablist for...

    Do you use Compopack and it's prefablist for Nitrogen combined with the DF one? Compopacks Nitrogen prefablist above version 39 includes entries for custom town sizes as well as custom sizes for...
  5. Thread: Farm Life v2

    by Puschpa
    Replies
    139
    Views
    30,414

    [MODLET] Yep, folder structure for the icons has changed,...

    Yep, folder structure for the icons has changed, so for older mods it needs to be fixed manually.
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    86
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    19,752

    [MODLET] That would be much appreciated, thanks in...

    That would be much appreciated, thanks in advance! :)
  7. Replies
    4,406
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    865,021

    [OVERHAUL] If he installed Robelotos custom Zombies he will...

    If he installed Robelotos custom Zombies he will get errors, because the gamestage numbers will not go with to the DF ones. Those custom zombies can be added to DF, but their xml files has to be...
  8. Replies
    86
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    19,752

    [MODLET] Integrating it into Darkness Falls is a PITA,...

    Integrating it into Darkness Falls is a PITA, because DF uses different Gamestage numbers. But it works with DF if done properly. Anacondas new texture looks pretty nice, even if it didn't make her...
  9. Replies
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    9,660

    [MODLET] That would be very nice! Thanks.

    That would be very nice! Thanks.
  10. Replies
    4,406
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    865,021

    [OVERHAUL] Killed bandits or survivors? Maybe they count as...

    Killed bandits or survivors? Maybe they count as "players" since they are human.
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    [MODLET] Thanks for the info! I love this modlets.

    Thanks for the info! I love this modlets.
  12. Replies
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    10,115

    [MODLET] There was an issue where someone took parts of...

    There was an issue where someone took parts of this work and published it in it's own mod collection without asking the author. So maybe he/she removed the links, sadly.
  13. Replies
    220
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    49,569

    [MODLET] I use it for all vehicles, the vanilla ones and...

    I use it for all vehicles, the vanilla ones and also all modded ones. You only need to add them to the vehicles.xml in the horn modlet, f.e. like this


    <set...
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    220
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    49,569

    [MODLET] Yep, best horn mod out there, I use it for all...

    Yep, best horn mod out there, I use it for all vehicles!
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    49,569

    [MODLET] loot.xml of the Cruiser contains a typo: ...

    loot.xml of the Cruiser contains a typo:

    <append xpath="/lootcontainers/lootgroup[@name='vehiclebars']">

    should be

    <append xpath="/lootcontainers/lootgroup[@name='vehicleParts']">
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    865,021

    [OVERHAUL] Thx :) Now I'm jealous for the testers! :D

    Thx :) Now I'm jealous for the testers! :D
  17. Replies
    48
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    9,660

    [MODLET] Did you check the outputlog for errors regarding...

    Did you check the outputlog for errors regarding the prefab? Is the world new or already explored? A newly added prefab will only spawn in unexplored regions or on a freshly created map
  18. Replies
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    865,021

    [OVERHAUL] [QUOTE=KhaineGB;1081451]Interesting. Does that...

    [QUOTE=KhaineGB;1081451]Interesting. Does that only happen on servers? It might be a bug in the NPC code that i'll need to reproduce and report to sphereii. :)



    Normally, what I do is make a...
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    865,021

    [OVERHAUL] They only can be found in the radiated zone. Make...

    They only can be found in the radiated zone. Make sure you are playing on one of the DF Maps included in the mod download. If you create a world with Nitrogen, you need to add the Darkfall Zones by...
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    1,785

    [MODLET] I have to thank you :)

    I have to thank you :)
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    [MODLET] Oh, more different Supply Crates, nice! Thanks :)

    Oh, more different Supply Crates, nice! Thanks :)
  22. Replies
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    49,569

    [MODLET] To make it work you have to change the...

    To make it work you have to change the progression requirements, since DF altered the Grease Monkey perk. I use Charger and Dirt Bike, both are working with some file modifications.
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    271,670

    [MODLET] Happy Holidays, and thanks for your modlets :)

    Happy Holidays, and thanks for your modlets :)
  24. Replies
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    271,670

    [MODLET] Cheat0r! :D

    Cheat0r! :D
  25. Replies
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    1,785

    [MODLET] I created a recipes.xml for my SP game. If you...

    I created a recipes.xml for my SP game. If you don't mind, I'd like to share it here:


    <HNXmasDeco>
    <append xpath="/recipes">

    <recipe name="HN XMAS LIGHTS 1" count="1" >
    <ingredient...
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