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  1. I suggest checking out the thread and the github,...

    I suggest checking out the thread and the github, here's a couple links:

    https://7daystodie.com/forums/showthread.php?117235-DMT-Modding-Tool
    https://github.com/HAL-NINE-THOUSAND/DMT
  2. Basically you want an effect_group attached to...

    Basically you want an effect_group attached to every player that has conditional requirements based on distance from an arbitrary coordinate, I don't think the current system supports it, but it...
  3. AFAIK altering the biome map at run-time isn't...

    AFAIK altering the biome map at run-time isn't possible with modlets, so you'll want to look into DMT modding if you want to make something like this the way you've described it.

    The closest you...
  4. meleeToolStoneAxe doesn't have a 'wood'...

    meleeToolStoneAxe doesn't have a 'wood' DamageModifier anymore so the xpath doesn't find anything to change.
    You could add one though:


    <configs>
    <append...
  5. Request I'm not sure what the problem might be. Are you...

    I'm not sure what the problem might be.
    Are you making new name keys and description keys and then referencing them, or overwriting existing ones?
  6. Request If your description has a comma in it anywhere...

    If your description has a comma in it anywhere you'll need to surround it with quotation marks to pass the string in correctly.
    Ex: DescKey,items,Food,EnChanged,"Blah, and Blah",,,,,

    My modlet's...
  7. Discussion 7DTD is accessible and moddable enough that a...

    7DTD is accessible and moddable enough that a talented coder could definitely add in all previous features and practically any other feature as well.

    Emphasis on coder, because they'd have to...
  8. Request To add a new block to the shape selection menu...

    To add a new block to the shape selection menu you want to find the VariantHelper block.
    For example brickBlockVariantHelper:


    <block name="brickBlockVariantHelper">
    <property name="Extends"...
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    As FranticDan mentioned, this is in the new...

    However, I'm not sure where that's at? It's certainly not in the menu, and I tried to look in the progression.xml but I didn't notice too much about it there.[/QUOTE]
    As FranticDan mentioned, this...
  10. It's entityclasses.xml, not entity_classes.xml. ...

    It's entityclasses.xml, not entity_classes.xml.

    Anyway patching the entityclasses.xml file with this works:


    <configs>
    <set...
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    Discussion Yeah, basically 'modlets' can run xml patches to...

    Yeah, basically 'modlets' can run xml patches to edit the core config files without replacing them, allowing multiple mods that need to edit the same file work together without manually editing them....
  12. Looks like it should work, it might be an actual...

    Looks like it should work, it might be an actual bug like the rwgmixer.xml xpath thing they fixed with the recent 18.1 patch.
    Just like how the world generation wasn't applying rwgmixer patches,...
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    Threw this into a modlet and it seems to work...

    Threw this into a modlet and it seems to work fine.


    <append xpath="/progression/attributes/attribute[@name='attFortitude']">
    <effect_group>
    <passive_effect name="HealthMax"...
  14. Ah you are correct, it looks like the proper...

    Ah you are correct, it looks like the proper xpathing so the issue may be location related.

    Does the layout of the modlet look like this?
    /7 Days to Die/Mods/ModName/Config/entityclasses.xml
    /7...
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    Discussion I'm not sure exactly what you want to change, but...

    I'm not sure exactly what you want to change, but it's all in buffs.xml.
    You might want to look at buffInjuryBleedingZombie which is what adds bleed counters to zombies.
    A bit further down is...
  16. I believe the sound you're looking for is...

    I believe the sound you're looking for is "sniperrifle_fire", not "sniperrifle_s_fire".
    Look in items.xml under gunMR10:

    <property name="Sound_start" value="sniperrifle_fire"/>
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    Upon further research it looks like traders...

    Upon further research it looks like traders currently all use the same trader_id, so there's no actual distinction between them.
    This will probably change at some point, but for now it doesn't...
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    They're all listed in loot.xml at the bottom, if...

    They're all listed in loot.xml at the bottom, if you need some specific one I can find it for you but there's about 120 relevant entries so making a list would take quite a bit of time.
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    A quick look through blocks.xml, loot.xml,...

    A quick look through blocks.xml, loot.xml, quests.xml, and traders.xml, and afaict there is literally no way to harvest or find or get rewarded with a solar bank, they can be obtained only by...
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    Yeah I enjoyed the old system's soft-cap on...

    Yeah I enjoyed the old system's soft-cap on player potential, you could become decent at everything if you played long enough even without grinding like a madman.

    Now we basically have a hard-cap...
  21. Request Did a quick search for ProgressionLevel, and...

    Did a quick search for ProgressionLevel, and found this under the ammo44MagnumBulletBall


    <passive_effect name="EntityPenetrationCount" operation="base_set" value="1">
    <requirement...
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    A modlet could do it, the xpath would look like...

    A modlet could do it, the xpath would look like this:


    <configs>
    <set xpath="/progression/perks/perk[@name='perkDeepCuts']/effect_group[@name='T5...
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    Poll: Are you holding shift to move faster? Huge...

    Are you holding shift to move faster? Huge increase in noise.
    Constantly moving? Noise will slowly increase to some threshold which depending on conditions may be too high.
    Periodically stopping as...
  24. The raycasts have insufficient resolution to...

    The raycasts have insufficient resolution to properly resolve against zombie animations, they just need to increase the number of intermediate raycasts a little to fix that.

    Frankly I'd prefer if...
  25. You don't need all that many conditions on it,...

    You don't need all that many conditions on it, try this and see if it works:


    <configs>
    <set...
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