Search:

Type: Posts; User: ZzzSmileYzzZ

Page 1 of 2 1 2

Search: Search took 0.00 seconds.

  1. Replies
    3
    Views
    240

    Request Ty Khaine Cheers,

    Ty Khaine

    Cheers,
  2. Replies
    3
    Views
    240

    Request Dire Wolf Screamer!

    Is it possible to make the Dire Wolf howl so it call for more Wolf, creating a wolf pack that hunt you down. Like the Screamer do.

    If so, how?

    Cheers,
  3. Replies
    6
    Views
    221

    Request Sry for late answer, It still not working, when I...

    Sry for late answer, It still not working, when I drink the beer all buffs kicks in all at the same time. I made 3 differente buff(stage) and all start at the same time that I drink the beer.

    I'm...
  4. Replies
    6
    Views
    221

    Request Thank You will look into it once I got a chance....

    Thank You will look into it once I got a chance. Been working like hell lately and didn't have time to work on my project much, but as soon I get into it I will try your code.

    Cheers,
  5. Replies
    6
    Views
    221

    Request bump! Cheers,

    bump!

    Cheers,
  6. Can't you specify it in the Block.xml file under...

    Can't you specify it in the Block.xml file under forge? Then extend the window in the forge so you can see it listed with the other?

    Cheers,
  7. Replies
    4
    Views
    139

    In A16 it work that way, they perhaps change it...

    In A16 it work that way, they perhaps change it in A17. Will look into it once I get a chance. Or if someone got an answer on why it don't work, would be great to.

    Cheers,
  8. Replies
    4
    Views
    139

    View Post

    <objective type="AnimalKill" id="animalRabbit,animalChicken" value="5" />


    If you set it up this way, they will have to kill 5 animals, Rabbits or chicken only.

    Cheers,
  9. Replies
    6
    Views
    221

    Request Beer Buff!

    Anyone got a good beer buff they would like to share. What I'm looking for is a buff that actually work when drinking multiple beers.

    In A17B4 it doesn't matter how many beer you drink you always...
  10. Replies
    5
    Views
    541

    Thank You. Cheers,

    Thank You.

    Cheers,
  11. Replies
    5
    Views
    541

    Sorry should have known better. :jaded: Cheers,

    Sorry should have known better. :jaded:

    Cheers,
  12. Replies
    5
    Views
    541

    Modlet Request For Animal Harvest.

    I'm working on a project and want to change the harvest drop from animal, so it's match my new food system.

    If you take the stag for instance, it drop foodrawmeat. I would like to change the...
  13. Replies
    1
    Views
    158

    Mechanics ForgedSteel and Mechanical Parts

    It take 2 forgedsteel and 1 duct tape to make a Mechanical. How ever if you scrap 1 forgedsteel you get 2-3 mechanical parts. I think the calculation is off a little. :chuncky:

    How to produce:...
  14. Replies
    4
    Views
    583

    I like the idea, will check it out when I got...

    I like the idea, will check it out when I got time, maybe this week-end. I'm working late, lately, so got minimum free time.

    Cheers,
  15. Replies
    4
    Views
    583

    Well I manage to make it work, with the code...

    Well I manage to make it work, with the code BuffsWhenWalkedOn, but this way you don't need the generator or battery bank. And since it's easier to put the plating floor on the ground then hooking...
  16. Replies
    4
    Views
    583

    Electric Floor

    Would it be possible to create a floor, that when you walk on it, it will electrify the player or zombie. Also that you can hook on the battery bank. Anyone manage to do it?

    Cheers,
  17. Replies
    5
    Views
    465

    N/M Found the issue, I was using the same item id...

    N/M Found the issue, I was using the same item id for both macheteBlade and weedCleaverBlade, the game was in conflict with both. Using the weedCleaverBlade as desc and the macheteBlade as recipe.
    ...
  18. Replies
    5
    Views
    465

    View Post

    <recipe name="weedCleaverBlade" count="1" craft_area="forge" craft_tool="anvil" material_based="true">
    <ingredient name="unit_iron" count="100"/>
    <ingredient name="unit_clay" count="20"/>...
  19. Replies
    5
    Views
    465

    I'm using the exact same code so it's not the...

    I'm using the exact same code so it's not the issue.

    Cheers,
  20. Replies
    5
    Views
    465

    Recipe don't get remove

    I decide to add the weedCleaver from Valmod into my mod, so I decide to use the macheteBlade recipe for the blade of the Cleaver. When I did, it work fine, so decide to make some change in the recipe...
  21. Replies
    7
    Views
    898

    ok, well thx both of you to let me know the...

    ok, well thx both of you to let me know the issue. I guess we will revert to the old ways, E it is. :fat:

    Thank you again,

    Cheers,
  22. Replies
    7
    Views
    898

    Can you tell me how to do so Tin, or message me...

    Can you tell me how to do so Tin, or message me about it. I really like to make it work for the mod I'm working on. In meantime I will look at it and try to add it into the perks. But seeing a code...
  23. Replies
    7
    Views
    898

    I did that already also with the hoe. The problem...

    I did that already also with the hoe. The problem is not that we can't harvest, is just that it don't harvest the right amount, according to the soil. Fertilize soil or not, it always harvest only 1...
  24. Replies
    7
    Views
    898

    Farming with fist!

    I've been working on Valmod farming system. I manage to make it work, so you can harvest with the fist and hoe and the seed stays there so no need to reseed. But the issue I got is that it don't take...
  25. Replies
    3
    Views
    475

    I see what you mean now, thanks for the group...

    I see what you mean now, thanks for the group weapon nice to know, I will have to do the chain as you said.

    Cheers,
Results 1 to 25 of 48
Page 1 of 2 1 2