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Type: Posts; User: RestInPieces

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  1. Replies
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    Sticky: Yeah, just making some observations in general....

    Yeah, just making some observations in general. In this game there are no rigid roles/classes - the miners are forced to deal with any other mechanic but are also able to use any other mechanic in...
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    Got to find a way to prevent people from going to...

    Got to find a way to prevent people from going to the toilet during the horde night!


    @the OP: Agree that vehicles trivialize the game in their current state, since there is no risk involved and...
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    Sticky: I think that perceiving this as "any role should...

    I think that perceiving this as "any role should be viable at any situation" is damaging for the game, because it ends up being completely unbalanced as a holistic experience. Balancing for arbitrary...
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    Sticky: It's really cool that you have an opinion about...

    It's really cool that you have an opinion about the people who have an opinion about the game, but there's nothing wrong with feedback/discussion, as long as you actually have something to add (which...
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    Sticky: I do agree that the player shouldn't spend the...

    I do agree that the player shouldn't spend the same time to get food in early game as in the mid or late game - it's just that this problem could be solved more gradually through early-mid-late game...
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    Sticky: I don't want to bust your balls about spoilage...

    I don't want to bust your balls about spoilage but...

    As long as the player can have a surplus I don't see how balance can give food any sort of "urgency". Spoilage wouldn't be any more complex...
  7. It would be even better if we didn't have to set...

    It would be even better if we didn't have to set self-imposed rules for such things but were able to choose them as an option - and to also have an mp solution for those who want make death more...
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    The rest 3-4 which were moved are questions, this...

    The rest 3-4 which were moved are questions, this is clearly a discussion though...
  9. Are you sure your character doesn't have any...

    Are you sure your character doesn't have any other debuffs like "cold", which only lowers strength and fortitude for example?
  10. No, gamestage doesn't increase based on time....

    No, gamestage doesn't increase based on time. Gamestage = your level + days survived which is capped at your level value * difficulty multiplier. Meaning if you are level 3 for example, GS will never...
  11. With that line of thought you can stay at level x...

    With that line of thought you can stay at level x (which could be 1 or 10 doesn't matter) forever wandering around doing nothing surviving optimally. Barely anyone will do that. Not to mention, why...
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    Sticky: Sounds good. Hopefully loot lists are a little...

    Sounds good. Hopefully loot lists are a little less generous when it comes to high end things items such as guns - you already know that the more available something is...

    Books will create more...
  13. +666 Of course you grind levels since you...

    +666



    Of course you grind levels since you are encouraged to grind levels. You can't tell everyone not to, or to play the game "normally", while they are encouraged to do it by the game itself....
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    What was ridiculous (but natural) was the amount...

    What was ridiculous (but natural) was the amount of reviews which complained about the game being a "zombie grind", "mmorpg", "fps shooter" etc. Because the perk system allowed them to "level how...
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    Sticky: Until you realize you can casually outrun them...

    Until you realize you can casually outrun them all by sprinting a bit. A18 and the fixes to root motion can't come soon enough.
  16. (only commenting on character builds) What MM...

    (only commenting on character builds)

    What MM says, AKA specialization, but meaningful specialization, is the first way that comes to mind when it comes to adding replayability directly to...
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    Sticky: So you can sprint backwards without constantly...

    So you can sprint backwards without constantly looking behind your back on uneven ground which is full of stones, logs etc, while swinging a club/drawing a bow/shooting at a target? Can you show us a...
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    I think that the freedom the perk system offers,...

    I think that the freedom the perk system offers, is mostly the freedom for players to ruin their own experience.
    Really doubt it will be balanced to the point that this isn't the case anymore, but...
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    Sticky: What if ...you could place ladders in that 1...

    What if ...you could place ladders in that 1 block hole? Or dig, like you do now with only a stone axe in your inventory. Did I just blow your mind or what.
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    Sticky: Well good thing you aren't designing the game.

    Well good thing you aren't designing the game.
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    Sticky: It was a good change, always felt like my...

    It was a good change, always felt like my character had wheels instead of feet in earlier alphas. It is obviously not realistic to sprint backwards - anyone who says the opposite, doesn't care about...
  22. Yes, exaggerated on purpose, but I genuinely...

    Yes, exaggerated on purpose, but I genuinely wanted to see what you would say. Not even Subnautica has nitrogen narcosis!
  23. They stole my ideas?! Scoundrels!

    They stole my ideas?! Scoundrels!
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    True, you are right, even more than just one week...

    True, you are right, even more than just one week - until you get steel tools & 5/5 perks, zombie killing can be more efficient. And people mostly just do everything they can to attract zombies to...
  25. Ok, but what about space OP? Creating space...

    Ok, but what about space OP? Creating space programs, assembling and launching rockets, rocket fuel researching, sending satellites into orbit, landing on Mars, mapping black holes, colonizing other...
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